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📄 intel_batchbuffer.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "intel_batchbuffer.h"#include "intel_ioctl.h"#include "intel_decode.h"#include "intel_reg.h"/* Relocations in kernel space: *    - pass dma buffer seperately *    - memory manager knows how to patch *    - pass list of dependent buffers *    - pass relocation list * * Either: *    - get back an offset for buffer to fire *    - memory manager knows how to fire buffer * * Really want the buffer to be AGP and pinned. * *//* Cliprect fence: The highest fence protecting a dma buffer * containing explicit cliprect information.  Like the old drawable * lock but irq-driven.  X server must wait for this fence to expire * before changing cliprects [and then doing sw rendering?].  For * other dma buffers, the scheduler will grab current cliprect info * and mix into buffer.  X server must hold the lock while changing * cliprects???  Make per-drawable.  Need cliprects in shared memory * -- beats storing them with every cmd buffer in the queue. * * ==> X server must wait for this fence to expire before touching the * framebuffer with new cliprects. * * ==> Cliprect-dependent buffers associated with a * cliprect-timestamp.  All of the buffers associated with a timestamp * must go to hardware before any buffer with a newer timestamp. * * ==> Dma should be queued per-drawable for correct X/GL * synchronization.  Or can fences be used for this? * * Applies to: Blit operations, metaops, X server operations -- X * server automatically waits on its own dma to complete before * modifying cliprects ??? */voidintel_batchbuffer_reset(struct intel_batchbuffer *batch){   struct intel_context *intel = batch->intel;   if (batch->buf != NULL) {      dri_bo_unreference(batch->buf);      batch->buf = NULL;   }   batch->buf = dri_bo_alloc(intel->bufmgr, "batchbuffer",			     intel->maxBatchSize, 4096,			     DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);   dri_bo_map(batch->buf, GL_TRUE);   batch->map = batch->buf->virtual;   batch->size = intel->maxBatchSize;   batch->ptr = batch->map;   batch->dirty_state = ~0;   batch->cliprect_mode = IGNORE_CLIPRECTS;   /* account batchbuffer in aperture */   dri_bufmgr_check_aperture_space(batch->buf);}struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context *intel){   struct intel_batchbuffer *batch = calloc(sizeof(*batch), 1);   batch->intel = intel;   batch->last_fence = NULL;   intel_batchbuffer_reset(batch);   return batch;}voidintel_batchbuffer_free(struct intel_batchbuffer *batch){   if (batch->last_fence) {      dri_fence_wait(batch->last_fence);      dri_fence_unreference(batch->last_fence);      batch->last_fence = NULL;   }   if (batch->map) {      dri_bo_unmap(batch->buf);      batch->map = NULL;   }   dri_bo_unreference(batch->buf);   batch->buf = NULL;   free(batch);}/* TODO: Push this whole function into bufmgr. */static voiddo_flush_locked(struct intel_batchbuffer *batch,		GLuint used, GLboolean allow_unlock){   struct intel_context *intel = batch->intel;   void *start;   GLuint count;   dri_bo_unmap(batch->buf);   start = dri_process_relocs(batch->buf, &count);   batch->map = NULL;   batch->ptr = NULL;   /* Throw away non-effective packets.  Won't work once we have    * hardware contexts which would preserve statechanges beyond a    * single buffer.    */   if (!(intel->numClipRects == 0 &&	 batch->cliprect_mode == LOOP_CLIPRECTS)) {      if (intel->ttm == GL_TRUE) {	 intel_exec_ioctl(batch->intel,			  used,			  batch->cliprect_mode != LOOP_CLIPRECTS,			  allow_unlock,			  start, count, &batch->last_fence);      } else {	 intel_batch_ioctl(batch->intel,			   batch->buf->offset,			   used,			   batch->cliprect_mode != LOOP_CLIPRECTS,			   allow_unlock);      }   }         dri_post_submit(batch->buf, &batch->last_fence);   if (intel->numClipRects == 0 &&       batch->cliprect_mode == LOOP_CLIPRECTS) {      if (allow_unlock) {	 /* If we are not doing any actual user-visible rendering,	  * do a sched_yield to keep the app from pegging the cpu while	  * achieving nothing.	  */         UNLOCK_HARDWARE(intel);         sched_yield();         LOCK_HARDWARE(intel);      }   }   if (INTEL_DEBUG & DEBUG_BATCH) {      dri_bo_map(batch->buf, GL_FALSE);      intel_decode(batch->buf->virtual, used / 4, batch->buf->offset,		   intel->intelScreen->deviceID);      dri_bo_unmap(batch->buf);      if (intel->vtbl.debug_batch != NULL)	 intel->vtbl.debug_batch(intel);   }   intel->vtbl.new_batch(intel);}void_intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file,			 int line){   struct intel_context *intel = batch->intel;   GLuint used = batch->ptr - batch->map;   GLboolean was_locked = intel->locked;   if (used == 0)      return;   if (INTEL_DEBUG & DEBUG_BATCH)      fprintf(stderr, "%s:%d: Batchbuffer flush with %db used\n", file, line,	      used);   /* Add the MI_BATCH_BUFFER_END.  Always add an MI_FLUSH - this is a    * performance drain that we would like to avoid.    */   if (used & 4) {      ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();      ((int *) batch->ptr)[1] = 0;      ((int *) batch->ptr)[2] = MI_BATCH_BUFFER_END;      used += 12;   }   else {      ((int *) batch->ptr)[0] = intel->vtbl.flush_cmd();      ((int *) batch->ptr)[1] = MI_BATCH_BUFFER_END;      used += 8;   }   /* Workaround for recursive batchbuffer flushing: If the window is    * moved, we can get into a case where we try to flush during a    * flush.  What happens is that when we try to grab the lock for    * the first flush, we detect that the window moved which then    * causes another flush (from the intel_draw_buffer() call in    * intelUpdatePageFlipping()).  To work around this we reset the    * batchbuffer tail pointer before trying to get the lock.  This    * prevent the nested buffer flush, but a better fix would be to    * avoid that in the first place. */   batch->ptr = batch->map;   /* TODO: Just pass the relocation list and dma buffer up to the    * kernel.    */   if (!was_locked)      LOCK_HARDWARE(intel);   do_flush_locked(batch, used, GL_FALSE);   if (!was_locked)      UNLOCK_HARDWARE(intel);   if (INTEL_DEBUG & DEBUG_SYNC) {      fprintf(stderr, "waiting for idle\n");      if (batch->last_fence != NULL)	 dri_fence_wait(batch->last_fence);   }   /* Reset the buffer:    */   intel_batchbuffer_reset(batch);}voidintel_batchbuffer_finish(struct intel_batchbuffer *batch){   intel_batchbuffer_flush(batch);   if (batch->last_fence != NULL)      dri_fence_wait(batch->last_fence);}/*  This is the only way buffers get added to the validate list. */GLbooleanintel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch,                             dri_bo *buffer,                             GLuint flags, GLuint delta){   int ret;   ret = dri_emit_reloc(batch->buf, flags, delta, batch->ptr - batch->map, buffer);   /*    * Using the old buffer offset, write in what the right data would be, in case    * the buffer doesn't move and we can short-circuit the relocation processing    * in the kernel    */   intel_batchbuffer_emit_dword (batch, buffer->offset + delta);   return GL_TRUE;}voidintel_batchbuffer_data(struct intel_batchbuffer *batch,                       const void *data, GLuint bytes,		       enum cliprect_mode cliprect_mode){   assert((bytes & 3) == 0);   intel_batchbuffer_require_space(batch, bytes, cliprect_mode);   __memcpy(batch->ptr, data, bytes);   batch->ptr += bytes;}

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