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📄 intel_regions.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2006 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef INTEL_REGIONS_H#define INTEL_REGIONS_H#include "mtypes.h"#include "dri_bufmgr.h"struct intel_context;struct intel_buffer_object;/** * A layer on top of the bufmgr buffers that adds a few useful things: * * - Refcounting for local buffer references. * - Refcounting for buffer maps * - Buffer dimensions - pitch and height. * - Blitter commands for copying 2D regions between buffers. (really???) */struct intel_region{   dri_bo *buffer;  /**< buffer manager's buffer */   GLuint refcount; /**< Reference count for region */   GLuint cpp;      /**< bytes per pixel */   GLuint pitch;    /**< in pixels */   GLuint height;   /**< in pixels */   GLubyte *map;    /**< only non-NULL when region is actually mapped */   GLuint map_refcount;  /**< Reference count for mapping */   GLuint draw_offset; /**< Offset of drawing address within the region */   GLboolean tiled; /**< True if the region is X or Y-tiled.  Used on 965. */   struct intel_buffer_object *pbo;     /* zero-copy uploads */};/* Allocate a refcounted region.  Pointers to regions should only be * copied by calling intel_reference_region(). */struct intel_region *intel_region_alloc(struct intel_context *intel,                                        GLuint cpp,                                        GLuint pitch, GLuint height);struct intel_region *intel_region_alloc_for_handle(struct intel_context *intel,			      GLuint cpp, GLuint pitch, GLuint height,			      GLuint tiled, unsigned int handle);void intel_region_reference(struct intel_region **dst,                            struct intel_region *src);void intel_region_release(struct intel_region **ib);void intel_recreate_static_regions(struct intel_context *intel);/* Map/unmap regions.  This is refcounted also:  */GLubyte *intel_region_map(struct intel_context *intel,                          struct intel_region *ib);void intel_region_unmap(struct intel_context *intel, struct intel_region *ib);/* Upload data to a rectangular sub-region */void intel_region_data(struct intel_context *intel,                       struct intel_region *dest,                       GLuint dest_offset,                       GLuint destx, GLuint desty,                       const void *src, GLuint src_stride,                       GLuint srcx, GLuint srcy, GLuint width, GLuint height);/* Copy rectangular sub-regions */void intel_region_copy(struct intel_context *intel,                       struct intel_region *dest,                       GLuint dest_offset,                       GLuint destx, GLuint desty,                       struct intel_region *src,                       GLuint src_offset,                       GLuint srcx, GLuint srcy, GLuint width, GLuint height);/* Fill a rectangular sub-region */void intel_region_fill(struct intel_context *intel,                       struct intel_region *dest,                       GLuint dest_offset,                       GLuint destx, GLuint desty,                       GLuint width, GLuint height, GLuint color);/* Helpers for zerocopy uploads, particularly texture image uploads: */void intel_region_attach_pbo(struct intel_context *intel,                             struct intel_region *region,                             struct intel_buffer_object *pbo);void intel_region_release_pbo(struct intel_context *intel,                              struct intel_region *region);void intel_region_cow(struct intel_context *intel,                      struct intel_region *region);dri_bo *intel_region_buffer(struct intel_context *intel,			    struct intel_region *region,			    GLuint flag);void _mesa_copy_rect(GLubyte * dst,                GLuint cpp,                GLuint dst_pitch,                GLuint dst_x,                GLuint dst_y,                GLuint width,                GLuint height,                const GLubyte * src,                GLuint src_pitch, GLuint src_x, GLuint src_y);#endif

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