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📄 intel_tex_obj.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef _INTEL_TEX_OBJ_H#define _INTEL_TEX_OBJ_Hstruct intel_texture_object{   struct gl_texture_object base;       /* The "parent" object */   /* The mipmap tree must include at least these levels once    * validated:    */   GLuint firstLevel;   GLuint lastLevel;   /* Offset for firstLevel image:    */   GLuint textureOffset;   /* On validation any active images held in main memory or in other    * regions will be copied to this region and the old storage freed.    */   struct intel_mipmap_tree *mt;   GLboolean imageOverride;   GLint depthOverride;   GLuint pitchOverride;};struct intel_texture_image{   struct gl_texture_image base;   /* These aren't stored in gl_texture_image     */   GLuint level;   GLuint face;   /* If intelImage->mt != NULL, image data is stored here.    * Else if intelImage->base.Data != NULL, image is stored there.    * Else there is no image data.    */   struct intel_mipmap_tree *mt;};static INLINE struct intel_texture_object *intel_texture_object(struct gl_texture_object *obj){   return (struct intel_texture_object *) obj;}static INLINE struct intel_texture_image *intel_texture_image(struct gl_texture_image *img){   return (struct intel_texture_image *) img;}#endif /* _INTEL_TEX_OBJ_H */

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