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📄 spantmp2.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 2000-2001 VA Linux Systems, Inc. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.  IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file spantmp2.h * * Template file of span read / write functions. * * \author Keith Whitwell <keithw@tungstengraphics.com> * \author Gareth Hughes <gareth@nvidia.com> * \author Ian Romanick <idr@us.ibm.com> */#include "colormac.h"#include "spantmp_common.h"#ifndef DBG#define DBG 0#endif#ifndef HW_READ_CLIPLOOP#define HW_READ_CLIPLOOP()	HW_CLIPLOOP()#endif#ifndef HW_WRITE_CLIPLOOP#define HW_WRITE_CLIPLOOP()	HW_CLIPLOOP()#endif#if (SPANTMP_PIXEL_FMT == GL_RGB)  && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)/** ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5 **/#ifndef GET_PTR#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)#endif#define INIT_MONO_PIXEL(p, color) \  p = PACK_COLOR_565( color[0], color[1], color[2] )#define WRITE_RGBA( _x, _y, r, g, b, a )				\    do {                                                                \       GLshort * _p = (GLshort *) GET_PTR(_x, _y);                      \       _p[0] = ((((int)r & 0xf8) << 8) | (((int)g & 0xfc) << 3) |	\		   (((int)b & 0xf8) >> 3));                             \   } while(0)#define WRITE_PIXEL( _x, _y, p )					\   do {                                                                 \      GLushort * _p = (GLushort *) GET_PTR(_x, _y);                     \      _p[0] = p;                                                        \   } while(0)#define READ_RGBA( rgba, _x, _y )					\   do {									\      GLushort p = *(volatile GLshort *) GET_PTR(_x, _y);               \      rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8;				\      rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc;				\      rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8;				\      rgba[3] = 0xff;							\   } while (0)#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)/** ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV **/#ifndef GET_PTR#define GET_PTR(_x, _y) (     buf + (_x) * 4 + (_y) * pitch)#endif# define INIT_MONO_PIXEL(p, color)                       \     p = PACK_COLOR_8888(color[3], color[0], color[1], color[2]) # define WRITE_RGBA(_x, _y, r, g, b, a)                                 \    do {                                                                \       GLuint * _p = (GLuint *) GET_PTR(_x, _y);                        \       _p[0] = ((r << 16) | (g << 8) | (b << 0) | (a << 24));           \    } while(0)#define WRITE_PIXEL(_x, _y, p)                                          \    do {                                                                \       GLuint * _p = (GLuint *) GET_PTR(_x, _y);                        \       _p[0] = p;                                                       \    } while(0)# if defined( USE_X86_ASM )#  define READ_RGBA(rgba, _x, _y)                                       \    do {                                                                \        GLuint p = *(volatile GLuint *) GET_PTR(_x, _y);                \       __asm__ __volatile__( "bswap	%0; rorl $8, %0"                \				: "=r" (p) : "0" (p) );                 \       ((GLuint *)rgba)[0] = p;                                         \    } while (0)# elif defined( MESA_BIG_ENDIAN )    /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single     * rotlwi instruction.  It also produces good code on SPARC.     */#  define READ_RGBA( rgba, _x, _y )				        \     do {								\        GLuint p = *(volatile GLuint *) GET_PTR(_x, _y);                \        GLuint t = p;                                                   \        *((uint32_t *) rgba) = (t >> 24) | (p << 8);                    \     } while (0)# else#  define READ_RGBA( rgba, _x, _y )				        \     do {								\        GLuint p = *(volatile GLuint *) GET_PTR(_x, _y);                \	rgba[0] = (p >> 16) & 0xff;					\	rgba[1] = (p >>  8) & 0xff;					\	rgba[2] = (p >>  0) & 0xff;					\	rgba[3] = (p >> 24) & 0xff;					\     } while (0)# endif#else#error SPANTMP_PIXEL_FMT must be set to a valid value!#endif/** ** Assembly routines. **/#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )#include "x86/read_rgba_span_x86.h"#include "x86/common_x86_asm.h"#endifstatic void TAG(WriteRGBASpan)( GLcontext *ctx,                                struct gl_renderbuffer *rb,				GLuint n, GLint x, GLint y,				const void *values, const GLubyte mask[] ){   HW_WRITE_LOCK()      {         const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;	 GLint x1;	 GLint n1;	 LOCAL_VARS;	 y = Y_FLIP(y);	 HW_WRITE_CLIPLOOP()	    {	       GLint i = 0;	       CLIPSPAN(x,y,n,x1,n1,i);	       if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n",				(int)i, (int)n1, (int)x1);	       if (mask)	       {		  for (;n1>0;i++,x1++,n1--)		     if (mask[i])			WRITE_RGBA( x1, y,				    rgba[i][0], rgba[i][1],				    rgba[i][2], rgba[i][3] );	       }	       else	       {		  for (;n1>0;i++,x1++,n1--)		     WRITE_RGBA( x1, y,				 rgba[i][0], rgba[i][1],				 rgba[i][2], rgba[i][3] );	       }	    }	 HW_ENDCLIPLOOP();      }   HW_WRITE_UNLOCK();}static void TAG(WriteRGBSpan)( GLcontext *ctx,                               struct gl_renderbuffer *rb,			       GLuint n, GLint x, GLint y,			       const void *values, const GLubyte mask[] ){   HW_WRITE_LOCK()      {         const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values;	 GLint x1;	 GLint n1;	 LOCAL_VARS;	 y = Y_FLIP(y);	 HW_WRITE_CLIPLOOP()	    {	       GLint i = 0;	       CLIPSPAN(x,y,n,x1,n1,i);	       if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n",				(int)i, (int)n1, (int)x1);	       if (mask)	       {		  for (;n1>0;i++,x1++,n1--)		     if (mask[i])			WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );	       }	       else	       {		  for (;n1>0;i++,x1++,n1--)		     WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 );	       }	    }	 HW_ENDCLIPLOOP();      }   HW_WRITE_UNLOCK();}static void TAG(WriteRGBAPixels)( GLcontext *ctx,                                  struct gl_renderbuffer *rb,                                  GLuint n, const GLint x[], const GLint y[],                                  const void *values, const GLubyte mask[] ){   HW_WRITE_LOCK()      {         const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values;	 GLint i;	 LOCAL_VARS;	 if (DBG) fprintf(stderr, "WriteRGBAPixels\n");	 HW_WRITE_CLIPLOOP()	    {	       if (mask)	       {	          for (i=0;i<n;i++)	          {		     if (mask[i]) {		        const int fy = Y_FLIP(y[i]);		        if (CLIPPIXEL(x[i],fy))			   WRITE_RGBA( x[i], fy,				       rgba[i][0], rgba[i][1],				       rgba[i][2], rgba[i][3] );		     }	          }	       }	       else	       {	          for (i=0;i<n;i++)	          {		     const int fy = Y_FLIP(y[i]);		     if (CLIPPIXEL(x[i],fy))			WRITE_RGBA( x[i], fy,				    rgba[i][0], rgba[i][1],				    rgba[i][2], rgba[i][3] );	          }	       }	    }	 HW_ENDCLIPLOOP();      }   HW_WRITE_UNLOCK();}static void TAG(WriteMonoRGBASpan)( GLcontext *ctx,	                                    struct gl_renderbuffer *rb,				    GLuint n, GLint x, GLint y, 				    const void *value, const GLubyte mask[] ){   HW_WRITE_LOCK()      {         const GLubyte *color = (const GLubyte *) value;	 GLint x1;	 GLint n1;	 LOCAL_VARS;	 INIT_MONO_PIXEL(p, color);	 y = Y_FLIP( y );	 if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n");	 HW_WRITE_CLIPLOOP()	    {	       GLint i = 0;	       CLIPSPAN(x,y,n,x1,n1,i);	       if (mask)	       {	          for (;n1>0;i++,x1++,n1--)		     if (mask[i])

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