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📄 tdfx_dd.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *//** * \file tdfx_dd.c * Device driver interface functions for 3Dfx based cards. *  * \author Gareth Hughes <gareth@valinux.com> (Original rewrite 29 Sep - 1 Oct 2000) * \author Brian Paul <brianp@valinux.com> */#include "tdfx_context.h"#include "tdfx_dd.h"#include "tdfx_lock.h"#include "tdfx_vb.h"#include "tdfx_pixels.h"#include "utils.h"#include "context.h"#include "enums.h"#include "framebuffer.h"#include "swrast/swrast.h"#if defined(USE_X86_ASM)#include "x86/common_x86_asm.h"#endif#define DRIVER_DATE	"20061113"/* These are used in calls to FX_grColorMaskv() */const GLboolean false4[4] = { GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE };const GLboolean true4[4] = { GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE };/* KW: Put the word Mesa in the render string because quakeworld * checks for this rather than doing a glGet(GL_MAX_TEXTURE_SIZE). * Why? */static const GLubyte *tdfxDDGetString( GLcontext *ctx, GLenum name ){   tdfxContextPtr fxMesa = (tdfxContextPtr) ctx->DriverCtx;   switch (name) {   case GL_RENDERER:   {      /* The renderer string must be per-context state to handle       * multihead correctly.       */      char *const buffer = fxMesa->rendererString;      char hardware[64];      LOCK_HARDWARE(fxMesa);      strncpy(hardware, fxMesa->Glide.grGetString(GR_HARDWARE),	      sizeof(hardware));      hardware[sizeof(hardware) - 1] = '\0';      UNLOCK_HARDWARE(fxMesa);      if ((strncmp(hardware, "Voodoo3", 7) == 0)	  || (strncmp(hardware, "Voodoo4", 7) == 0)	  || (strncmp(hardware, "Voodoo5", 7) == 0)) {	 hardware[7] = '\0';      }      else if (strncmp(hardware, "Voodoo Banshee", 14) == 0) {	 strcpy(&hardware[6], "Banshee");      }      else {	 /* unexpected result: replace spaces with hyphens */	 int i;	 for (i = 0; hardware[i] && (i < sizeof(hardware)); i++) {	    if (hardware[i] == ' ' || hardware[i] == '\t') {	       hardware[i] = '-';	    }	 }      }      (void) driGetRendererString(buffer, hardware, DRIVER_DATE, 0);      return (const GLubyte *) buffer;   }   case GL_VENDOR:      return (const GLubyte *)"VA Linux Systems, Inc.";   default:      return NULL;   }}static voidtdfxBeginQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q){   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);   (void) q;   if (target == GL_SAMPLES_PASSED_ARB) {      LOCK_HARDWARE(fxMesa);      fxMesa->Glide.grFinish();      fxMesa->Glide.grReset(GR_STATS_PIXELS);      UNLOCK_HARDWARE(fxMesa);   }}static voidtdfxEndQuery(GLcontext *ctx, GLenum target, struct gl_query_object *q){   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);   FxI32 total_pixels;   FxI32 z_fail_pixels;   if (target == GL_SAMPLES_PASSED_ARB) {      LOCK_HARDWARE(fxMesa);      fxMesa->Glide.grFinish();      fxMesa->Glide.grGet(GR_STATS_PIXELS_DEPTHFUNC_FAIL, sizeof(FxI32),			  &z_fail_pixels);      fxMesa->Glide.grGet(GR_STATS_PIXELS_IN, sizeof(FxI32), &total_pixels);      q->Result = total_pixels - z_fail_pixels;            /* Apparently, people have seen z_fail_pixels > total_pixels under       * some conditions on some 3Dfx hardware.  The occlusion query spec       * requires that we clamp to 0.       */      if (q->Result < 0) {	 q->Result = 0;      }      q->Ready = GL_TRUE;      UNLOCK_HARDWARE(fxMesa);   }}#define VISUAL_EQUALS_RGBA(vis, r, g, b, a)        \   ((vis->redBits == r) &&                         \    (vis->greenBits == g) &&                       \    (vis->blueBits == b) &&                        \    (vis->alphaBits == a))void tdfxDDInitDriverFuncs( const __GLcontextModes *visual,                            struct dd_function_table *functions ){   if ( MESA_VERBOSE & VERBOSE_DRIVER ) {      fprintf( stderr, "tdfx: %s()\n", __FUNCTION__ );   }   functions->GetString         = tdfxDDGetString;   functions->BeginQuery        = tdfxBeginQuery;   functions->EndQuery          = tdfxEndQuery;   /* Accelerated paths    */   if ( VISUAL_EQUALS_RGBA(visual, 8, 8, 8, 8) )   {      functions->DrawPixels	= tdfx_drawpixels_R8G8B8A8;      functions->ReadPixels	= tdfx_readpixels_R8G8B8A8;   }   else if ( VISUAL_EQUALS_RGBA(visual, 5, 6, 5, 0) )   {      functions->ReadPixels	= tdfx_readpixels_R5G6B5;   }}/* * These are here for lack of a better place. */voidFX_grColorMaskv(GLcontext *ctx, const GLboolean rgba[4]){   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);   LOCK_HARDWARE(fxMesa);   if (ctx->Visual.redBits == 8) {      /* 32bpp mode */      ASSERT( fxMesa->Glide.grColorMaskExt );      fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP],                                   rgba[BCOMP], rgba[ACOMP]);   }   else {      /* 16 bpp mode */      /* we never have an alpha buffer */      fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP],                                GL_FALSE);   }   UNLOCK_HARDWARE(fxMesa);}voidFX_grColorMaskv_NoLock(GLcontext *ctx, const GLboolean rgba[4]){   tdfxContextPtr fxMesa = TDFX_CONTEXT(ctx);   if (ctx->Visual.redBits == 8) {      /* 32bpp mode */      ASSERT( fxMesa->Glide.grColorMaskExt );      fxMesa->Glide.grColorMaskExt(rgba[RCOMP], rgba[GCOMP],                                   rgba[BCOMP], rgba[ACOMP]);   }   else {      /* 16 bpp mode */      /* we never have an alpha buffer */      fxMesa->Glide.grColorMask(rgba[RCOMP] || rgba[GCOMP] || rgba[BCOMP],                                GL_FALSE);   }}

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