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📄 tdfx_vb.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * GLX Hardware Device Driver for Intel tdfx * Copyright (C) 1999 Keith Whitwell * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE  * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * *//* $XFree86: xc/lib/GL/mesa/src/drv/tdfx/tdfx_vb.h,v 1.2 2002/02/22 21:45:04 dawes Exp $ */#ifndef TDFXVB_INC#define TDFXVB_INC#include "mtypes.h"#include "tnl/tnl.h"#include "tnl/t_context.h"#include "math/m_xform.h"#define TDFX_XYZ_BIT        0x1#define TDFX_W_BIT          0x2#define TDFX_RGBA_BIT       0x4#define TDFX_TEX1_BIT       0x8#define TDFX_TEX0_BIT       0x10	#define TDFX_PTEX_BIT       0x20#define TDFX_FOGC_BIT       0x40#define TDFX_MAX_SETUP      0x80#define _TDFX_NEW_RASTERSETUP (_NEW_TEXTURE |			\			       _DD_NEW_SEPARATE_SPECULAR |	\			       _DD_NEW_TRI_UNFILLED |		\			       _DD_NEW_TRI_LIGHT_TWOSIDE |	\			       _NEW_FOG)extern void tdfxValidateBuildProjVerts(GLcontext *ctx,				       GLuint start, GLuint count,				       GLuint newinputs );extern void tdfxPrintSetupFlags(char *msg, GLuint flags );extern void tdfxInitVB( GLcontext *ctx );extern void tdfxFreeVB( GLcontext *ctx );extern void tdfxCheckTexSizes( GLcontext *ctx );extern void tdfxChooseVertexState( GLcontext *ctx );extern void tdfxBuildVertices( GLcontext *ctx, GLuint start, GLuint end,                               GLuint newinputs );#endif

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