📄 intel_buffer_objects.c
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/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include "imports.h"#include "mtypes.h"#include "bufferobj.h"#include "intel_context.h"#include "intel_buffer_objects.h"#include "intel_regions.h"#include "dri_bufmgr.h"static GLboolean intel_bufferobj_unmap(GLcontext * ctx, GLenum target, struct gl_buffer_object *obj);/** Allocates a new dri_bo to store the data for the buffer object. */static voidintel_bufferobj_alloc_buffer(struct intel_context *intel, struct intel_buffer_object *intel_obj){ intel_obj->buffer = dri_bo_alloc(intel->bufmgr, "bufferobj", intel_obj->Base.Size, 64, DRM_BO_FLAG_MEM_LOCAL | DRM_BO_FLAG_CACHED | DRM_BO_FLAG_CACHED_MAPPED);}/** * There is some duplication between mesa's bufferobjects and our * bufmgr buffers. Both have an integer handle and a hashtable to * lookup an opaque structure. It would be nice if the handles and * internal structure where somehow shared. */static struct gl_buffer_object *intel_bufferobj_alloc(GLcontext * ctx, GLuint name, GLenum target){ struct intel_buffer_object *obj = CALLOC_STRUCT(intel_buffer_object); _mesa_initialize_buffer_object(&obj->Base, name, target); obj->buffer = NULL; return &obj->Base;}/* Break the COW tie to the region. The region gets to keep the data. */voidintel_bufferobj_release_region(struct intel_context *intel, struct intel_buffer_object *intel_obj){ assert(intel_obj->region->buffer == intel_obj->buffer); intel_obj->region->pbo = NULL; intel_obj->region = NULL; dri_bo_unreference(intel_obj->buffer); intel_obj->buffer = NULL;}/* Break the COW tie to the region. Both the pbo and the region end * up with a copy of the data. */voidintel_bufferobj_cow(struct intel_context *intel, struct intel_buffer_object *intel_obj){ assert(intel_obj->region); intel_region_cow(intel, intel_obj->region);}/** * Deallocate/free a vertex/pixel buffer object. * Called via glDeleteBuffersARB(). */static voidintel_bufferobj_free(GLcontext * ctx, struct gl_buffer_object *obj){ struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); /* Buffer objects are automatically unmapped when deleting according * to the spec. */ if (obj->Pointer) intel_bufferobj_unmap(ctx, 0, obj); if (intel_obj->region) { intel_bufferobj_release_region(intel, intel_obj); } else if (intel_obj->buffer) { dri_bo_unreference(intel_obj->buffer); } _mesa_free(intel_obj);}/** * Allocate space for and store data in a buffer object. Any data that was * previously stored in the buffer object is lost. If data is NULL, * memory will be allocated, but no copy will occur. * Called via glBufferDataARB(). */static voidintel_bufferobj_data(GLcontext * ctx, GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage, struct gl_buffer_object *obj){ struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); intel_obj->Base.Size = size; intel_obj->Base.Usage = usage; /* Buffer objects are automatically unmapped when creating new data buffers * according to the spec. */ if (obj->Pointer) intel_bufferobj_unmap(ctx, 0, obj); if (intel_obj->region) intel_bufferobj_release_region(intel, intel_obj); if (intel_obj->buffer != NULL) { dri_bo_unreference(intel_obj->buffer); intel_obj->buffer = NULL; } if (size != 0) { intel_bufferobj_alloc_buffer(intel, intel_obj); if (data != NULL) dri_bo_subdata(intel_obj->buffer, 0, size, data); }}/** * Replace data in a subrange of buffer object. If the data range * specified by size + offset extends beyond the end of the buffer or * if data is NULL, no copy is performed. * Called via glBufferSubDataARB(). */static voidintel_bufferobj_subdata(GLcontext * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data, struct gl_buffer_object *obj){ struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); dri_bo_subdata(intel_obj->buffer, offset, size, data);}/** * Called via glGetBufferSubDataARB(). */static voidintel_bufferobj_get_subdata(GLcontext * ctx, GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data, struct gl_buffer_object *obj){ struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); dri_bo_get_subdata(intel_obj->buffer, offset, size, data);}/** * Called via glMapBufferARB(). */static void *intel_bufferobj_map(GLcontext * ctx, GLenum target, GLenum access, struct gl_buffer_object *obj){ struct intel_context *intel = intel_context(ctx); struct intel_buffer_object *intel_obj = intel_buffer_object(obj); /* XXX: Translate access to flags arg below: */ assert(intel_obj); if (intel_obj->region) intel_bufferobj_cow(intel, intel_obj); if (intel_obj->buffer == NULL) { obj->Pointer = NULL; return NULL; } dri_bo_map(intel_obj->buffer, GL_TRUE); obj->Pointer = intel_obj->buffer->virtual; return obj->Pointer;}/** * Called via glMapBufferARB(). */static GLbooleanintel_bufferobj_unmap(GLcontext * ctx, GLenum target, struct gl_buffer_object *obj){ struct intel_buffer_object *intel_obj = intel_buffer_object(obj); assert(intel_obj); if (intel_obj->buffer != NULL) { assert(obj->Pointer); dri_bo_unmap(intel_obj->buffer); obj->Pointer = NULL; } return GL_TRUE;}dri_bo *intel_bufferobj_buffer(struct intel_context *intel, struct intel_buffer_object *intel_obj, GLuint flag){ if (intel_obj->region) { if (flag == INTEL_WRITE_PART) intel_bufferobj_cow(intel, intel_obj); else if (flag == INTEL_WRITE_FULL) { intel_bufferobj_release_region(intel, intel_obj); intel_bufferobj_alloc_buffer(intel, intel_obj); } } return intel_obj->buffer;}voidintel_bufferobj_init(struct intel_context *intel){ GLcontext *ctx = &intel->ctx; ctx->Driver.NewBufferObject = intel_bufferobj_alloc; ctx->Driver.DeleteBuffer = intel_bufferobj_free; ctx->Driver.BufferData = intel_bufferobj_data; ctx->Driver.BufferSubData = intel_bufferobj_subdata; ctx->Driver.GetBufferSubData = intel_bufferobj_get_subdata; ctx->Driver.MapBuffer = intel_bufferobj_map; ctx->Driver.UnmapBuffer = intel_bufferobj_unmap;}
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