⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 intel_tex_format.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
#include "intel_context.h"#include "intel_tex.h"#include "texformat.h"#include "enums.h"/* It works out that this function is fine for all the supported * hardware.  However, there is still a need to map the formats onto * hardware descriptors. *//* Note that the i915 can actually support many more formats than * these if we take the step of simply swizzling the colors * immediately after sampling... */const struct gl_texture_format *intelChooseTextureFormat(GLcontext * ctx, GLint internalFormat,                         GLenum format, GLenum type){   struct intel_context *intel = intel_context(ctx);   const GLboolean do32bpt = (intel->ctx.Visual.rgbBits == 32);   switch (internalFormat) {   case 4:   case GL_RGBA:   case GL_COMPRESSED_RGBA:      if (format == GL_BGRA) {         if (type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV) {            return &_mesa_texformat_argb8888;         }         else if (type == GL_UNSIGNED_SHORT_4_4_4_4_REV) {            return &_mesa_texformat_argb4444;         }         else if (type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {            return &_mesa_texformat_argb1555;         }      }      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;   case 3:   case GL_RGB:   case GL_COMPRESSED_RGB:      if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {         return &_mesa_texformat_rgb565;      }      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565;   case GL_RGBA8:   case GL_RGB10_A2:   case GL_RGBA12:   case GL_RGBA16:      return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444;   case GL_RGBA4:   case GL_RGBA2:      return &_mesa_texformat_argb4444;   case GL_RGB5_A1:      return &_mesa_texformat_argb1555;   case GL_RGB8:   case GL_RGB10:   case GL_RGB12:   case GL_RGB16:      return &_mesa_texformat_argb8888;   case GL_RGB5:   case GL_RGB4:   case GL_R3_G3_B2:      return &_mesa_texformat_rgb565;   case GL_ALPHA:   case GL_ALPHA4:   case GL_ALPHA8:   case GL_ALPHA12:   case GL_ALPHA16:   case GL_COMPRESSED_ALPHA:      return &_mesa_texformat_a8;   case 1:   case GL_LUMINANCE:   case GL_LUMINANCE4:   case GL_LUMINANCE8:   case GL_LUMINANCE12:   case GL_LUMINANCE16:   case GL_COMPRESSED_LUMINANCE:      return &_mesa_texformat_l8;   case 2:   case GL_LUMINANCE_ALPHA:   case GL_LUMINANCE4_ALPHA4:   case GL_LUMINANCE6_ALPHA2:   case GL_LUMINANCE8_ALPHA8:   case GL_LUMINANCE12_ALPHA4:   case GL_LUMINANCE12_ALPHA12:   case GL_LUMINANCE16_ALPHA16:   case GL_COMPRESSED_LUMINANCE_ALPHA:      return &_mesa_texformat_al88;   case GL_INTENSITY:   case GL_INTENSITY4:   case GL_INTENSITY8:   case GL_INTENSITY12:   case GL_INTENSITY16:   case GL_COMPRESSED_INTENSITY:      return &_mesa_texformat_i8;   case GL_YCBCR_MESA:      if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE)         return &_mesa_texformat_ycbcr;      else         return &_mesa_texformat_ycbcr_rev;   case GL_COMPRESSED_RGB_FXT1_3DFX:      return &_mesa_texformat_rgb_fxt1;   case GL_COMPRESSED_RGBA_FXT1_3DFX:      return &_mesa_texformat_rgba_fxt1;   case GL_RGB_S3TC:   case GL_RGB4_S3TC:   case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:      return &_mesa_texformat_rgb_dxt1;   case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT:      return &_mesa_texformat_rgba_dxt1;   case GL_RGBA_S3TC:   case GL_RGBA4_S3TC:   case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT:      return &_mesa_texformat_rgba_dxt3;   case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT:      return &_mesa_texformat_rgba_dxt5;   case GL_DEPTH_COMPONENT:   case GL_DEPTH_COMPONENT16:   case GL_DEPTH_COMPONENT24:   case GL_DEPTH_COMPONENT32:      return &_mesa_texformat_z16;   case GL_DEPTH_STENCIL_EXT:   case GL_DEPTH24_STENCIL8_EXT:      return &_mesa_texformat_s8_z24;#ifndef I915   case GL_SRGB_EXT:   case GL_SRGB8_EXT:   case GL_SRGB_ALPHA_EXT:   case GL_SRGB8_ALPHA8_EXT:   case GL_SLUMINANCE_EXT:   case GL_SLUMINANCE8_EXT:   case GL_SLUMINANCE_ALPHA_EXT:   case GL_SLUMINANCE8_ALPHA8_EXT:   case GL_COMPRESSED_SRGB_EXT:   case GL_COMPRESSED_SRGB_ALPHA_EXT:   case GL_COMPRESSED_SLUMINANCE_EXT:   case GL_COMPRESSED_SLUMINANCE_ALPHA_EXT:       return &_mesa_texformat_srgba8;   case GL_COMPRESSED_SRGB_S3TC_DXT1_EXT:   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT:   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT:   case GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT:     return &_mesa_texformat_srgb_dxt1;#endif   default:      fprintf(stderr, "unexpected texture format %s in %s\n",              _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__);      return NULL;   }   return NULL;                 /* never get here */}int intel_compressed_num_bytes(GLuint mesaFormat){   int bytes = 0;   switch(mesaFormat) {        case MESA_FORMAT_RGB_FXT1:   case MESA_FORMAT_RGBA_FXT1:   case MESA_FORMAT_RGB_DXT1:   case MESA_FORMAT_RGBA_DXT1:     bytes = 2;     break;        case MESA_FORMAT_RGBA_DXT3:   case MESA_FORMAT_RGBA_DXT5:     bytes = 4;   default:     break;   }      return bytes;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -