📄 intel_fbo.c
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/************************************************************************** * * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * **************************************************************************/#include "imports.h"#include "mtypes.h"#include "fbobject.h"#include "framebuffer.h"#include "renderbuffer.h"#include "context.h"#include "texformat.h"#include "texrender.h"#include "intel_context.h"#include "intel_buffers.h"#include "intel_depthstencil.h"#include "intel_fbo.h"#include "intel_mipmap_tree.h"#include "intel_regions.h"#include "intel_span.h"#define FILE_DEBUG_FLAG DEBUG_FBO#define INTEL_RB_CLASS 0x12345678/* XXX FBO: move this to intel_context.h (inlined) *//** * Return a gl_renderbuffer ptr casted to intel_renderbuffer. * NULL will be returned if the rb isn't really an intel_renderbuffer. * This is determiend by checking the ClassID. */struct intel_renderbuffer *intel_renderbuffer(struct gl_renderbuffer *rb){ struct intel_renderbuffer *irb = (struct intel_renderbuffer *) rb; if (irb && irb->Base.ClassID == INTEL_RB_CLASS) { /*_mesa_warning(NULL, "Returning non-intel Rb\n");*/ return irb; } else return NULL;}struct intel_renderbuffer *intel_get_renderbuffer(struct gl_framebuffer *fb, int attIndex){ if (attIndex >= 0) return intel_renderbuffer(fb->Attachment[attIndex].Renderbuffer); else return NULL;}voidintel_flip_renderbuffers(struct intel_framebuffer *intel_fb){ int current_page = intel_fb->pf_current_page; int next_page = (current_page + 1) % intel_fb->pf_num_pages; struct gl_renderbuffer *tmp_rb; /* Exchange renderbuffers if necessary but make sure their reference counts * are preserved. */ if (intel_fb->color_rb[current_page] && intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer != &intel_fb->color_rb[current_page]->Base) { tmp_rb = NULL; _mesa_reference_renderbuffer(&tmp_rb, intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer); tmp_rb = &intel_fb->color_rb[current_page]->Base; _mesa_reference_renderbuffer( &intel_fb->Base.Attachment[BUFFER_FRONT_LEFT].Renderbuffer, tmp_rb); _mesa_reference_renderbuffer(&tmp_rb, NULL); } if (intel_fb->color_rb[next_page] && intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer != &intel_fb->color_rb[next_page]->Base) { tmp_rb = NULL; _mesa_reference_renderbuffer(&tmp_rb, intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer); tmp_rb = &intel_fb->color_rb[next_page]->Base; _mesa_reference_renderbuffer( &intel_fb->Base.Attachment[BUFFER_BACK_LEFT].Renderbuffer, tmp_rb); _mesa_reference_renderbuffer(&tmp_rb, NULL); }}struct intel_region *intel_get_rb_region(struct gl_framebuffer *fb, GLuint attIndex){ struct intel_renderbuffer *irb = intel_get_renderbuffer(fb, attIndex); if (irb) return irb->region; else return NULL;}/** * Create a new framebuffer object. */static struct gl_framebuffer *intel_new_framebuffer(GLcontext * ctx, GLuint name){ /* Only drawable state in intel_framebuffer at this time, just use Mesa's * class */ return _mesa_new_framebuffer(ctx, name);}static voidintel_delete_renderbuffer(struct gl_renderbuffer *rb){ GET_CURRENT_CONTEXT(ctx); struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(rb); ASSERT(irb); if (irb->PairedStencil || irb->PairedDepth) { intel_unpair_depth_stencil(ctx, irb); } if (intel && irb->region) { intel_region_release(&irb->region); } _mesa_free(irb);}/** * Return a pointer to a specific pixel in a renderbuffer. */static void *intel_get_pointer(GLcontext * ctx, struct gl_renderbuffer *rb, GLint x, GLint y){ /* By returning NULL we force all software rendering to go through * the span routines. */ return NULL;}/** * Called via glRenderbufferStorageEXT() to set the format and allocate * storage for a user-created renderbuffer. */static GLbooleanintel_alloc_renderbuffer_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height){ struct intel_context *intel = intel_context(ctx); struct intel_renderbuffer *irb = intel_renderbuffer(rb); GLboolean softwareBuffer = GL_FALSE; int cpp; ASSERT(rb->Name != 0); switch (internalFormat) { case GL_R3_G3_B2: case GL_RGB4: case GL_RGB5: rb->_ActualFormat = GL_RGB5; rb->DataType = GL_UNSIGNED_BYTE; rb->RedBits = 5; rb->GreenBits = 6; rb->BlueBits = 5; cpp = 2; break; case GL_RGB: case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: case GL_RGBA: case GL_RGBA2: case GL_RGBA4: case GL_RGB5_A1: case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: rb->_ActualFormat = GL_RGBA8; rb->DataType = GL_UNSIGNED_BYTE; rb->RedBits = 8; rb->GreenBits = 8; rb->BlueBits = 8; rb->AlphaBits = 8; cpp = 4; break; case GL_STENCIL_INDEX: case GL_STENCIL_INDEX1_EXT: case GL_STENCIL_INDEX4_EXT: case GL_STENCIL_INDEX8_EXT: case GL_STENCIL_INDEX16_EXT: /* alloc a depth+stencil buffer */ rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->StencilBits = 8; cpp = 4; break; case GL_DEPTH_COMPONENT16: rb->_ActualFormat = GL_DEPTH_COMPONENT16; rb->DataType = GL_UNSIGNED_SHORT; rb->DepthBits = 16; cpp = 2; break; case GL_DEPTH_COMPONENT: case GL_DEPTH_COMPONENT24: case GL_DEPTH_COMPONENT32: rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->DepthBits = 24; cpp = 4; break; case GL_DEPTH_STENCIL_EXT: case GL_DEPTH24_STENCIL8_EXT: rb->_ActualFormat = GL_DEPTH24_STENCIL8_EXT; rb->DataType = GL_UNSIGNED_INT_24_8_EXT; rb->DepthBits = 24; rb->StencilBits = 8; cpp = 4; break; default: _mesa_problem(ctx, "Unexpected format in intel_alloc_renderbuffer_storage"); return GL_FALSE; } intelFlush(ctx); /* free old region */ if (irb->region) { intel_region_release(&irb->region); } /* allocate new memory region/renderbuffer */ if (softwareBuffer) { return _mesa_soft_renderbuffer_storage(ctx, rb, internalFormat, width, height); } else { /* Choose a pitch to match hardware requirements: */ GLuint pitch = ((cpp * width + 63) & ~63) / cpp; /* alloc hardware renderbuffer */ DBG("Allocating %d x %d Intel RBO (pitch %d)\n", width, height, pitch); irb->region = intel_region_alloc(intel, cpp, pitch, height); if (!irb->region) return GL_FALSE; /* out of memory? */ ASSERT(irb->region->buffer); rb->Width = width; rb->Height = height; /* This sets the Get/PutRow/Value functions */ intel_set_span_functions(&irb->Base); return GL_TRUE; }}/** * Called for each hardware renderbuffer when a _window_ is resized. * Just update fields. * Not used for user-created renderbuffers! */static GLbooleanintel_alloc_window_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height){ ASSERT(rb->Name == 0); rb->Width = width; rb->Height = height; rb->_ActualFormat = internalFormat; return GL_TRUE;}static voidintel_resize_buffers(GLcontext *ctx, struct gl_framebuffer *fb, GLuint width, GLuint height){ struct intel_framebuffer *intel_fb = (struct intel_framebuffer*)fb; int i; _mesa_resize_framebuffer(ctx, fb, width, height); fb->Initialized = GL_TRUE; /* XXX remove someday */ if (fb->Name != 0) { return; } /* Make sure all window system renderbuffers are up to date */ for (i = 0; i < 3; i++) { struct gl_renderbuffer *rb = &intel_fb->color_rb[i]->Base; /* only resize if size is changing */ if (rb && (rb->Width != width || rb->Height != height)) { rb->AllocStorage(ctx, rb, rb->InternalFormat, width, height); } }}static GLbooleanintel_nop_alloc_storage(GLcontext * ctx, struct gl_renderbuffer *rb, GLenum internalFormat, GLuint width, GLuint height){ _mesa_problem(ctx, "intel_op_alloc_storage should never be called.");
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