⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 intel_state.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#include "glheader.h"#include "context.h"#include "macros.h"#include "enums.h"#include "colormac.h"#include "dd.h"#include "intel_screen.h"#include "intel_context.h"#include "intel_regions.h"#include "swrast/swrast.h"int intel_translate_shadow_compare_func( GLenum func ){   switch(func) {   case GL_NEVER:        return COMPAREFUNC_ALWAYS;    case GL_LESS:        return COMPAREFUNC_LEQUAL;    case GL_LEQUAL:        return COMPAREFUNC_LESS;   case GL_GREATER:        return COMPAREFUNC_GEQUAL;    case GL_GEQUAL:       return COMPAREFUNC_GREATER;    case GL_NOTEQUAL:       return COMPAREFUNC_EQUAL;    case GL_EQUAL:       return COMPAREFUNC_NOTEQUAL;    case GL_ALWAYS:        return COMPAREFUNC_NEVER;    }   fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);   return COMPAREFUNC_NEVER; }int intel_translate_compare_func( GLenum func ){   switch(func) {   case GL_NEVER:       return COMPAREFUNC_NEVER;    case GL_LESS:       return COMPAREFUNC_LESS;    case GL_LEQUAL:       return COMPAREFUNC_LEQUAL;    case GL_GREATER:       return COMPAREFUNC_GREATER;    case GL_GEQUAL:       return COMPAREFUNC_GEQUAL;    case GL_NOTEQUAL:       return COMPAREFUNC_NOTEQUAL;    case GL_EQUAL:       return COMPAREFUNC_EQUAL;    case GL_ALWAYS:       return COMPAREFUNC_ALWAYS;    }   fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, func);   return COMPAREFUNC_ALWAYS; }int intel_translate_stencil_op( GLenum op ){   switch(op) {   case GL_KEEP:       return STENCILOP_KEEP;    case GL_ZERO:       return STENCILOP_ZERO;    case GL_REPLACE:       return STENCILOP_REPLACE;    case GL_INCR:       return STENCILOP_INCRSAT;   case GL_DECR:       return STENCILOP_DECRSAT;   case GL_INCR_WRAP:      return STENCILOP_INCR;    case GL_DECR_WRAP:      return STENCILOP_DECR;    case GL_INVERT:       return STENCILOP_INVERT;    default:       return STENCILOP_ZERO;   }}int intel_translate_blend_factor( GLenum factor ){   switch(factor) {   case GL_ZERO:       return BLENDFACT_ZERO;    case GL_SRC_ALPHA:       return BLENDFACT_SRC_ALPHA;    case GL_ONE:       return BLENDFACT_ONE;    case GL_SRC_COLOR:       return BLENDFACT_SRC_COLR;    case GL_ONE_MINUS_SRC_COLOR:       return BLENDFACT_INV_SRC_COLR;    case GL_DST_COLOR:       return BLENDFACT_DST_COLR;    case GL_ONE_MINUS_DST_COLOR:       return BLENDFACT_INV_DST_COLR;    case GL_ONE_MINUS_SRC_ALPHA:      return BLENDFACT_INV_SRC_ALPHA;    case GL_DST_ALPHA:       return BLENDFACT_DST_ALPHA;    case GL_ONE_MINUS_DST_ALPHA:      return BLENDFACT_INV_DST_ALPHA;    case GL_SRC_ALPHA_SATURATE:       return BLENDFACT_SRC_ALPHA_SATURATE;   case GL_CONSTANT_COLOR:      return BLENDFACT_CONST_COLOR;    case GL_ONE_MINUS_CONSTANT_COLOR:      return BLENDFACT_INV_CONST_COLOR;   case GL_CONSTANT_ALPHA:      return BLENDFACT_CONST_ALPHA;    case GL_ONE_MINUS_CONSTANT_ALPHA:      return BLENDFACT_INV_CONST_ALPHA;   }      fprintf(stderr, "Unknown value in %s: %x\n", __FUNCTION__, factor);   return BLENDFACT_ZERO;}int intel_translate_logic_op( GLenum opcode ){   switch(opcode) {   case GL_CLEAR:       return LOGICOP_CLEAR;    case GL_AND:       return LOGICOP_AND;    case GL_AND_REVERSE:       return LOGICOP_AND_RVRSE;    case GL_COPY:       return LOGICOP_COPY;    case GL_COPY_INVERTED:       return LOGICOP_COPY_INV;    case GL_AND_INVERTED:       return LOGICOP_AND_INV;    case GL_NOOP:       return LOGICOP_NOOP;    case GL_XOR:       return LOGICOP_XOR;    case GL_OR:       return LOGICOP_OR;    case GL_OR_INVERTED:       return LOGICOP_OR_INV;    case GL_NOR:       return LOGICOP_NOR;    case GL_EQUIV:       return LOGICOP_EQUIV;    case GL_INVERT:       return LOGICOP_INV;    case GL_OR_REVERSE:       return LOGICOP_OR_RVRSE;    case GL_NAND:       return LOGICOP_NAND;    case GL_SET:       return LOGICOP_SET;    default:      return LOGICOP_SET;   }}static void intelClearColor(GLcontext *ctx, const GLfloat color[4]){   struct intel_context *intel = intel_context(ctx);   UNCLAMPED_FLOAT_TO_RGBA_CHAN(intel->clear_chan, color);   intel->ClearColor8888 = INTEL_PACKCOLOR8888(intel->clear_chan[0],					       intel->clear_chan[1],					       intel->clear_chan[2],					       intel->clear_chan[3]);   intel->ClearColor565 = INTEL_PACKCOLOR565(intel->clear_chan[0],					     intel->clear_chan[1],					     intel->clear_chan[2]);}/* Fallback to swrast for select and feedback. */static void intelRenderMode( GLcontext *ctx, GLenum mode ){   struct intel_context *intel = intel_context(ctx);   FALLBACK( intel, INTEL_FALLBACK_RENDERMODE, (mode != GL_RENDER) );}void intelInitStateFuncs( struct dd_function_table *functions ){   functions->RenderMode = intelRenderMode;   functions->ClearColor = intelClearColor;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -