📄 utils.c
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if (*y < buffer->_Ymin) { *height -= (buffer->_Ymin - *y); *y = buffer->_Ymin; } /* top clipping */ if (*y + *height > buffer->_Ymax) *height -= (*y + *height - buffer->_Ymax - 1); if (*height <= 0) return GL_FALSE; return GL_TRUE;}/** * Creates a set of \c __GLcontextModes that a driver will expose. * * A set of \c __GLcontextModes will be created based on the supplied * parameters. The number of modes processed will be 2 * * \c num_depth_stencil_bits * \c num_db_modes. * * For the most part, data is just copied from \c depth_bits, \c stencil_bits, * \c db_modes, and \c visType into each \c __GLcontextModes element. * However, the meanings of \c fb_format and \c fb_type require further * explanation. The \c fb_format specifies which color components are in * each pixel and what the default order is. For example, \c GL_RGB specifies * that red, green, blue are available and red is in the "most significant" * position and blue is in the "least significant". The \c fb_type specifies * the bit sizes of each component and the actual ordering. For example, if * \c GL_UNSIGNED_SHORT_5_6_5_REV is specified with \c GL_RGB, bits [15:11] * are the blue value, bits [10:5] are the green value, and bits [4:0] are * the red value. * * One sublte issue is the combination of \c GL_RGB or \c GL_BGR and either * of the \c GL_UNSIGNED_INT_8_8_8_8 modes. The resulting mask values in the * \c __GLcontextModes structure is \b identical to the \c GL_RGBA or * \c GL_BGRA case, except the \c alphaMask is zero. This means that, as * far as this routine is concerned, \c GL_RGB with \c GL_UNSIGNED_INT_8_8_8_8 * still uses 32-bits. * * If in doubt, look at the tables used in the function. * * \param ptr_to_modes Pointer to a pointer to a linked list of * \c __GLcontextModes. Upon completion, a pointer to * the next element to be process will be stored here. * If the function fails and returns \c GL_FALSE, this * value will be unmodified, but some elements in the * linked list may be modified. * \param fb_format Format of the framebuffer. Currently only \c GL_RGB, * \c GL_RGBA, \c GL_BGR, and \c GL_BGRA are supported. * \param fb_type Type of the pixels in the framebuffer. Currently only * \c GL_UNSIGNED_SHORT_5_6_5, * \c GL_UNSIGNED_SHORT_5_6_5_REV, * \c GL_UNSIGNED_INT_8_8_8_8, and * \c GL_UNSIGNED_INT_8_8_8_8_REV are supported. * \param depth_bits Array of depth buffer sizes to be exposed. * \param stencil_bits Array of stencil buffer sizes to be exposed. * \param num_depth_stencil_bits Number of entries in both \c depth_bits and * \c stencil_bits. * \param db_modes Array of buffer swap modes. If an element has a * value of \c GLX_NONE, then it represents a * single-buffered mode. Other valid values are * \c GLX_SWAP_EXCHANGE_OML, \c GLX_SWAP_COPY_OML, and * \c GLX_SWAP_UNDEFINED_OML. See the * GLX_OML_swap_method extension spec for more details. * \param num_db_modes Number of entries in \c db_modes. * \param visType GLX visual type. Usually either \c GLX_TRUE_COLOR or * \c GLX_DIRECT_COLOR. * * \returns * \c GL_TRUE on success or \c GL_FALSE on failure. Currently the only * cause of failure is a bad parameter (i.e., unsupported \c fb_format or * \c fb_type). * * \todo * There is currently no way to support packed RGB modes (i.e., modes with * exactly 3 bytes per pixel) or floating-point modes. This could probably * be done by creating some new, private enums with clever names likes * \c GL_UNSIGNED_3BYTE_8_8_8, \c GL_4FLOAT_32_32_32_32, * \c GL_4HALF_16_16_16_16, etc. We can cross that bridge when we come to it. */__DRIconfig **driCreateConfigs(GLenum fb_format, GLenum fb_type, const u_int8_t * depth_bits, const u_int8_t * stencil_bits, unsigned num_depth_stencil_bits, const GLenum * db_modes, unsigned num_db_modes){ static const u_int8_t bits_table[4][4] = { /* R G B A */ { 3, 3, 2, 0 }, /* Any GL_UNSIGNED_BYTE_3_3_2 */ { 5, 6, 5, 0 }, /* Any GL_UNSIGNED_SHORT_5_6_5 */ { 8, 8, 8, 0 }, /* Any RGB with any GL_UNSIGNED_INT_8_8_8_8 */ { 8, 8, 8, 8 } /* Any RGBA with any GL_UNSIGNED_INT_8_8_8_8 */ }; static const u_int32_t masks_table_rgb[6][4] = { { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x00000000 }, /* 8_8_8_8 */ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0x00000000 } /* 8_8_8_8_REV */ }; static const u_int32_t masks_table_rgba[6][4] = { { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 3_3_2 */ { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 2_3_3_REV */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5 */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5_REV */ { 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF }, /* 8_8_8_8 */ { 0x000000FF, 0x0000FF00, 0x00FF0000, 0xFF000000 }, /* 8_8_8_8_REV */ }; static const u_int32_t masks_table_bgr[6][4] = { { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x00000000 }, /* 8_8_8_8 */ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0x00000000 }, /* 8_8_8_8_REV */ }; static const u_int32_t masks_table_bgra[6][4] = { { 0x00000007, 0x00000038, 0x000000C0, 0x00000000 }, /* 3_3_2 */ { 0x000000E0, 0x0000001C, 0x00000003, 0x00000000 }, /* 2_3_3_REV */ { 0x0000001F, 0x000007E0, 0x0000F800, 0x00000000 }, /* 5_6_5 */ { 0x0000F800, 0x000007E0, 0x0000001F, 0x00000000 }, /* 5_6_5_REV */ { 0x0000FF00, 0x00FF0000, 0xFF000000, 0x000000FF }, /* 8_8_8_8 */ { 0x00FF0000, 0x0000FF00, 0x000000FF, 0xFF000000 }, /* 8_8_8_8_REV */ }; static const u_int8_t bytes_per_pixel[6] = { 1, /* 3_3_2 */ 1, /* 2_3_3_REV */ 2, /* 5_6_5 */ 2, /* 5_6_5_REV */ 4, /* 8_8_8_8 */ 4 /* 8_8_8_8_REV */ }; const u_int8_t * bits; const u_int32_t * masks; int index; __DRIconfig **configs, **c; __GLcontextModes *modes; unsigned i; unsigned j; unsigned k; unsigned num_modes; unsigned num_accum_bits = 2; switch ( fb_type ) { case GL_UNSIGNED_BYTE_3_3_2: index = 0; break; case GL_UNSIGNED_BYTE_2_3_3_REV: index = 1; break; case GL_UNSIGNED_SHORT_5_6_5: index = 2; break; case GL_UNSIGNED_SHORT_5_6_5_REV: index = 3; break; case GL_UNSIGNED_INT_8_8_8_8: index = 4; break; case GL_UNSIGNED_INT_8_8_8_8_REV: index = 5; break; default: fprintf( stderr, "[%s:%u] Unknown framebuffer type 0x%04x.\n", __FUNCTION__, __LINE__, fb_type ); return NULL; } /* Valid types are GL_UNSIGNED_SHORT_5_6_5 and GL_UNSIGNED_INT_8_8_8_8 and * the _REV versions. * * Valid formats are GL_RGBA, GL_RGB, and GL_BGRA. */ switch ( fb_format ) { case GL_RGB: masks = masks_table_rgb[ index ]; break; case GL_RGBA: masks = masks_table_rgba[ index ]; break; case GL_BGR: masks = masks_table_bgr[ index ]; break; case GL_BGRA: masks = masks_table_bgra[ index ]; break; default: fprintf( stderr, "[%s:%u] Unknown framebuffer format 0x%04x.\n", __FUNCTION__, __LINE__, fb_format ); return NULL; } switch ( bytes_per_pixel[ index ] ) { case 1: bits = bits_table[0]; break; case 2: bits = bits_table[1]; break; default: bits = ((fb_format == GL_RGB) || (fb_format == GL_BGR)) ? bits_table[2] : bits_table[3]; break; } num_modes = num_depth_stencil_bits * num_db_modes * num_accum_bits; configs = _mesa_calloc((num_modes + 1) * sizeof *configs); if (configs == NULL) return NULL; c = configs; for ( k = 0 ; k < num_depth_stencil_bits ; k++ ) { for ( i = 0 ; i < num_db_modes ; i++ ) { for ( j = 0 ; j < num_accum_bits ; j++ ) { *c = _mesa_malloc (sizeof **c); modes = &(*c)->modes; c++; memset(modes, 0, sizeof *modes); modes->redBits = bits[0]; modes->greenBits = bits[1]; modes->blueBits = bits[2]; modes->alphaBits = bits[3]; modes->redMask = masks[0]; modes->greenMask = masks[1]; modes->blueMask = masks[2]; modes->alphaMask = masks[3]; modes->rgbBits = modes->redBits + modes->greenBits + modes->blueBits + modes->alphaBits; modes->accumRedBits = 16 * j; modes->accumGreenBits = 16 * j; modes->accumBlueBits = 16 * j; modes->accumAlphaBits = (masks[3] != 0) ? 16 * j : 0; modes->visualRating = (j == 0) ? GLX_NONE : GLX_SLOW_CONFIG; modes->stencilBits = stencil_bits[k]; modes->depthBits = depth_bits[k]; modes->transparentPixel = GLX_NONE; modes->transparentRed = GLX_DONT_CARE; modes->transparentGreen = GLX_DONT_CARE; modes->transparentBlue = GLX_DONT_CARE; modes->transparentAlpha = GLX_DONT_CARE; modes->transparentIndex = GLX_DONT_CARE; modes->visualType = GLX_DONT_CARE; modes->renderType = GLX_RGBA_BIT; modes->drawableType = GLX_WINDOW_BIT; modes->rgbMode = GL_TRUE; if ( db_modes[i] == GLX_NONE ) { modes->doubleBufferMode = GL_FALSE; } else { modes->doubleBufferMode = GL_TRUE; modes->swapMethod = db_modes[i]; } modes->haveAccumBuffer = ((modes->accumRedBits + modes->accumGreenBits + modes->accumBlueBits + modes->accumAlphaBits) > 0); modes->haveDepthBuffer = (modes->depthBits > 0); modes->haveStencilBuffer = (modes->stencilBits > 0); modes->bindToTextureRgb = GL_TRUE; modes->bindToTextureRgba = GL_TRUE; modes->bindToMipmapTexture = GL_FALSE; modes->bindToTextureTargets = modes->rgbMode ? __DRI_ATTRIB_TEXTURE_1D_BIT | __DRI_ATTRIB_TEXTURE_2D_BIT | __DRI_ATTRIB_TEXTURE_RECTANGLE_BIT : 0; } } } *c = NULL; return configs;}const __DRIconfig **driConcatConfigs(__DRIconfig **a, __DRIconfig **b){ const __DRIconfig **all; int i, j, index; i = 0; while (a[i] != NULL) i++; j = 0; while (b[j] != NULL) j++; all = _mesa_malloc((i + j + 1) * sizeof *all); index = 0; for (i = 0; a[i] != NULL; i++) all[index++] = a[i]; for (j = 0; b[j] != NULL; j++) all[index++] = b[j]; all[index++] = NULL; _mesa_free(a); _mesa_free(b); return all;}#define __ATTRIB(attrib, field) \ { attrib, offsetof(__GLcontextModes, field) }static const struct { unsigned int attrib, offset; } attribMap[] = { __ATTRIB(__DRI_ATTRIB_BUFFER_SIZE, rgbBits), __ATTRIB(__DRI_ATTRIB_LEVEL, level), __ATTRIB(__DRI_ATTRIB_RED_SIZE, redBits), __ATTRIB(__DRI_ATTRIB_GREEN_SIZE, greenBits), __ATTRIB(__DRI_ATTRIB_BLUE_SIZE, blueBits), __ATTRIB(__DRI_ATTRIB_ALPHA_SIZE, alphaBits), __ATTRIB(__DRI_ATTRIB_DEPTH_SIZE, depthBits), __ATTRIB(__DRI_ATTRIB_STENCIL_SIZE, stencilBits), __ATTRIB(__DRI_ATTRIB_ACCUM_RED_SIZE, accumRedBits), __ATTRIB(__DRI_ATTRIB_ACCUM_GREEN_SIZE, accumGreenBits), __ATTRIB(__DRI_ATTRIB_ACCUM_BLUE_SIZE, accumBlueBits), __ATTRIB(__DRI_ATTRIB_ACCUM_ALPHA_SIZE, accumAlphaBits), __ATTRIB(__DRI_ATTRIB_SAMPLE_BUFFERS, sampleBuffers), __ATTRIB(__DRI_ATTRIB_SAMPLES, samples), __ATTRIB(__DRI_ATTRIB_DOUBLE_BUFFER, doubleBufferMode), __ATTRIB(__DRI_ATTRIB_STEREO, stereoMode), __ATTRIB(__DRI_ATTRIB_AUX_BUFFERS, numAuxBuffers), __ATTRIB(__DRI_ATTRIB_TRANSPARENT_TYPE, transparentPixel), __ATTRIB(__DRI_ATTRIB_TRANSPARENT_INDEX_VALUE, transparentPixel), __ATTRIB(__DRI_ATTRIB_TRANSPARENT_RED_VALUE, transparentRed), __ATTRIB(__DRI_ATTRIB_TRANSPARENT_GREEN_VALUE, transparentGreen), __ATTRIB(__DRI_ATTRIB_TRANSPARENT_BLUE_VALUE, transparentBlue), __ATTRIB(__DRI_ATTRIB_TRANSPARENT_ALPHA_VALUE, transparentAlpha), __ATTRIB(__DRI_ATTRIB_FLOAT_MODE, floatMode), __ATTRIB(__DRI_ATTRIB_RED_MASK, redMask), __ATTRIB(__DRI_ATTRIB_GREEN_MASK, greenMask), __ATTRIB(__DRI_ATTRIB_BLUE_MASK, blueMask), __ATTRIB(__DRI_ATTRIB_ALPHA_MASK, alphaMask), __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_WIDTH, maxPbufferWidth), __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_HEIGHT, maxPbufferHeight), __ATTRIB(__DRI_ATTRIB_MAX_PBUFFER_PIXELS, maxPbufferPixels), __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_WIDTH, optimalPbufferWidth), __ATTRIB(__DRI_ATTRIB_OPTIMAL_PBUFFER_HEIGHT, optimalPbufferHeight), __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, swapMethod), __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGB, bindToTextureRgb), __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_RGBA, bindToTextureRgba), __ATTRIB(__DRI_ATTRIB_BIND_TO_MIPMAP_TEXTURE, bindToMipmapTexture), __ATTRIB(__DRI_ATTRIB_BIND_TO_TEXTURE_TARGETS, bindToTextureTargets), __ATTRIB(__DRI_ATTRIB_YINVERTED, yInverted), /* The struct field doesn't matter here, these are handled by the * switch in driGetConfigAttribIndex. We need them in the array * so the iterator includes them though.*/ __ATTRIB(__DRI_ATTRIB_RENDER_TYPE, level), __ATTRIB(__DRI_ATTRIB_CONFIG_CAVEAT, level), __ATTRIB(__DRI_ATTRIB_SWAP_METHOD, level)};#define ARRAY_SIZE(a) (sizeof (a) / sizeof ((a)[0]))static intdriGetConfigAttribIndex(const __DRIconfig *config, unsigned int index, unsigned int *value){ switch (attribMap[index].attrib) { case __DRI_ATTRIB_RENDER_TYPE: if (config->modes.rgbMode) *value = __DRI_ATTRIB_RGBA_BIT; else *value = __DRI_ATTRIB_COLOR_INDEX_BIT; break; case __DRI_ATTRIB_CONFIG_CAVEAT: if (config->modes.visualRating == GLX_NON_CONFORMANT_CONFIG) *value = __DRI_ATTRIB_NON_CONFORMANT_CONFIG; else if (config->modes.visualRating == GLX_SLOW_CONFIG) *value = __DRI_ATTRIB_SLOW_BIT; else *value = 0; break; case __DRI_ATTRIB_SWAP_METHOD: break; case __DRI_ATTRIB_FLOAT_MODE: *value = config->modes.floatMode; break; default: *value = *(unsigned int *) ((char *) &config->modes + attribMap[index].offset); break; } return GL_TRUE;}intdriGetConfigAttrib(const __DRIconfig *config, unsigned int attrib, unsigned int *value){ int i; for (i = 0; i < ARRAY_SIZE(attribMap); i++) if (attribMap[i].attrib == attrib) return driGetConfigAttribIndex(config, i, value); return GL_FALSE;}intdriIndexConfigAttrib(const __DRIconfig *config, int index, unsigned int *attrib, unsigned int *value){ if (index >= 0 && index < ARRAY_SIZE(attribMap)) { *attrib = attribMap[index].attrib; return driGetConfigAttribIndex(config, index, value); } return GL_FALSE;}
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