📄 spantmp2.h
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/* * Copyright 2000-2001 VA Linux Systems, Inc. * (C) Copyright IBM Corporation 2004 * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * on the rights to use, copy, modify, merge, publish, distribute, sub * license, and/or sell copies of the Software, and to permit persons to whom * the Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VA LINUX SYSTEM, IBM AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE * USE OR OTHER DEALINGS IN THE SOFTWARE. *//** * \file spantmp2.h * * Template file of span read / write functions. * * \author Keith Whitwell <keithw@tungstengraphics.com> * \author Gareth Hughes <gareth@nvidia.com> * \author Ian Romanick <idr@us.ibm.com> */#include "colormac.h"#include "spantmp_common.h"#ifndef DBG#define DBG 0#endif#ifndef HW_READ_CLIPLOOP#define HW_READ_CLIPLOOP() HW_CLIPLOOP()#endif#ifndef HW_WRITE_CLIPLOOP#define HW_WRITE_CLIPLOOP() HW_CLIPLOOP()#endif#if (SPANTMP_PIXEL_FMT == GL_RGB) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_SHORT_5_6_5)/** ** GL_RGB, GL_UNSIGNED_SHORT_5_6_5 **/#ifndef GET_PTR#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)#endif#define INIT_MONO_PIXEL(p, color) \ p = PACK_COLOR_565( color[0], color[1], color[2] )#define WRITE_RGBA( _x, _y, r, g, b, a ) \ do { \ GLshort * _p = (GLshort *) GET_PTR(_x, _y); \ _p[0] = ((((int)r & 0xf8) << 8) | (((int)g & 0xfc) << 3) | \ (((int)b & 0xf8) >> 3)); \ } while(0)#define WRITE_PIXEL( _x, _y, p ) \ do { \ GLushort * _p = (GLushort *) GET_PTR(_x, _y); \ _p[0] = p; \ } while(0)#define READ_RGBA( rgba, _x, _y ) \ do { \ GLushort p = *(volatile GLshort *) GET_PTR(_x, _y); \ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ rgba[3] = 0xff; \ } while (0)#elif (SPANTMP_PIXEL_FMT == GL_BGRA) && (SPANTMP_PIXEL_TYPE == GL_UNSIGNED_INT_8_8_8_8_REV)/** ** GL_BGRA, GL_UNSIGNED_INT_8_8_8_8_REV **/#ifndef GET_PTR#define GET_PTR(_x, _y) ( buf + (_x) * 4 + (_y) * pitch)#endif# define INIT_MONO_PIXEL(p, color) \ p = PACK_COLOR_8888(color[3], color[0], color[1], color[2]) # define WRITE_RGBA(_x, _y, r, g, b, a) \ do { \ GLuint * _p = (GLuint *) GET_PTR(_x, _y); \ _p[0] = ((r << 16) | (g << 8) | (b << 0) | (a << 24)); \ } while(0)#define WRITE_PIXEL(_x, _y, p) \ do { \ GLuint * _p = (GLuint *) GET_PTR(_x, _y); \ _p[0] = p; \ } while(0)# if defined( USE_X86_ASM )# define READ_RGBA(rgba, _x, _y) \ do { \ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ __asm__ __volatile__( "bswap %0; rorl $8, %0" \ : "=r" (p) : "0" (p) ); \ ((GLuint *)rgba)[0] = p; \ } while (0)# elif defined( MESA_BIG_ENDIAN ) /* On PowerPC with GCC 3.4.2 the shift madness below becomes a single * rotlwi instruction. It also produces good code on SPARC. */# define READ_RGBA( rgba, _x, _y ) \ do { \ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ GLuint t = p; \ *((uint32_t *) rgba) = (t >> 24) | (p << 8); \ } while (0)# else# define READ_RGBA( rgba, _x, _y ) \ do { \ GLuint p = *(volatile GLuint *) GET_PTR(_x, _y); \ rgba[0] = (p >> 16) & 0xff; \ rgba[1] = (p >> 8) & 0xff; \ rgba[2] = (p >> 0) & 0xff; \ rgba[3] = (p >> 24) & 0xff; \ } while (0)# endif#else#error SPANTMP_PIXEL_FMT must be set to a valid value!#endif/** ** Assembly routines. **/#if defined( USE_MMX_ASM ) || defined( USE_SSE_ASM )#include "x86/read_rgba_span_x86.h"#include "x86/common_x86_asm.h"#endifstatic void TAG(WriteRGBASpan)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const void *values, const GLubyte mask[] ){ HW_WRITE_LOCK() { const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; GLint x1; GLint n1; LOCAL_VARS; y = Y_FLIP(y); HW_WRITE_CLIPLOOP() { GLint i = 0; CLIPSPAN(x,y,n,x1,n1,i); if (DBG) fprintf(stderr, "WriteRGBASpan %d..%d (x1 %d)\n", (int)i, (int)n1, (int)x1); if (mask) { for (;n1>0;i++,x1++,n1--) if (mask[i]) WRITE_RGBA( x1, y, rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3] ); } else { for (;n1>0;i++,x1++,n1--) WRITE_RGBA( x1, y, rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3] ); } } HW_ENDCLIPLOOP(); } HW_WRITE_UNLOCK();}static void TAG(WriteRGBSpan)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const void *values, const GLubyte mask[] ){ HW_WRITE_LOCK() { const GLubyte (*rgb)[3] = (const GLubyte (*)[3]) values; GLint x1; GLint n1; LOCAL_VARS; y = Y_FLIP(y); HW_WRITE_CLIPLOOP() { GLint i = 0; CLIPSPAN(x,y,n,x1,n1,i); if (DBG) fprintf(stderr, "WriteRGBSpan %d..%d (x1 %d)\n", (int)i, (int)n1, (int)x1); if (mask) { for (;n1>0;i++,x1++,n1--) if (mask[i]) WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); } else { for (;n1>0;i++,x1++,n1--) WRITE_RGBA( x1, y, rgb[i][0], rgb[i][1], rgb[i][2], 255 ); } } HW_ENDCLIPLOOP(); } HW_WRITE_UNLOCK();}static void TAG(WriteRGBAPixels)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, const GLint x[], const GLint y[], const void *values, const GLubyte mask[] ){ HW_WRITE_LOCK() { const GLubyte (*rgba)[4] = (const GLubyte (*)[4]) values; GLint i; LOCAL_VARS; if (DBG) fprintf(stderr, "WriteRGBAPixels\n"); HW_WRITE_CLIPLOOP() { if (mask) { for (i=0;i<n;i++) { if (mask[i]) { const int fy = Y_FLIP(y[i]); if (CLIPPIXEL(x[i],fy)) WRITE_RGBA( x[i], fy, rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3] ); } } } else { for (i=0;i<n;i++) { const int fy = Y_FLIP(y[i]); if (CLIPPIXEL(x[i],fy)) WRITE_RGBA( x[i], fy, rgba[i][0], rgba[i][1], rgba[i][2], rgba[i][3] ); } } } HW_ENDCLIPLOOP(); } HW_WRITE_UNLOCK();}static void TAG(WriteMonoRGBASpan)( GLcontext *ctx, struct gl_renderbuffer *rb, GLuint n, GLint x, GLint y, const void *value, const GLubyte mask[] ){ HW_WRITE_LOCK() { const GLubyte *color = (const GLubyte *) value; GLint x1; GLint n1; LOCAL_VARS; INIT_MONO_PIXEL(p, color); y = Y_FLIP( y ); if (DBG) fprintf(stderr, "WriteMonoRGBASpan\n"); HW_WRITE_CLIPLOOP() { GLint i = 0; CLIPSPAN(x,y,n,x1,n1,i); if (mask) { for (;n1>0;i++,x1++,n1--) if (mask[i])
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