📄 intel_context.h
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#ifndef INTELCONTEXT_INC#define INTELCONTEXT_INC#include "mtypes.h"#include "drm.h"#include "mm.h"#include "texmem.h"#include "dri_bufmgr.h"#include "intel_screen.h"#include "intel_tex_obj.h"#include "i915_drm.h"#include "tnl/t_vertex.h"#define TAG(x) intel##x#include "tnl_dd/t_dd_vertex.h"#undef TAG#define DV_PF_555 (1<<8)#define DV_PF_565 (2<<8)#define DV_PF_8888 (3<<8)struct intel_region;struct intel_context;typedef void (*intel_tri_func) (struct intel_context *, intelVertex *, intelVertex *, intelVertex *);typedef void (*intel_line_func) (struct intel_context *, intelVertex *, intelVertex *);typedef void (*intel_point_func) (struct intel_context *, intelVertex *);#define INTEL_FALLBACK_DRAW_BUFFER 0x1#define INTEL_FALLBACK_READ_BUFFER 0x2#define INTEL_FALLBACK_DEPTH_BUFFER 0x4#define INTEL_FALLBACK_STENCIL_BUFFER 0x8#define INTEL_FALLBACK_USER 0x10#define INTEL_FALLBACK_RENDERMODE 0x20#define INTEL_FALLBACK_TEXTURE 0x40extern void intelFallback(struct intel_context *intel, GLuint bit, GLboolean mode);#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )#define INTEL_WRITE_PART 0x1#define INTEL_WRITE_FULL 0x2#define INTEL_READ 0x4#define INTEL_MAX_FIXUP 64struct intel_context{ GLcontext ctx; /* the parent class */ struct { void (*destroy) (struct intel_context * intel); void (*emit_state) (struct intel_context * intel); void (*new_batch) (struct intel_context * intel); void (*emit_invarient_state) (struct intel_context * intel); void (*note_fence) (struct intel_context *intel, GLuint fence); void (*note_unlock) (struct intel_context *intel); void (*update_texture_state) (struct intel_context * intel); void (*render_start) (struct intel_context * intel); void (*render_prevalidate) (struct intel_context * intel); void (*set_draw_region) (struct intel_context * intel, struct intel_region * draw_regions[], struct intel_region * depth_region, GLuint num_regions); GLuint (*flush_cmd) (void); void (*emit_flush) (struct intel_context *intel, GLuint unused); void (*reduced_primitive_state) (struct intel_context * intel, GLenum rprim); GLboolean (*check_vertex_size) (struct intel_context * intel, GLuint expected); void (*invalidate_state) (struct intel_context *intel, GLuint new_state); /* Metaops: */ void (*install_meta_state) (struct intel_context * intel); void (*leave_meta_state) (struct intel_context * intel); void (*meta_draw_region) (struct intel_context * intel, struct intel_region * draw_region, struct intel_region * depth_region); void (*meta_draw_quad)(struct intel_context *intel, GLfloat x0, GLfloat x1, GLfloat y0, GLfloat y1, GLfloat z, GLuint color, /* ARGB32 */ GLfloat s0, GLfloat s1, GLfloat t0, GLfloat t1); void (*meta_color_mask) (struct intel_context * intel, GLboolean); void (*meta_stencil_replace) (struct intel_context * intel, GLuint mask, GLuint clear); void (*meta_depth_replace) (struct intel_context * intel); void (*meta_texture_blend_replace) (struct intel_context * intel); void (*meta_no_stencil_write) (struct intel_context * intel); void (*meta_no_depth_write) (struct intel_context * intel); void (*meta_no_texture) (struct intel_context * intel); void (*meta_import_pixel_state) (struct intel_context * intel); void (*meta_frame_buffer_texture) (struct intel_context *intel, GLint xoff, GLint yoff); GLboolean(*meta_tex_rect_source) (struct intel_context * intel, dri_bo * buffer, GLuint offset, GLuint pitch, GLuint height, GLenum format, GLenum type); void (*assert_not_dirty) (struct intel_context *intel); void (*debug_batch)(struct intel_context *intel); } vtbl; GLint refcount; GLuint Fallback; GLuint NewGLState; dri_bufmgr *bufmgr; unsigned int maxBatchSize; struct intel_region *front_region; struct intel_region *back_region; struct intel_region *third_region; struct intel_region *depth_region; /** * This value indicates that the kernel memory manager is being used * instead of the fake client-side memory manager. */ GLboolean ttm; dri_fence *last_swap_fence; dri_fence *first_swap_fence; struct intel_batchbuffer *batch; GLboolean no_batch_wrap; unsigned batch_id; struct { GLuint id; GLuint primitive; GLubyte *start_ptr; void (*flush) (struct intel_context *); } prim; GLuint stats_wm; GLboolean locked; char *prevLockFile; int prevLockLine; GLubyte clear_chan[4]; GLuint ClearColor565; GLuint ClearColor8888; /* Offsets of fields within the current vertex: */ GLuint coloroffset; GLuint specoffset; GLuint wpos_offset; GLuint wpos_size; struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX]; GLuint vertex_attr_count; GLfloat polygon_offset_scale; /* dependent on depth_scale, bpp */ GLboolean hw_stencil; GLboolean hw_stipple; GLboolean depth_buffer_is_float; GLboolean no_rast; GLboolean strict_conformance; /* State for intelvb.c and inteltris.c. */ GLuint RenderIndex; GLmatrix ViewportMatrix; GLenum render_primitive; GLenum reduced_primitive; GLuint vertex_size; GLubyte *verts; /* points to tnl->clipspace.vertex_buf */ struct intel_region *draw_region; /* Fallback rasterization functions */ intel_point_func draw_point; intel_line_func draw_line; intel_tri_func draw_tri; /* These refer to the current drawing buffer: */ int drawX, drawY; /**< origin of drawing area within region */ GLuint numClipRects; /**< cliprects for drawing */ drm_clip_rect_t *pClipRects; struct gl_texture_object *frame_buffer_texobj; drm_clip_rect_t fboRect; /**< cliprect for FBO rendering */ int perf_boxes; GLuint do_usleeps; int do_irqs; GLuint irqsEmitted; GLboolean scissor; drm_clip_rect_t draw_rect; drm_clip_rect_t scissor_rect; drm_context_t hHWContext; drmLock *driHwLock; int driFd; __DRIdrawablePrivate *driDrawable; __DRIdrawablePrivate *driReadDrawable; __DRIscreenPrivate *driScreen; intelScreenPrivate *intelScreen; volatile struct drm_i915_sarea *sarea; GLuint lastStamp; GLboolean no_hw; /** * Configuration cache */ driOptionCache optionCache; /* Last seen width/height of the screen */ int width; int height; int64_t swap_ust; int64_t swap_missed_ust; GLuint swap_count; GLuint swap_missed_count;};/* These are functions now: */void LOCK_HARDWARE( struct intel_context *intel );void UNLOCK_HARDWARE( struct intel_context *intel );extern char *__progname;#define SUBPIXEL_X 0.125#define SUBPIXEL_Y 0.125#define ALIGN(value, alignment) ((value + alignment - 1) & ~(alignment - 1))#define INTEL_FIREVERTICES(intel) \do { \ if ((intel)->prim.flush) \ (intel)->prim.flush(intel); \} while (0)/* ================================================================ * Color packing: */#define INTEL_PACKCOLOR4444(r,g,b,a) \ ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))#define INTEL_PACKCOLOR1555(r,g,b,a) \ ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \ ((a) ? 0x8000 : 0))#define INTEL_PACKCOLOR565(r,g,b) \ ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))#define INTEL_PACKCOLOR8888(r,g,b,a) \ ((a<<24) | (r<<16) | (g<<8) | b)#define INTEL_PACKCOLOR(format, r, g, b, a) \(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) : \ (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) : \ (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) : \ 0)))/* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: * XXX Put this in src/mesa/main/imports.h ??? */#if defined(i386) || defined(__i386__)static INLINE void * __memcpy(void * to, const void * from, size_t n){ int d0, d1, d2; __asm__ __volatile__( "rep ; movsl\n\t" "testb $2,%b4\n\t" "je 1f\n\t" "movsw\n" "1:\ttestb $1,%b4\n\t" "je 2f\n\t" "movsb\n" "2:" : "=&c" (d0), "=&D" (d1), "=&S" (d2) :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from) : "memory"); return (to);}#else#define __memcpy(a,b,c) memcpy(a,b,c)#endif/* ================================================================ * Debugging: */extern int INTEL_DEBUG;#define DEBUG_TEXTURE 0x1#define DEBUG_STATE 0x2#define DEBUG_IOCTL 0x4#define DEBUG_BLIT 0x8#define DEBUG_MIPTREE 0x10#define DEBUG_FALLBACKS 0x20#define DEBUG_VERBOSE 0x40#define DEBUG_BATCH 0x80#define DEBUG_PIXEL 0x100#define DEBUG_BUFMGR 0x200#define DEBUG_REGION 0x400#define DEBUG_FBO 0x800#define DEBUG_LOCK 0x1000#define DEBUG_SYNC 0x2000#define DEBUG_PRIMS 0x4000#define DEBUG_VERTS 0x8000#define DEBUG_DRI 0x10000#define DEBUG_DMA 0x20000#define DEBUG_SANITY 0x40000#define DEBUG_SLEEP 0x80000#define DEBUG_STATS 0x100000#define DEBUG_TILE 0x200000#define DEBUG_SINGLE_THREAD 0x400000#define DEBUG_WM 0x800000#define DEBUG_URB 0x1000000#define DEBUG_VS 0x2000000#define DBG(...) do { \ if (INTEL_DEBUG & FILE_DEBUG_FLAG) \ _mesa_printf(__VA_ARGS__); \} while(0)#define PCI_CHIP_845_G 0x2562#define PCI_CHIP_I830_M 0x3577#define PCI_CHIP_I855_GM 0x3582#define PCI_CHIP_I865_G 0x2572#define PCI_CHIP_I915_G 0x2582#define PCI_CHIP_I915_GM 0x2592#define PCI_CHIP_I945_G 0x2772#define PCI_CHIP_I945_GM 0x27A2#define PCI_CHIP_I945_GME 0x27AE#define PCI_CHIP_G33_G 0x29C2#define PCI_CHIP_Q35_G 0x29B2#define PCI_CHIP_Q33_G 0x29D2/* ================================================================ * intel_context.c: */extern GLboolean intelInitContext(struct intel_context *intel, const __GLcontextModes * mesaVis, __DRIcontextPrivate * driContextPriv, void *sharedContextPrivate, struct dd_function_table *functions);extern void intelGetLock(struct intel_context *intel, GLuint flags);extern void intelFinish(GLcontext * ctx);extern void intelFlush(GLcontext * ctx);extern void intelInitDriverFunctions(struct dd_function_table *functions);extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);/* ================================================================ * intel_state.c: */extern void intelInitStateFuncs(struct dd_function_table *functions);#define COMPAREFUNC_ALWAYS 0#define COMPAREFUNC_NEVER 0x1#define COMPAREFUNC_LESS 0x2#define COMPAREFUNC_EQUAL 0x3#define COMPAREFUNC_LEQUAL 0x4#define COMPAREFUNC_GREATER 0x5#define COMPAREFUNC_NOTEQUAL 0x6#define COMPAREFUNC_GEQUAL 0x7#define STENCILOP_KEEP 0#define STENCILOP_ZERO 0x1#define STENCILOP_REPLACE 0x2#define STENCILOP_INCRSAT 0x3#define STENCILOP_DECRSAT 0x4#define STENCILOP_INCR 0x5#define STENCILOP_DECR 0x6#define STENCILOP_INVERT 0x7#define LOGICOP_CLEAR 0#define LOGICOP_NOR 0x1#define LOGICOP_AND_INV 0x2#define LOGICOP_COPY_INV 0x3#define LOGICOP_AND_RVRSE 0x4#define LOGICOP_INV 0x5#define LOGICOP_XOR 0x6#define LOGICOP_NAND 0x7#define LOGICOP_AND 0x8#define LOGICOP_EQUIV 0x9#define LOGICOP_NOOP 0xa#define LOGICOP_OR_INV 0xb#define LOGICOP_COPY 0xc#define LOGICOP_OR_RVRSE 0xd#define LOGICOP_OR 0xe#define LOGICOP_SET 0xf#define BLENDFACT_ZERO 0x01#define BLENDFACT_ONE 0x02#define BLENDFACT_SRC_COLR 0x03#define BLENDFACT_INV_SRC_COLR 0x04#define BLENDFACT_SRC_ALPHA 0x05#define BLENDFACT_INV_SRC_ALPHA 0x06#define BLENDFACT_DST_ALPHA 0x07#define BLENDFACT_INV_DST_ALPHA 0x08#define BLENDFACT_DST_COLR 0x09#define BLENDFACT_INV_DST_COLR 0x0a#define BLENDFACT_SRC_ALPHA_SATURATE 0x0b#define BLENDFACT_CONST_COLOR 0x0c#define BLENDFACT_INV_CONST_COLOR 0x0d#define BLENDFACT_CONST_ALPHA 0x0e#define BLENDFACT_INV_CONST_ALPHA 0x0f#define BLENDFACT_MASK 0x0fenum { DRI_CONF_BO_REUSE_DISABLED, DRI_CONF_BO_REUSE_ALL};extern int intel_translate_shadow_compare_func(GLenum func);extern int intel_translate_compare_func(GLenum func);extern int intel_translate_stencil_op(GLenum op);extern int intel_translate_blend_factor(GLenum factor);extern int intel_translate_logic_op(GLenum opcode);/*====================================================================== * Inline conversion functions. * These are better-typed than the macros used previously: */static INLINE struct intel_context *intel_context(GLcontext * ctx){ return (struct intel_context *) ctx;}#endif
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