📄 intel_reg.h
字号:
/************************************************************************** * * Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#define CMD_MI (0x0 << 29)#define CMD_2D (0x2 << 29)#define CMD_3D (0x3 << 29)#define MI_BATCH_BUFFER_END (CMD_MI | 0xA << 23)/* Stalls command execution waiting for the given events to have occurred. */#define MI_WAIT_FOR_EVENT (CMD_MI | (0x3 << 23))#define MI_WAIT_FOR_PLANE_B_FLIP (1<<6)#define MI_WAIT_FOR_PLANE_A_FLIP (1<<2)/* Primitive dispatch on 830-945 */#define _3DPRIMITIVE (CMD_3D | (0x1f << 24))#define PRIM_INDIRECT (1<<23)#define PRIM_INLINE (0<<23)#define PRIM_INDIRECT_SEQUENTIAL (0<<17)#define PRIM_INDIRECT_ELTS (1<<17)#define PRIM3D_TRILIST (0x0<<18)#define PRIM3D_TRISTRIP (0x1<<18)#define PRIM3D_TRISTRIP_RVRSE (0x2<<18)#define PRIM3D_TRIFAN (0x3<<18)#define PRIM3D_POLY (0x4<<18)#define PRIM3D_LINELIST (0x5<<18)#define PRIM3D_LINESTRIP (0x6<<18)#define PRIM3D_RECTLIST (0x7<<18)#define PRIM3D_POINTLIST (0x8<<18)#define PRIM3D_DIB (0x9<<18)#define PRIM3D_MASK (0x1f<<18)#define XY_SETUP_BLT_CMD (CMD_2D | (0x01 << 22) | 6)#define XY_COLOR_BLT_CMD (CMD_2D | (0x50 << 22) | 4)#define XY_SRC_COPY_BLT_CMD (CMD_2D | (0x53 << 22) | 6)#define XY_TEXT_IMMEDIATE_BLIT_CMD (CMD_2D | (0x31 << 22))# define XY_TEXT_BYTE_PACKED (1 << 16)/* BR00 */#define XY_BLT_WRITE_ALPHA (1 << 21)#define XY_BLT_WRITE_RGB (1 << 20)#define XY_SRC_TILED (1 << 15)#define XY_DST_TILED (1 << 11)/* BR13 */#define BR13_565 (0x1 << 24)#define BR13_8888 (0x3 << 24)#define FENCE_LINEAR 0#define FENCE_XMAJOR 1#define FENCE_YMAJOR 2
⌨️ 快捷键说明
复制代码
Ctrl + C
搜索代码
Ctrl + F
全屏模式
F11
切换主题
Ctrl + Shift + D
显示快捷键
?
增大字号
Ctrl + =
减小字号
Ctrl + -