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📄 tdfx_vbtmp.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Mesa 3-D graphics library * Version:  4.1 * * Copyright (C) 1999-2002  Brian Paul   All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *//* Authors: *    Keith Whitwell <keith@tungstengraphics.com> *    Daniel Borca <dborca@users.sourceforge.net> */#define VIEWPORT_X(dst,x) dst = s[0]  * x + s[12]#define VIEWPORT_Y(dst,y) dst = s[5]  * y + s[13]#define VIEWPORT_Z(dst,z) dst = s[10] * z + s[14]static void TAG(emit)( GLcontext *ctx,		       GLuint start, GLuint end,		       void *dest ){   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   GLuint tmu0_source = fxMesa->tmu_source[0];   GLuint tmu1_source = fxMesa->tmu_source[1];   GLfloat (*tc0)[4], (*tc1)[4];   GLfloat (*col)[4];   GLuint tc0_stride, tc1_stride, col_stride;   GLuint tc0_size, tc1_size, col_size;   GLfloat (*proj)[4] = VB->NdcPtr->data;    GLuint proj_stride = VB->NdcPtr->stride;   GLfloat (*fog)[4];   GLuint fog_stride;   tdfxVertex *v = (tdfxVertex *)dest;   GLfloat u0scale,v0scale,u1scale,v1scale;   const GLubyte *mask = VB->ClipMask;   const GLfloat *s = fxMesa->hw_viewport;   int i;/*     fprintf(stderr, "%s\n", __FUNCTION__); */   if (IND & TDFX_TEX0_BIT) {      tc0_stride = VB->TexCoordPtr[tmu0_source]->stride;      tc0 = VB->TexCoordPtr[tmu0_source]->data;      u0scale = fxMesa->sScale0;      v0scale = fxMesa->tScale0;      if (IND & TDFX_PTEX_BIT)	 tc0_size = VB->TexCoordPtr[tmu0_source]->size;   }   if (IND & TDFX_TEX1_BIT) {      tc1 = VB->TexCoordPtr[tmu1_source]->data;      tc1_stride = VB->TexCoordPtr[tmu1_source]->stride;      u1scale = fxMesa->sScale1;      v1scale = fxMesa->tScale1;      if (IND & TDFX_PTEX_BIT)	 tc1_size = VB->TexCoordPtr[tmu1_source]->size;   }      if (IND & TDFX_RGBA_BIT) {      col = VB->ColorPtr[0]->data;      col_stride = VB->ColorPtr[0]->stride;      col_size = VB->ColorPtr[0]->size;   }      if (IND & TDFX_FOGC_BIT) {      fog = VB->FogCoordPtr->data;      fog_stride = VB->FogCoordPtr->stride;   }   {      /* May have nonstandard strides:       */      if (start) {	 proj =  (GLfloat (*)[4])((GLubyte *)proj + start * proj_stride);	 if (IND & TDFX_TEX0_BIT)	    tc0 =  (GLfloat (*)[4])((GLubyte *)tc0 + start * tc0_stride);	 if (IND & TDFX_TEX1_BIT) 	    tc1 =  (GLfloat (*)[4])((GLubyte *)tc1 + start * tc1_stride);	 if (IND & TDFX_RGBA_BIT) 	    STRIDE_4F(col, start * col_stride);	 if (IND & TDFX_FOGC_BIT) 	    STRIDE_4F(fog, start * fog_stride);      }      for (i=start; i < end; i++, v++) {	 if (IND & TDFX_XYZ_BIT) {	    if (mask[i] == 0) {               /* unclipped */	       VIEWPORT_X(v->x, proj[0][0]);	       VIEWPORT_Y(v->y, proj[0][1]);	       VIEWPORT_Z(v->z, proj[0][2]);	       v->rhw = proj[0][3];		    } else {               /* clipped */               v->rhw = 1.0;	    }	    proj =  (GLfloat (*)[4])((GLubyte *)proj +  proj_stride);	 }	 if (IND & TDFX_RGBA_BIT) {	    UNCLAMPED_FLOAT_TO_UBYTE(v->color[0], col[0][2]);	    UNCLAMPED_FLOAT_TO_UBYTE(v->color[1], col[0][1]);	    UNCLAMPED_FLOAT_TO_UBYTE(v->color[2], col[0][0]);	    if (col_size == 4) {	       UNCLAMPED_FLOAT_TO_UBYTE(v->color[3], col[0][3]);	    } else {	       v->color[3] = 255;	    }	    STRIDE_4F(col, col_stride);	 }	 if (IND & TDFX_FOGC_BIT) {	    v->fog = CLAMP(fog[0][0], 0.0f, 1.0f);	    STRIDE_4F(fog, fog_stride);	 }	 if (IND & TDFX_TEX0_BIT) {	    GLfloat w = v->rhw;	    v->tu0 = tc0[0][0] * u0scale * w;	    v->tv0 = tc0[0][1] * v0scale * w;	    if (IND & TDFX_PTEX_BIT) {	       v->tq0 = w;	       if (tc0_size == 4) 		  v->tq0 = tc0[0][3] * w;	    } 	    tc0 =  (GLfloat (*)[4])((GLubyte *)tc0 +  tc0_stride);	 }	 if (IND & TDFX_TEX1_BIT) {	    GLfloat w = v->rhw;	    v->tu1 = tc1[0][0] * u1scale * w;	    v->tv1 = tc1[0][1] * v1scale * w;	    if (IND & TDFX_PTEX_BIT) {	       v->tq1 = w;	       if (tc1_size == 4) 		  v->tq1 = tc1[0][3] * w;	    }	    tc1 =  (GLfloat (*)[4])((GLubyte *)tc1 +  tc1_stride);	 }       }   }}static GLboolean TAG(check_tex_sizes)( GLcontext *ctx ){/*     fprintf(stderr, "%s\n", __FUNCTION__); */   if (IND & TDFX_PTEX_BIT)      return GL_TRUE;      if (IND & TDFX_TEX0_BIT) {      struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;      if (IND & TDFX_TEX1_BIT) {	 if (VB->TexCoordPtr[0] == 0)	    VB->TexCoordPtr[0] = VB->TexCoordPtr[1];	 	 if (VB->TexCoordPtr[1]->size == 4)	    return GL_FALSE;      }      if (VB->TexCoordPtr[0]->size == 4)	 return GL_FALSE;   }   return GL_TRUE;}static void TAG(interp)( GLcontext *ctx,			 GLfloat t, 			 GLuint edst, GLuint eout, GLuint ein,			 GLboolean force_boundary ){   tdfxContextPtr fxMesa = TDFX_CONTEXT( ctx );   struct vertex_buffer *VB = &TNL_CONTEXT(ctx)->vb;   const GLfloat *dstclip = VB->ClipPtr->data[edst];   const GLfloat oow = (dstclip[3] == 0.0F) ? 1.0F : (1.0F / dstclip[3]);   const GLfloat *s = fxMesa->hw_viewport;   tdfxVertex *dst = fxMesa->verts + edst;   const tdfxVertex *out = fxMesa->verts + eout;   const tdfxVertex *in = fxMesa->verts + ein;   const GLfloat wout = oow / out->rhw;   const GLfloat win = oow / in->rhw;   VIEWPORT_X(dst->x, dstclip[0] * oow);   VIEWPORT_Y(dst->y, dstclip[1] * oow);   VIEWPORT_Z(dst->z, dstclip[2] * oow);   dst->rhw = oow;   INTERP_UB( t, dst->color[0], out->color[0],   in->color[0] );   INTERP_UB( t, dst->color[1], out->color[1],   in->color[1] );   INTERP_UB( t, dst->color[2], out->color[2],   in->color[2] );   INTERP_UB( t, dst->color[3], out->color[3],   in->color[3] );   if (IND & TDFX_FOGC_BIT) {      INTERP_F( t, dst->fog, out->fog, in->fog );   }   if (IND & TDFX_TEX0_BIT) {      INTERP_F( t, dst->tu0, out->tu0 * wout, in->tu0 * win );      INTERP_F( t, dst->tv0, out->tv0 * wout, in->tv0 * win );      if (IND & TDFX_PTEX_BIT) {         INTERP_F( t, dst->tq0, out->tq0 * wout, in->tq0 * win );      }   }   if (IND & TDFX_TEX1_BIT) {     INTERP_F( t, dst->tu1, out->tu1 * wout, in->tu1 * win );     INTERP_F( t, dst->tv1, out->tv1 * wout, in->tv1 * win );     if (IND & TDFX_PTEX_BIT) {        INTERP_F( t, dst->tq1, out->tq1 * wout, in->tq1 * win );     }   }}static void TAG(init)( void ){/*     fprintf(stderr, "%s\n", __FUNCTION__); */   setup_tab[IND].emit = TAG(emit);   setup_tab[IND].check_tex_sizes = TAG(check_tex_sizes);   setup_tab[IND].interp = TAG(interp);   setup_tab[IND].copy_pv = copy_pv;   if (IND & TDFX_TEX1_BIT) {      if (IND & TDFX_PTEX_BIT) {	 setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ2;      }      else {	 setup_tab[IND].vertex_format = TDFX_LAYOUT_MULTI;      }   }    else if (IND & TDFX_TEX0_BIT) {      if (IND & TDFX_PTEX_BIT) {	 setup_tab[IND].vertex_format = TDFX_LAYOUT_PROJ1;      } else {	 setup_tab[IND].vertex_format = TDFX_LAYOUT_SINGLE;      }   }   else if (IND & TDFX_W_BIT) {      setup_tab[IND].vertex_format = TDFX_LAYOUT_NOTEX;   } else {      setup_tab[IND].vertex_format = TDFX_LAYOUT_TINY;   }}#undef IND#undef TAG

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