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📄 intel_mipmap_tree.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef INTEL_MIPMAP_TREE_H#define INTEL_MIPMAP_TREE_H#include "intel_regions.h"/* A layer on top of the intel_regions code which adds: * * - Code to size and layout a region to hold a set of mipmaps. * - Query to determine if a new image fits in an existing tree. * - More refcounting  *     - maybe able to remove refcounting from intel_region? * - ? * * The fixed mipmap layout of intel hardware where one offset * specifies the position of all images in a mipmap hierachy * complicates the implementation of GL texture image commands, * compared to hardware where each image is specified with an * independent offset. * * In an ideal world, each texture object would be associated with a * single bufmgr buffer or 2d intel_region, and all the images within * the texture object would slot into the tree as they arrive.  The * reality can be a little messier, as images can arrive from the user * with sizes that don't fit in the existing tree, or in an order * where the tree layout cannot be guessed immediately.   *  * This structure encodes an idealized mipmap tree.  The GL image * commands build these where possible, otherwise store the images in * temporary system buffers. *//** * Describes the location of each texture image within a texture region. */struct intel_mipmap_level{   /**    * Byte offset to the base of this level.    *    * This is used for mipmap levels of 1D/2D/3D textures.  However, CUBE    * layouts spread images around the whole tree, so the level offset is    * always zero in that case.    */   GLuint level_offset;   GLuint width;   GLuint height;   /** Depth of the mipmap at this level: 1 for 1D/2D/CUBE, n for 3D. */   GLuint depth;   /** Number of images at this level: 1 for 1D/2D, 6 for CUBE, depth for 3D */   GLuint nr_images;   /**    * Byte offset from level_offset to the image for each cube face or depth    * level.    *    * Pretty much have to accept that hardware formats    * are going to be so diverse that there is no unified way to    * compute the offsets of depth/cube images within a mipmap level,    * so have to store them as a lookup table.    */   GLuint *image_offset;};struct intel_mipmap_tree{   /* Effectively the key:    */   GLenum target;   GLenum internal_format;   GLuint first_level;   GLuint last_level;   GLuint width0, height0, depth0; /**< Level zero image dimensions */   GLuint cpp;   GLboolean compressed;   /* Derived from the above:    */   GLuint pitch;   GLuint depth_pitch;          /* per-image on i945? */   GLuint total_height;   /* Includes image offset tables:    */   struct intel_mipmap_level level[MAX_TEXTURE_LEVELS];   /* The data is held here:    */   struct intel_region *region;   /* These are also refcounted:    */   GLuint refcount;};struct intel_mipmap_tree *intel_miptree_create(struct intel_context *intel,                                               GLenum target,                                               GLenum internal_format,                                               GLuint first_level,                                               GLuint last_level,                                               GLuint width0,                                               GLuint height0,                                               GLuint depth0,                                               GLuint cpp,                                               GLuint compress_byte);struct intel_mipmap_tree *intel_miptree_create_for_region(struct intel_context *intel,				GLenum target,				GLenum internal_format,				GLuint first_level,				GLuint last_level,				struct intel_region *region,				GLuint depth0,				GLuint compress_byte);int intel_miptree_pitch_align (struct intel_context *intel,			       struct intel_mipmap_tree *mt,			       int pitch);void intel_miptree_reference(struct intel_mipmap_tree **dst,                             struct intel_mipmap_tree *src);void intel_miptree_release(struct intel_context *intel,                           struct intel_mipmap_tree **mt);/* Check if an image fits an existing mipmap tree layout */GLboolean intel_miptree_match_image(struct intel_mipmap_tree *mt,                                    struct gl_texture_image *image,                                    GLuint face, GLuint level);/* Return a pointer to an image within a tree.  Return image stride as * well. */GLubyte *intel_miptree_image_map(struct intel_context *intel,                                 struct intel_mipmap_tree *mt,                                 GLuint face,                                 GLuint level,                                 GLuint * row_stride, GLuint * image_stride);void intel_miptree_image_unmap(struct intel_context *intel,                               struct intel_mipmap_tree *mt);/* Return the linear offset of an image relative to the start of the * tree: */GLuint intel_miptree_image_offset(struct intel_mipmap_tree *mt,                                  GLuint face, GLuint level);/* Return pointers to each 2d slice within an image.  Indexed by depth * value. */const GLuint *intel_miptree_depth_offsets(struct intel_mipmap_tree *mt,                                          GLuint level);void intel_miptree_set_level_info(struct intel_mipmap_tree *mt,                                  GLuint level,                                  GLuint nr_images,                                  GLuint x, GLuint y,                                  GLuint w, GLuint h, GLuint d);void intel_miptree_set_image_offset(struct intel_mipmap_tree *mt,                                    GLuint level,                                    GLuint img, GLuint x, GLuint y);/* Upload an image into a tree */void intel_miptree_image_data(struct intel_context *intel,                              struct intel_mipmap_tree *dst,                              GLuint face,                              GLuint level,                              void *src,                              GLuint src_row_pitch, GLuint src_image_pitch);/* Copy an image between two trees */void intel_miptree_image_copy(struct intel_context *intel,                              struct intel_mipmap_tree *dst,                              GLuint face, GLuint level,                              struct intel_mipmap_tree *src);/* i915_mipmap_tree.c: */GLboolean i915_miptree_layout(struct intel_context *intel,			      struct intel_mipmap_tree *mt);GLboolean i945_miptree_layout(struct intel_context *intel,			      struct intel_mipmap_tree *mt);GLboolean brw_miptree_layout(struct intel_context *intel,			     struct intel_mipmap_tree *mt);#endif

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