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📄 intel_context.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef INTELCONTEXT_INC#define INTELCONTEXT_INC#include "mtypes.h"#include "drm.h"#include "mm.h"#include "texmem.h"#include "dri_bufmgr.h"#include "intel_screen.h"#include "intel_tex_obj.h"#include "i915_drm.h"#include "tnl/t_vertex.h"#define TAG(x) intel##x#include "tnl_dd/t_dd_vertex.h"#undef TAG#define DV_PF_555  (1<<8)#define DV_PF_565  (2<<8)#define DV_PF_8888 (3<<8)struct intel_region;struct intel_context;typedef void (*intel_tri_func) (struct intel_context *, intelVertex *,                                intelVertex *, intelVertex *);typedef void (*intel_line_func) (struct intel_context *, intelVertex *,                                 intelVertex *);typedef void (*intel_point_func) (struct intel_context *, intelVertex *);#define INTEL_FALLBACK_DRAW_BUFFER	 0x1#define INTEL_FALLBACK_READ_BUFFER	 0x2#define INTEL_FALLBACK_DEPTH_BUFFER      0x4#define INTEL_FALLBACK_STENCIL_BUFFER    0x8#define INTEL_FALLBACK_USER		 0x10#define INTEL_FALLBACK_RENDERMODE	 0x20#define INTEL_FALLBACK_TEXTURE   	 0x40extern void intelFallback(struct intel_context *intel, GLuint bit,                          GLboolean mode);#define FALLBACK( intel, bit, mode ) intelFallback( intel, bit, mode )#define INTEL_WRITE_PART  0x1#define INTEL_WRITE_FULL  0x2#define INTEL_READ        0x4#define INTEL_MAX_FIXUP 64struct intel_context{   GLcontext ctx;               /* the parent class */   struct   {      void (*destroy) (struct intel_context * intel);      void (*emit_state) (struct intel_context * intel);      void (*new_batch) (struct intel_context * intel);      void (*emit_invarient_state) (struct intel_context * intel);      void (*note_fence) (struct intel_context *intel, GLuint fence);      void (*note_unlock) (struct intel_context *intel);      void (*update_texture_state) (struct intel_context * intel);      void (*render_start) (struct intel_context * intel);      void (*render_prevalidate) (struct intel_context * intel);      void (*set_draw_region) (struct intel_context * intel,                               struct intel_region * draw_regions[],                               struct intel_region * depth_region,			       GLuint num_regions);      GLuint (*flush_cmd) (void);      void (*emit_flush) (struct intel_context *intel, GLuint unused);      void (*reduced_primitive_state) (struct intel_context * intel,                                       GLenum rprim);      GLboolean (*check_vertex_size) (struct intel_context * intel,				      GLuint expected);      void (*invalidate_state) (struct intel_context *intel,				GLuint new_state);      /* Metaops:        */      void (*install_meta_state) (struct intel_context * intel);      void (*leave_meta_state) (struct intel_context * intel);      void (*meta_draw_region) (struct intel_context * intel,                                struct intel_region * draw_region,                                struct intel_region * depth_region);      void (*meta_draw_quad)(struct intel_context *intel,			     GLfloat x0, GLfloat x1,			     GLfloat y0, GLfloat y1,			     GLfloat z,			     GLuint color, /* ARGB32 */			     GLfloat s0, GLfloat s1,			     GLfloat t0, GLfloat t1);      void (*meta_color_mask) (struct intel_context * intel, GLboolean);      void (*meta_stencil_replace) (struct intel_context * intel,                                    GLuint mask, GLuint clear);      void (*meta_depth_replace) (struct intel_context * intel);      void (*meta_texture_blend_replace) (struct intel_context * intel);      void (*meta_no_stencil_write) (struct intel_context * intel);      void (*meta_no_depth_write) (struct intel_context * intel);      void (*meta_no_texture) (struct intel_context * intel);      void (*meta_import_pixel_state) (struct intel_context * intel);      void (*meta_frame_buffer_texture) (struct intel_context *intel,					 GLint xoff, GLint yoff);      GLboolean(*meta_tex_rect_source) (struct intel_context * intel,					dri_bo * buffer,					GLuint offset,					GLuint pitch,					GLuint height,					GLenum format, GLenum type);      void (*assert_not_dirty) (struct intel_context *intel);      void (*debug_batch)(struct intel_context *intel);   } vtbl;   GLint refcount;   GLuint Fallback;   GLuint NewGLState;   dri_bufmgr *bufmgr;   unsigned int maxBatchSize;   struct intel_region *front_region;   struct intel_region *back_region;   struct intel_region *third_region;   struct intel_region *depth_region;   /**    * This value indicates that the kernel memory manager is being used    * instead of the fake client-side memory manager.    */   GLboolean ttm;   dri_fence *last_swap_fence;   dri_fence *first_swap_fence;   struct intel_batchbuffer *batch;   GLboolean no_batch_wrap;   unsigned batch_id;   struct   {      GLuint id;      GLuint primitive;      GLubyte *start_ptr;      void (*flush) (struct intel_context *);   } prim;   GLuint stats_wm;   GLboolean locked;   char *prevLockFile;   int prevLockLine;   GLubyte clear_chan[4];   GLuint ClearColor565;   GLuint ClearColor8888;   /* Offsets of fields within the current vertex:    */   GLuint coloroffset;   GLuint specoffset;   GLuint wpos_offset;   GLuint wpos_size;   struct tnl_attr_map vertex_attrs[VERT_ATTRIB_MAX];   GLuint vertex_attr_count;   GLfloat polygon_offset_scale;        /* dependent on depth_scale, bpp */   GLboolean hw_stencil;   GLboolean hw_stipple;   GLboolean depth_buffer_is_float;   GLboolean no_rast;   GLboolean strict_conformance;   /* State for intelvb.c and inteltris.c.    */   GLuint RenderIndex;   GLmatrix ViewportMatrix;   GLenum render_primitive;   GLenum reduced_primitive;   GLuint vertex_size;   GLubyte *verts;              /* points to tnl->clipspace.vertex_buf */   struct intel_region *draw_region;   /* Fallback rasterization functions     */   intel_point_func draw_point;   intel_line_func draw_line;   intel_tri_func draw_tri;   /* These refer to the current drawing buffer:    */   int drawX, drawY;            /**< origin of drawing area within region */   GLuint numClipRects;         /**< cliprects for drawing */   drm_clip_rect_t *pClipRects;   struct gl_texture_object *frame_buffer_texobj;   drm_clip_rect_t fboRect;     /**< cliprect for FBO rendering */   int perf_boxes;   GLuint do_usleeps;   int do_irqs;   GLuint irqsEmitted;   GLboolean scissor;   drm_clip_rect_t draw_rect;   drm_clip_rect_t scissor_rect;   drm_context_t hHWContext;   drmLock *driHwLock;   int driFd;   __DRIdrawablePrivate *driDrawable;   __DRIdrawablePrivate *driReadDrawable;   __DRIscreenPrivate *driScreen;   intelScreenPrivate *intelScreen;   volatile struct drm_i915_sarea *sarea;   GLuint lastStamp;   GLboolean no_hw;   /**    * Configuration cache    */   driOptionCache optionCache;   /* Last seen width/height of the screen */   int width;   int height;   int64_t swap_ust;   int64_t swap_missed_ust;   GLuint swap_count;   GLuint swap_missed_count;};/* These are functions now: */void LOCK_HARDWARE( struct intel_context *intel );void UNLOCK_HARDWARE( struct intel_context *intel );extern char *__progname;#define SUBPIXEL_X 0.125#define SUBPIXEL_Y 0.125#define ALIGN(value, alignment)  ((value + alignment - 1) & ~(alignment - 1))#define INTEL_FIREVERTICES(intel)		\do {						\   if ((intel)->prim.flush)			\      (intel)->prim.flush(intel);		\} while (0)/* ================================================================ * Color packing: */#define INTEL_PACKCOLOR4444(r,g,b,a) \  ((((a) & 0xf0) << 8) | (((r) & 0xf0) << 4) | ((g) & 0xf0) | ((b) >> 4))#define INTEL_PACKCOLOR1555(r,g,b,a) \  ((((r) & 0xf8) << 7) | (((g) & 0xf8) << 2) | (((b) & 0xf8) >> 3) | \    ((a) ? 0x8000 : 0))#define INTEL_PACKCOLOR565(r,g,b) \  ((((r) & 0xf8) << 8) | (((g) & 0xfc) << 3) | (((b) & 0xf8) >> 3))#define INTEL_PACKCOLOR8888(r,g,b,a) \  ((a<<24) | (r<<16) | (g<<8) | b)#define INTEL_PACKCOLOR(format, r,  g,  b, a)		\(format == DV_PF_555 ? INTEL_PACKCOLOR1555(r,g,b,a) :	\ (format == DV_PF_565 ? INTEL_PACKCOLOR565(r,g,b) :	\  (format == DV_PF_8888 ? INTEL_PACKCOLOR8888(r,g,b,a) :	\   0)))/* ================================================================ * From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: * XXX Put this in src/mesa/main/imports.h ??? */#if defined(i386) || defined(__i386__)static INLINE void * __memcpy(void * to, const void * from, size_t n){   int d0, d1, d2;   __asm__ __volatile__(      "rep ; movsl\n\t"      "testb $2,%b4\n\t"      "je 1f\n\t"      "movsw\n"      "1:\ttestb $1,%b4\n\t"      "je 2f\n\t"      "movsb\n"      "2:"      : "=&c" (d0), "=&D" (d1), "=&S" (d2)      :"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)      : "memory");   return (to);}#else#define __memcpy(a,b,c) memcpy(a,b,c)#endif/* ================================================================ * Debugging: */extern int INTEL_DEBUG;#define DEBUG_TEXTURE	0x1#define DEBUG_STATE	0x2#define DEBUG_IOCTL	0x4#define DEBUG_BLIT	0x8#define DEBUG_MIPTREE   0x10#define DEBUG_FALLBACKS	0x20#define DEBUG_VERBOSE	0x40#define DEBUG_BATCH     0x80#define DEBUG_PIXEL     0x100#define DEBUG_BUFMGR    0x200#define DEBUG_REGION    0x400#define DEBUG_FBO       0x800#define DEBUG_LOCK      0x1000#define DEBUG_SYNC	0x2000#define DEBUG_PRIMS	0x4000#define DEBUG_VERTS	0x8000#define DEBUG_DRI       0x10000#define DEBUG_DMA       0x20000#define DEBUG_SANITY    0x40000#define DEBUG_SLEEP     0x80000#define DEBUG_STATS     0x100000#define DEBUG_TILE      0x200000#define DEBUG_SINGLE_THREAD   0x400000#define DEBUG_WM        0x800000#define DEBUG_URB       0x1000000#define DEBUG_VS        0x2000000#define DBG(...) do {						\	if (INTEL_DEBUG & FILE_DEBUG_FLAG)			\		_mesa_printf(__VA_ARGS__);			\} while(0)#define PCI_CHIP_845_G			0x2562#define PCI_CHIP_I830_M			0x3577#define PCI_CHIP_I855_GM		0x3582#define PCI_CHIP_I865_G			0x2572#define PCI_CHIP_I915_G			0x2582#define PCI_CHIP_I915_GM		0x2592#define PCI_CHIP_I945_G			0x2772#define PCI_CHIP_I945_GM		0x27A2#define PCI_CHIP_I945_GME		0x27AE#define PCI_CHIP_G33_G			0x29C2#define PCI_CHIP_Q35_G			0x29B2#define PCI_CHIP_Q33_G			0x29D2/* ================================================================ * intel_context.c: */extern GLboolean intelInitContext(struct intel_context *intel,                                  const __GLcontextModes * mesaVis,                                  __DRIcontextPrivate * driContextPriv,                                  void *sharedContextPrivate,                                  struct dd_function_table *functions);extern void intelGetLock(struct intel_context *intel, GLuint flags);extern void intelFinish(GLcontext * ctx);extern void intelFlush(GLcontext * ctx);extern void intelInitDriverFunctions(struct dd_function_table *functions);extern void intelInitExtensions(GLcontext *ctx, GLboolean enable_imaging);/* ================================================================ * intel_state.c: */extern void intelInitStateFuncs(struct dd_function_table *functions);#define COMPAREFUNC_ALWAYS		0#define COMPAREFUNC_NEVER		0x1#define COMPAREFUNC_LESS		0x2#define COMPAREFUNC_EQUAL		0x3#define COMPAREFUNC_LEQUAL		0x4#define COMPAREFUNC_GREATER		0x5#define COMPAREFUNC_NOTEQUAL		0x6#define COMPAREFUNC_GEQUAL		0x7#define STENCILOP_KEEP			0#define STENCILOP_ZERO			0x1#define STENCILOP_REPLACE		0x2#define STENCILOP_INCRSAT		0x3#define STENCILOP_DECRSAT		0x4#define STENCILOP_INCR			0x5#define STENCILOP_DECR			0x6#define STENCILOP_INVERT		0x7#define LOGICOP_CLEAR			0#define LOGICOP_NOR			0x1#define LOGICOP_AND_INV 		0x2#define LOGICOP_COPY_INV		0x3#define LOGICOP_AND_RVRSE		0x4#define LOGICOP_INV			0x5#define LOGICOP_XOR			0x6#define LOGICOP_NAND			0x7#define LOGICOP_AND			0x8#define LOGICOP_EQUIV			0x9#define LOGICOP_NOOP			0xa#define LOGICOP_OR_INV			0xb#define LOGICOP_COPY			0xc#define LOGICOP_OR_RVRSE		0xd#define LOGICOP_OR			0xe#define LOGICOP_SET			0xf#define BLENDFACT_ZERO			0x01#define BLENDFACT_ONE			0x02#define BLENDFACT_SRC_COLR		0x03#define BLENDFACT_INV_SRC_COLR 		0x04#define BLENDFACT_SRC_ALPHA		0x05#define BLENDFACT_INV_SRC_ALPHA 	0x06#define BLENDFACT_DST_ALPHA		0x07#define BLENDFACT_INV_DST_ALPHA 	0x08#define BLENDFACT_DST_COLR		0x09#define BLENDFACT_INV_DST_COLR		0x0a#define BLENDFACT_SRC_ALPHA_SATURATE	0x0b#define BLENDFACT_CONST_COLOR		0x0c#define BLENDFACT_INV_CONST_COLOR	0x0d#define BLENDFACT_CONST_ALPHA		0x0e#define BLENDFACT_INV_CONST_ALPHA	0x0f#define BLENDFACT_MASK          	0x0fenum {   DRI_CONF_BO_REUSE_DISABLED,   DRI_CONF_BO_REUSE_ALL};extern int intel_translate_shadow_compare_func(GLenum func);extern int intel_translate_compare_func(GLenum func);extern int intel_translate_stencil_op(GLenum op);extern int intel_translate_blend_factor(GLenum factor);extern int intel_translate_logic_op(GLenum opcode);/*====================================================================== * Inline conversion functions.   * These are better-typed than the macros used previously: */static INLINE struct intel_context *intel_context(GLcontext * ctx){   return (struct intel_context *) ctx;}#endif

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