📄 brw_defines.h
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/* Copyright (C) Intel Corp. 2006. All Rights Reserved. Intel funded Tungsten Graphics (http://www.tungstengraphics.com) to develop this 3D driver. Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice (including the next paragraph) shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE COPYRIGHT OWNER(S) AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. **********************************************************************/ /* * Authors: * Keith Whitwell <keith@tungstengraphics.com> */ #ifndef BRW_DEFINES_H#define BRW_DEFINES_H/* */#define MI_NOOP 0x00#define MI_USER_INTERRUPT 0x02#define MI_WAIT_FOR_EVENT 0x03#define MI_FLUSH 0x04#define MI_REPORT_HEAD 0x07#define MI_ARB_ON_OFF 0x08#define MI_BATCH_BUFFER_END 0x0A#define MI_OVERLAY_FLIP 0x11#define MI_LOAD_SCAN_LINES_INCL 0x12#define MI_LOAD_SCAN_LINES_EXCL 0x13#define MI_DISPLAY_BUFFER_INFO 0x14#define MI_SET_CONTEXT 0x18#define MI_STORE_DATA_IMM 0x20#define MI_STORE_DATA_INDEX 0x21#define MI_LOAD_REGISTER_IMM 0x22#define MI_STORE_REGISTER_MEM 0x24#define MI_BATCH_BUFFER_START 0x31#define MI_SYNCHRONOUS_FLIP 0x0 #define MI_ASYNCHRONOUS_FLIP 0x1#define MI_BUFFER_SECURE 0x0 #define MI_BUFFER_NONSECURE 0x1#define MI_ARBITRATE_AT_CHAIN_POINTS 0x0 #define MI_ARBITRATE_BETWEEN_INSTS 0x1#define MI_NO_ARBITRATION 0x3 #define MI_CONDITION_CODE_WAIT_DISABLED 0x0#define MI_CONDITION_CODE_WAIT_0 0x1#define MI_CONDITION_CODE_WAIT_1 0x2#define MI_CONDITION_CODE_WAIT_2 0x3#define MI_CONDITION_CODE_WAIT_3 0x4#define MI_CONDITION_CODE_WAIT_4 0x5#define MI_DISPLAY_PIPE_A 0x0#define MI_DISPLAY_PIPE_B 0x1#define MI_DISPLAY_PLANE_A 0x0 #define MI_DISPLAY_PLANE_B 0x1#define MI_DISPLAY_PLANE_C 0x2#define MI_STANDARD_FLIP 0x0#define MI_ENQUEUE_FLIP_PERFORM_BASE_FRAME_NUMBER_LOAD 0x1#define MI_ENQUEUE_FLIP_TARGET_FRAME_NUMBER_RELATIVE 0x2#define MI_ENQUEUE_FLIP_ABSOLUTE_TARGET_FRAME_NUMBER 0x3#define MI_PHYSICAL_ADDRESS 0x0#define MI_VIRTUAL_ADDRESS 0x1#define MI_BUFFER_MEMORY_MAIN 0x0 #define MI_BUFFER_MEMORY_GTT 0x2#define MI_BUFFER_MEMORY_PER_PROCESS_GTT 0x3 #define MI_FLIP_CONTINUE 0x0#define MI_FLIP_ON 0x1#define MI_FLIP_OFF 0x2#define MI_UNTRUSTED_REGISTER_SPACE 0x0#define MI_TRUSTED_REGISTER_SPACE 0x1/* 3D state: */#define _3DOP_3DSTATE_PIPELINED 0x0#define _3DOP_3DSTATE_NONPIPELINED 0x1#define _3DOP_3DCONTROL 0x2#define _3DOP_3DPRIMITIVE 0x3#define _3DSTATE_PIPELINED_POINTERS 0x00#define _3DSTATE_BINDING_TABLE_POINTERS 0x01#define _3DSTATE_VERTEX_BUFFERS 0x08#define _3DSTATE_VERTEX_ELEMENTS 0x09#define _3DSTATE_INDEX_BUFFER 0x0A#define _3DSTATE_VF_STATISTICS 0x0B#define _3DSTATE_DRAWING_RECTANGLE 0x00#define _3DSTATE_CONSTANT_COLOR 0x01#define _3DSTATE_SAMPLER_PALETTE_LOAD 0x02#define _3DSTATE_CHROMA_KEY 0x04#define _3DSTATE_DEPTH_BUFFER 0x05#define _3DSTATE_POLY_STIPPLE_OFFSET 0x06#define _3DSTATE_POLY_STIPPLE_PATTERN 0x07#define _3DSTATE_LINE_STIPPLE 0x08#define _3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP 0x09#define _3DCONTROL 0x00#define _3DPRIMITIVE 0x00#define PIPE_CONTROL_NOWRITE 0x00#define PIPE_CONTROL_WRITEIMMEDIATE 0x01#define PIPE_CONTROL_WRITEDEPTH 0x02#define PIPE_CONTROL_WRITETIMESTAMP 0x03#define PIPE_CONTROL_GTTWRITE_PROCESS_LOCAL 0x00#define PIPE_CONTROL_GTTWRITE_GLOBAL 0x01#define _3DPRIM_POINTLIST 0x01#define _3DPRIM_LINELIST 0x02#define _3DPRIM_LINESTRIP 0x03#define _3DPRIM_TRILIST 0x04#define _3DPRIM_TRISTRIP 0x05#define _3DPRIM_TRIFAN 0x06#define _3DPRIM_QUADLIST 0x07#define _3DPRIM_QUADSTRIP 0x08#define _3DPRIM_LINELIST_ADJ 0x09#define _3DPRIM_LINESTRIP_ADJ 0x0A#define _3DPRIM_TRILIST_ADJ 0x0B#define _3DPRIM_TRISTRIP_ADJ 0x0C#define _3DPRIM_TRISTRIP_REVERSE 0x0D#define _3DPRIM_POLYGON 0x0E#define _3DPRIM_RECTLIST 0x0F#define _3DPRIM_LINELOOP 0x10#define _3DPRIM_POINTLIST_BF 0x11#define _3DPRIM_LINESTRIP_CONT 0x12#define _3DPRIM_LINESTRIP_BF 0x13#define _3DPRIM_LINESTRIP_CONT_BF 0x14#define _3DPRIM_TRIFAN_NOSTIPPLE 0x15#define _3DPRIM_VERTEXBUFFER_ACCESS_SEQUENTIAL 0#define _3DPRIM_VERTEXBUFFER_ACCESS_RANDOM 1#define BRW_ANISORATIO_2 0 #define BRW_ANISORATIO_4 1 #define BRW_ANISORATIO_6 2 #define BRW_ANISORATIO_8 3 #define BRW_ANISORATIO_10 4 #define BRW_ANISORATIO_12 5 #define BRW_ANISORATIO_14 6 #define BRW_ANISORATIO_16 7#define BRW_BLENDFACTOR_ONE 0x1#define BRW_BLENDFACTOR_SRC_COLOR 0x2#define BRW_BLENDFACTOR_SRC_ALPHA 0x3#define BRW_BLENDFACTOR_DST_ALPHA 0x4#define BRW_BLENDFACTOR_DST_COLOR 0x5#define BRW_BLENDFACTOR_SRC_ALPHA_SATURATE 0x6#define BRW_BLENDFACTOR_CONST_COLOR 0x7#define BRW_BLENDFACTOR_CONST_ALPHA 0x8#define BRW_BLENDFACTOR_SRC1_COLOR 0x9#define BRW_BLENDFACTOR_SRC1_ALPHA 0x0A#define BRW_BLENDFACTOR_ZERO 0x11#define BRW_BLENDFACTOR_INV_SRC_COLOR 0x12#define BRW_BLENDFACTOR_INV_SRC_ALPHA 0x13#define BRW_BLENDFACTOR_INV_DST_ALPHA 0x14#define BRW_BLENDFACTOR_INV_DST_COLOR 0x15#define BRW_BLENDFACTOR_INV_CONST_COLOR 0x17#define BRW_BLENDFACTOR_INV_CONST_ALPHA 0x18#define BRW_BLENDFACTOR_INV_SRC1_COLOR 0x19#define BRW_BLENDFACTOR_INV_SRC1_ALPHA 0x1A#define BRW_BLENDFUNCTION_ADD 0#define BRW_BLENDFUNCTION_SUBTRACT 1#define BRW_BLENDFUNCTION_REVERSE_SUBTRACT 2#define BRW_BLENDFUNCTION_MIN 3#define BRW_BLENDFUNCTION_MAX 4#define BRW_ALPHATEST_FORMAT_UNORM8 0#define BRW_ALPHATEST_FORMAT_FLOAT32 1#define BRW_CHROMAKEY_KILL_ON_ANY_MATCH 0#define BRW_CHROMAKEY_REPLACE_BLACK 1#define BRW_CLIP_API_OGL 0#define BRW_CLIP_API_DX 1#define BRW_CLIPMODE_NORMAL 0#define BRW_CLIPMODE_CLIP_ALL 1#define BRW_CLIPMODE_CLIP_NON_REJECTED 2#define BRW_CLIPMODE_REJECT_ALL 3#define BRW_CLIPMODE_ACCEPT_ALL 4#define BRW_CLIP_NDCSPACE 0#define BRW_CLIP_SCREENSPACE 1#define BRW_COMPAREFUNCTION_ALWAYS 0#define BRW_COMPAREFUNCTION_NEVER 1#define BRW_COMPAREFUNCTION_LESS 2#define BRW_COMPAREFUNCTION_EQUAL 3#define BRW_COMPAREFUNCTION_LEQUAL 4#define BRW_COMPAREFUNCTION_GREATER 5#define BRW_COMPAREFUNCTION_NOTEQUAL 6#define BRW_COMPAREFUNCTION_GEQUAL 7#define BRW_COVERAGE_PIXELS_HALF 0#define BRW_COVERAGE_PIXELS_1 1#define BRW_COVERAGE_PIXELS_2 2#define BRW_COVERAGE_PIXELS_4 3#define BRW_CULLMODE_BOTH 0#define BRW_CULLMODE_NONE 1#define BRW_CULLMODE_FRONT 2#define BRW_CULLMODE_BACK 3#define BRW_DEFAULTCOLOR_R8G8B8A8_UNORM 0#define BRW_DEFAULTCOLOR_R32G32B32A32_FLOAT 1#define BRW_DEPTHFORMAT_D32_FLOAT_S8X24_UINT 0#define BRW_DEPTHFORMAT_D32_FLOAT 1#define BRW_DEPTHFORMAT_D24_UNORM_S8_UINT 2#define BRW_DEPTHFORMAT_D16_UNORM 5#define BRW_FLOATING_POINT_IEEE_754 0#define BRW_FLOATING_POINT_NON_IEEE_754 1#define BRW_FRONTWINDING_CW 0#define BRW_FRONTWINDING_CCW 1#define BRW_SPRITE_POINT_ENABLE 16#define BRW_INDEX_BYTE 0#define BRW_INDEX_WORD 1#define BRW_INDEX_DWORD 2#define BRW_LOGICOPFUNCTION_CLEAR 0#define BRW_LOGICOPFUNCTION_NOR 1#define BRW_LOGICOPFUNCTION_AND_INVERTED 2#define BRW_LOGICOPFUNCTION_COPY_INVERTED 3#define BRW_LOGICOPFUNCTION_AND_REVERSE 4#define BRW_LOGICOPFUNCTION_INVERT 5#define BRW_LOGICOPFUNCTION_XOR 6#define BRW_LOGICOPFUNCTION_NAND 7#define BRW_LOGICOPFUNCTION_AND 8#define BRW_LOGICOPFUNCTION_EQUIV 9#define BRW_LOGICOPFUNCTION_NOOP 10#define BRW_LOGICOPFUNCTION_OR_INVERTED 11#define BRW_LOGICOPFUNCTION_COPY 12#define BRW_LOGICOPFUNCTION_OR_REVERSE 13#define BRW_LOGICOPFUNCTION_OR 14#define BRW_LOGICOPFUNCTION_SET 15 #define BRW_MAPFILTER_NEAREST 0x0 #define BRW_MAPFILTER_LINEAR 0x1 #define BRW_MAPFILTER_ANISOTROPIC 0x2#define BRW_MIPFILTER_NONE 0 #define BRW_MIPFILTER_NEAREST 1 #define BRW_MIPFILTER_LINEAR 3#define BRW_POLYGON_FRONT_FACING 0#define BRW_POLYGON_BACK_FACING 1#define BRW_PREFILTER_ALWAYS 0x0 #define BRW_PREFILTER_NEVER 0x1#define BRW_PREFILTER_LESS 0x2#define BRW_PREFILTER_EQUAL 0x3#define BRW_PREFILTER_LEQUAL 0x4#define BRW_PREFILTER_GREATER 0x5#define BRW_PREFILTER_NOTEQUAL 0x6#define BRW_PREFILTER_GEQUAL 0x7#define BRW_PROVOKING_VERTEX_0 0#define BRW_PROVOKING_VERTEX_1 1 #define BRW_PROVOKING_VERTEX_2 2#define BRW_RASTRULE_UPPER_LEFT 0 #define BRW_RASTRULE_UPPER_RIGHT 1
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