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📄 tdfx_state.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* -*- mode: c; c-basic-offset: 3 -*- * * Copyright 2000 VA Linux Systems Inc., Fremont, California. * * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * VA LINUX SYSTEMS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE * SOFTWARE. *//* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_state.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ *//* * Original rewrite: *	Gareth Hughes <gareth@valinux.com>, 29 Sep - 1 Oct 2000 * * Authors: *	Gareth Hughes <gareth@valinux.com> *	Brian Paul <brianp@valinux.com> * */#ifndef __TDFX_STATE_H__#define __TDFX_STATE_H__#include "context.h"#include "tdfx_context.h"extern void tdfxDDInitStateFuncs( GLcontext *ctx );extern void tdfxDDUpdateHwState( GLcontext *ctx );extern void tdfxInitState( tdfxContextPtr fxMesa );extern void tdfxUpdateClipping( GLcontext *ctx );extern void tdfxFallback( GLcontext *ctx, GLuint bit, GLboolean mode );#define FALLBACK( rmesa, bit, mode ) tdfxFallback( rmesa->glCtx, bit, mode )extern void tdfxUpdateCull( GLcontext *ctx );extern void tdfxUpdateStipple( GLcontext *ctx );extern void tdfxUpdateViewport( GLcontext *ctx );#endif

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