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📄 intel_screen.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef _INTEL_INIT_H_#define _INTEL_INIT_H_#include <sys/time.h>#include "dri_util.h"#include "i915_drm.h"#include "xmlconfig.h"/* XXX: change name or eliminate to avoid conflict with "struct * intel_region"!!! */typedef struct{   drm_handle_t handle;   drmSize size;                /* region size in bytes */   char *map;                   /* memory map */   int offset;                  /* from start of video mem, in bytes */   unsigned int bo_handle;	/* buffer object id if available, or -1 */   /**    * Flags if the region is tiled.    *    * Not included is Y versus X tiling.    */   GLboolean tiled;} intelRegion;typedef struct{   intelRegion front;   intelRegion back;   intelRegion third;   intelRegion depth;   intelRegion tex;   int deviceID;   int width;   int height;   int pitch;                   /* common row stride, in pixels */   int logTextureGranularity;   __DRIscreenPrivate *driScrnPriv;   unsigned int sarea_priv_offset;   int drmMinor;   int irq_active;   int allow_batchbuffer;   /**   * Configuration cache with default values for all contexts   */   driOptionCache optionCache;} intelScreenPrivate;extern GLboolean intelMapScreenRegions(__DRIscreenPrivate * sPriv);extern void intelUnmapScreenRegions(intelScreenPrivate * intelScreen);extern voidintelUpdateScreenFromSAREA(intelScreenPrivate * intelScreen,                           struct drm_i915_sarea * sarea);extern void intelDestroyContext(__DRIcontextPrivate * driContextPriv);extern GLboolean intelUnbindContext(__DRIcontextPrivate * driContextPriv);extern GLbooleanintelMakeCurrent(__DRIcontextPrivate * driContextPriv,                 __DRIdrawablePrivate * driDrawPriv,                 __DRIdrawablePrivate * driReadPriv);extern void intelSwapBuffers(__DRIdrawablePrivate * dPriv);extern voidintelCopySubBuffer(__DRIdrawablePrivate * dPriv, int x, int y, int w, int h);extern struct intel_context *intelScreenContext(intelScreenPrivate *intelScreen);#endif

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