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📄 tdfx_vb.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * GLX Hardware Device Driver for Intel i810 * Copyright (C) 1999 Keith Whitwell * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE  * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * *//* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.c,v 1.3 2002/10/30 12:52:01 alanh Exp $ */ #include "glheader.h"#include "mtypes.h"#include "imports.h"#include "macros.h"#include "colormac.h"#include "math/m_translate.h"#include "swrast_setup/swrast_setup.h"#include "tdfx_context.h"#include "tdfx_vb.h"#include "tdfx_tris.h"#include "tdfx_state.h"#include "tdfx_render.h"static void copy_pv( GLcontext *ctx, GLuint edst, GLuint esrc ){   tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );   tdfxVertex *dst = fxMesa->verts + edst;   tdfxVertex *src = fxMesa->verts + esrc;   *(GLuint *)&dst->color = *(GLuint *)&src->color;}static struct {   void                (*emit)( GLcontext *, GLuint, GLuint, void * );   tnl_interp_func		interp;   tnl_copy_pv_func	        copy_pv;   GLboolean           (*check_tex_sizes)( GLcontext *ctx );   GLuint               vertex_format;} setup_tab[TDFX_MAX_SETUP];#define GET_COLOR(ptr, idx) ((ptr)->data[idx])static void interp_extras( GLcontext *ctx,			   GLfloat t,			   GLuint dst, GLuint out, GLuint in,			   GLboolean force_boundary ){   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   /*fprintf(stderr, "%s\n", __FUNCTION__);*/   if (VB->ColorPtr[1]) {      INTERP_4F( t,		    GET_COLOR(VB->ColorPtr[1], dst),		    GET_COLOR(VB->ColorPtr[1], out),		    GET_COLOR(VB->ColorPtr[1], in) );   }   if (VB->EdgeFlag) {      VB->EdgeFlag[dst] = VB->EdgeFlag[out] || force_boundary;   }   setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].interp(ctx, t, dst, out, in,						   force_boundary);}static void copy_pv_extras( GLcontext *ctx, GLuint dst, GLuint src ){   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   if (VB->ColorPtr[1]) {	 COPY_4FV( GET_COLOR(VB->ColorPtr[1], dst), 		     GET_COLOR(VB->ColorPtr[1], src) );   }   setup_tab[TDFX_CONTEXT(ctx)->SetupIndex].copy_pv(ctx, dst, src);}#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT)#define TAG(x) x##_wg#include "tdfx_vbtmp.h"/* Special for tdfx: fog requires w */#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT)#define TAG(x) x##_wg_fog#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT)#define TAG(x) x##_wgt0#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)#define TAG(x) x##_wgt0t1#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_PTEX_BIT)#define TAG(x) x##_wgpt0#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|\             TDFX_PTEX_BIT)#define TAG(x) x##_wgpt0t1#include "tdfx_vbtmp.h"#define IND (TDFX_RGBA_BIT)#define TAG(x) x##_g#include "tdfx_vbtmp.h"#define IND (TDFX_TEX0_BIT)#define TAG(x) x##_t0#include "tdfx_vbtmp.h"#define IND (TDFX_TEX0_BIT|TDFX_TEX1_BIT)#define TAG(x) x##_t0t1#include "tdfx_vbtmp.h"#define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT)#define TAG(x) x##_gt0#include "tdfx_vbtmp.h"#define IND (TDFX_RGBA_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT)#define TAG(x) x##_gt0t1#include "tdfx_vbtmp.h"/* fogc { */#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_FOGC_BIT)#define TAG(x) x##_wgf#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_FOGC_BIT)#define TAG(x) x##_wgt0f#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|TDFX_FOGC_BIT)#define TAG(x) x##_wgt0t1f#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_PTEX_BIT|TDFX_FOGC_BIT)#define TAG(x) x##_wgpt0f#include "tdfx_vbtmp.h"#define IND (TDFX_XYZ_BIT|TDFX_RGBA_BIT|TDFX_W_BIT|TDFX_TEX0_BIT|TDFX_TEX1_BIT|\             TDFX_PTEX_BIT|TDFX_FOGC_BIT)#define TAG(x) x##_wgpt0t1f#include "tdfx_vbtmp.h"/* fogc } */static void init_setup_tab( void ){   init_wg();   init_wg_fog();   init_wgt0();   init_wgt0t1();   init_wgpt0();   init_wgpt0t1();   init_g();   init_t0();   init_t0t1();   init_gt0();   init_gt0t1();   /* fogcoord */   init_wgf();   init_wgt0f();   init_wgt0t1f();   init_wgpt0f();   init_wgpt0t1f();}void tdfxPrintSetupFlags(char *msg, GLuint flags ){   fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n",	   msg,	   (int)flags,	   (flags & TDFX_XYZ_BIT)     ? " xyz," : "", 	   (flags & TDFX_W_BIT)     ? " w," : "", 	   (flags & TDFX_RGBA_BIT)     ? " rgba," : "",	   (flags & TDFX_TEX0_BIT)     ? " tex-0," : "",	   (flags & TDFX_TEX1_BIT)     ? " tex-1," : "",	   (flags & TDFX_FOGC_BIT)     ? " fogc," : "");}void tdfxCheckTexSizes( GLcontext *ctx ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );   if (!setup_tab[fxMesa->SetupIndex].check_tex_sizes(ctx)) {      GLuint ind = fxMesa->SetupIndex |= (TDFX_PTEX_BIT|TDFX_RGBA_BIT);      /* Tdfx handles projective textures nicely; just have to change       * up to the new vertex format.       */      if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) {	 FLUSH_BATCH(fxMesa);	 fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;      	 fxMesa->vertexFormat = setup_tab[ind].vertex_format;	 /* This is required as we have just changed the vertex	  * format, so the interp and copy routines must also change.	  * In the unfilled and twosided cases we are using the	  * swrast_setup ones anyway, so leave them in place.	  */	 if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {	    tnl->Driver.Render.Interp = setup_tab[fxMesa->SetupIndex].interp;	    tnl->Driver.Render.CopyPV = setup_tab[fxMesa->SetupIndex].copy_pv;	 }      }   }}void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,			GLuint newinputs ){   tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );   tdfxVertex *v = fxMesa->verts + start;   newinputs |= fxMesa->SetupNewInputs;   fxMesa->SetupNewInputs = 0;   if (!newinputs)      return;   if (newinputs & VERT_BIT_POS) {      setup_tab[fxMesa->SetupIndex].emit( ctx, start, end, v );   } else {      GLuint ind = 0;      if (newinputs & VERT_BIT_COLOR0)	 ind |= TDFX_RGBA_BIT;      if (newinputs & VERT_BIT_FOG)	 ind |= TDFX_FOGC_BIT;            if (newinputs & VERT_BIT_TEX0)	 ind |= TDFX_TEX0_BIT;      if (newinputs & VERT_BIT_TEX1)	 ind |= TDFX_TEX0_BIT|TDFX_TEX1_BIT;      if (fxMesa->SetupIndex & TDFX_PTEX_BIT)	 ind = ~0;      ind &= fxMesa->SetupIndex;      if (ind) {	 setup_tab[ind].emit( ctx, start, end, v );      }   }}void tdfxChooseVertexState( GLcontext *ctx ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );   GLuint ind = TDFX_XYZ_BIT|TDFX_RGBA_BIT;   fxMesa->tmu_source[0] = 0;   fxMesa->tmu_source[1] = 1;   if (ctx->Texture._EnabledUnits & 0x2) {      if (ctx->Texture._EnabledUnits & 0x1) {         ind |= TDFX_TEX1_BIT;      }      ind |= TDFX_W_BIT|TDFX_TEX0_BIT;      fxMesa->tmu_source[0] = 1;      fxMesa->tmu_source[1] = 0;   } else if (ctx->Texture._EnabledUnits & 0x1) {      /* unit 0 enabled */      ind |= TDFX_W_BIT|TDFX_TEX0_BIT;   } else if (fxMesa->Fog.Mode != GR_FOG_DISABLE) {      ind |= TDFX_W_BIT;   }   if (fxMesa->Fog.Mode == GR_FOG_WITH_TABLE_ON_FOGCOORD_EXT) {      ind |= TDFX_FOGC_BIT;   }   fxMesa->SetupIndex = ind;   if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {      tnl->Driver.Render.Interp = interp_extras;      tnl->Driver.Render.CopyPV = copy_pv_extras;   } else {      tnl->Driver.Render.Interp = setup_tab[ind].interp;      tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;   }   if (setup_tab[ind].vertex_format != fxMesa->vertexFormat) {      FLUSH_BATCH(fxMesa);      fxMesa->dirty |= TDFX_UPLOAD_VERTEX_LAYOUT;            fxMesa->vertexFormat = setup_tab[ind].vertex_format;   }}void tdfxInitVB( GLcontext *ctx ){   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);   GLuint size = TNL_CONTEXT(ctx)->vb.Size;   static int firsttime = 1;   if (firsttime) {      init_setup_tab();      firsttime = 0;   }   fxMesa->verts = ALIGN_MALLOC(size * sizeof(tdfxVertex), 32);   fxMesa->vertexFormat = TDFX_LAYOUT_TINY;   fxMesa->SetupIndex = TDFX_XYZ_BIT|TDFX_RGBA_BIT;}void tdfxFreeVB( GLcontext *ctx ){   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);   if (fxMesa->verts) {      ALIGN_FREE(fxMesa->verts);      fxMesa->verts = 0;   }}

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