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📄 brw_state_dump.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Copyright © 2007 Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS * IN THE SOFTWARE. * * Authors: *    Eric Anholt <eric@anholt.net> * */#include "mtypes.h"#include "brw_context.h"#include "brw_state.h"#include "brw_defines.h"/** * Prints out a header, the contents, and the message associated with * the hardware state data given. * * \param name Name of the state object * \param data Pointer to the base of the state object * \param hw_offset Hardware offset of the base of the state data. * \param index Index of the DWORD being output. */static voidstate_out(const char *name, void *data, uint32_t hw_offset, int index,	  char *fmt, ...){    va_list va;    fprintf(stderr, "%8s: 0x%08x: 0x%08x: ",	    name, hw_offset + index * 4, ((uint32_t *)data)[index]);    va_start(va, fmt);    vfprintf(stderr, fmt, va);    va_end(va);}/** Generic, undecoded state buffer debug printout */static voidstate_struct_out(const char *name, dri_bo *buffer, unsigned int state_size){   int i;   if (buffer == NULL)      return;   dri_bo_map(buffer, GL_FALSE);   for (i = 0; i < state_size / 4; i++) {      state_out(name, buffer->virtual, buffer->offset, i,		"dword %d\n", i);   }   dri_bo_unmap(buffer);}static const char *get_965_surfacetype(unsigned int surfacetype){    switch (surfacetype) {    case 0: return "1D";    case 1: return "2D";    case 2: return "3D";    case 3: return "CUBE";    case 4: return "BUFFER";    case 7: return "NULL";    default: return "unknown";    }}static void dump_wm_surface_state(struct brw_context *brw){   int i;   for (i = 0; i < brw->wm.nr_surfaces; i++) {      dri_bo *surf_bo = brw->wm.surf_bo[i];      unsigned int surfoff;      struct brw_surface_state *surf;      char name[20];      if (surf_bo == NULL) {	 fprintf(stderr, "WM SS%d: NULL\n", i);	 continue;      }      dri_bo_map(surf_bo, GL_FALSE);      surfoff = surf_bo->offset;      surf = (struct brw_surface_state *)(surf_bo->virtual);      sprintf(name, "WM SS%d", i);      state_out(name, surf, surfoff, 0, "%s\n",		get_965_surfacetype(surf->ss0.surface_type));      state_out(name, surf, surfoff, 1, "offset\n");      state_out(name, surf, surfoff, 2, "%dx%d size, %d mips\n",		surf->ss2.width + 1, surf->ss2.height + 1, surf->ss2.mip_count);      state_out(name, surf, surfoff, 3, "pitch %d, %stiled\n",		surf->ss3.pitch + 1, surf->ss3.tiled_surface ? "" : "not ");      state_out(name, surf, surfoff, 4, "mip base %d\n",		surf->ss4.min_lod);      dri_bo_unmap(surf_bo);   }}static void dump_sf_viewport_state(struct brw_context *brw){   const char *name = "SF VP";   struct brw_sf_viewport *vp;   uint32_t vp_off;   if (brw->sf.vp_bo == NULL)      return;   dri_bo_map(brw->sf.vp_bo, GL_FALSE);   vp = brw->sf.vp_bo->virtual;   vp_off = brw->sf.vp_bo->offset;   state_out(name, vp, vp_off, 0, "m00 = %f\n", vp->viewport.m00);   state_out(name, vp, vp_off, 1, "m11 = %f\n", vp->viewport.m11);   state_out(name, vp, vp_off, 2, "m22 = %f\n", vp->viewport.m22);   state_out(name, vp, vp_off, 3, "m30 = %f\n", vp->viewport.m30);   state_out(name, vp, vp_off, 4, "m31 = %f\n", vp->viewport.m31);   state_out(name, vp, vp_off, 5, "m32 = %f\n", vp->viewport.m32);   state_out(name, vp, vp_off, 6, "top left = %d,%d\n",	     vp->scissor.xmin, vp->scissor.ymin);   state_out(name, vp, vp_off, 7, "bottom right = %d,%d\n",	     vp->scissor.xmax, vp->scissor.ymax);   dri_bo_unmap(brw->sf.vp_bo);}static void brw_debug_prog(const char *name, dri_bo *prog){   unsigned int i;   uint32_t *data;   if (prog == NULL)      return;   dri_bo_map(prog, GL_FALSE);   data = prog->virtual;   for (i = 0; i < prog->size / 4 / 4; i++) {      fprintf(stderr, "%8s: 0x%08x: 0x%08x 0x%08x 0x%08x 0x%08x\n",	      name, (unsigned int)prog->offset + i * 4 * 4,	      data[i * 4], data[i * 4 + 1], data[i * 4 + 2], data[i * 4 + 3]);   }   dri_bo_unmap(prog);}/** * Print additional debug information associated with the batchbuffer * when DEBUG_BATCH is set. * * For 965, this means mapping the state buffers that would have been referenced * by the batchbuffer and dumping them. * * The buffer offsets printed rely on the buffer containing the last offset * it was validated at. */void brw_debug_batch(struct intel_context *intel){   struct brw_context *brw = brw_context(&intel->ctx);   state_struct_out("WM bind", brw->wm.bind_bo, 4 * brw->wm.nr_surfaces);   dump_wm_surface_state(brw);   state_struct_out("VS", brw->vs.state_bo, sizeof(struct brw_vs_unit_state));   brw_debug_prog("VS prog", brw->vs.prog_bo);   state_struct_out("GS", brw->gs.state_bo, sizeof(struct brw_gs_unit_state));   brw_debug_prog("GS prog", brw->gs.prog_bo);   state_struct_out("SF", brw->sf.state_bo, sizeof(struct brw_sf_unit_state));   dump_sf_viewport_state(brw);   brw_debug_prog("SF prog", brw->sf.prog_bo);   state_struct_out("WM", brw->wm.state_bo, sizeof(struct brw_wm_unit_state));   brw_debug_prog("WM prog", brw->wm.prog_bo);}

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