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📄 tdfx_lock.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *//* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_lock.h,v 1.3 2002/02/22 21:45:03 dawes Exp $ *//* * Original rewrite: *	Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000 * * Authors: *	Gareth Hughes <gareth@valinux.com> * */#ifndef __TDFX_LOCK_H__#define __TDFX_LOCK_H__/* You can turn this on to find locking conflicts. */#define DEBUG_LOCKING		0#if DEBUG_LOCKINGextern char *prevLockFile;extern int prevLockLine;#define DEBUG_LOCK()							\   do {									\      prevLockFile = (__FILE__);					\      prevLockLine = (__LINE__);					\   } while (0)#define DEBUG_RESET()							\   do {									\      prevLockFile = 0;							\      prevLockLine = 0;							\   } while (0)#define DEBUG_CHECK_LOCK()						\   do {									\      if ( prevLockFile ) {						\	 fprintf( stderr,						\		  "LOCK SET!\n\tPrevious %s:%d\n\tCurrent: %s:%d\n",	\		  prevLockFile, prevLockLine, __FILE__, __LINE__ );	\	 exit( 1 );							\      }									\   } while (0)#else#define DEBUG_LOCK()#define DEBUG_RESET()#define DEBUG_CHECK_LOCK()#endif /* DEBUG_LOCKING */extern void tdfxGetLock( tdfxContextPtr fxMesa );/* !!! We may want to separate locks from locks with validation.   This could be used to improve performance for those things   commands that do not do any drawing !!! */#define DRM_LIGHT_LOCK_RETURN(fd,lock,context,__ret)                   \	do {                                                           \		DRM_CAS(lock,context,DRM_LOCK_HELD|context,__ret);     \                if (__ret) drmGetLock(fd,context,0);                   \        } while(0)#define LOCK_HARDWARE( fxMesa )						\   do {									\      char __ret = 0;							\									\      DEBUG_CHECK_LOCK();						\      DRM_CAS( fxMesa->driHwLock, fxMesa->hHWContext,			\	      DRM_LOCK_HELD | fxMesa->hHWContext, __ret );		\      if ( __ret ) {							\	 tdfxGetLock( fxMesa );						\      }									\      DEBUG_LOCK();							\   } while (0)/* Unlock the hardware using the global current context */#define UNLOCK_HARDWARE( fxMesa )					\  do {									\    DRM_UNLOCK( fxMesa->driFd, fxMesa->driHwLock, fxMesa->hHWContext );	\    DEBUG_RESET();							\  } while (0)/* * This pair of macros makes a loop over the drawing operations * so it is not self contained and doesn't have the nice single * statement semantics of most macros. */#define BEGIN_CLIP_LOOP(fxMesa)			\  do {						\    LOCK_HARDWARE( fxMesa );			\    BEGIN_CLIP_LOOP_LOCKED( fxMesa )#define BEGIN_CLIP_LOOP_LOCKED(fxMesa)				\  do {								\    int _nc = fxMesa->numClipRects;				\    while (_nc--) {						\      if (fxMesa->numClipRects > 1) {				\        int _height = fxMesa->screen_height;			\        fxMesa->Glide.grClipWindow(fxMesa->pClipRects[_nc].x1,	\                     _height - fxMesa->pClipRects[_nc].y2,	\                     fxMesa->pClipRects[_nc].x2,		\                     _height - fxMesa->pClipRects[_nc].y1);	\      }#define END_CLIP_LOOP_LOCKED( fxMesa )		\    }						\  } while (0)#define END_CLIP_LOOP( fxMesa )			\    END_CLIP_LOOP_LOCKED( fxMesa );		\    UNLOCK_HARDWARE( fxMesa );			\  } while (0)#endif /* __TDFX_LOCK_H__ */

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