📄 intel_decode.c
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for (i = 1; i < len; i++) { if (i >= count) BUFFER_FAIL(count, len, opcodes_3d_1d[opcode].name); instr_out(data, hw_offset, i, "dword %d\n", i); } return len; } } instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); (*failures)++; return 1;}static intdecode_3d_primitive(uint32_t *data, int count, uint32_t hw_offset, int *failures){ char immediate = (data[0] & (1 << 23)) == 0; unsigned int len, i; char *primtype; switch ((data[0] >> 18) & 0xf) { case 0x0: primtype = "TRILIST"; break; case 0x1: primtype = "TRISTRIP"; break; case 0x2: primtype = "TRISTRIP_REVERSE"; break; case 0x3: primtype = "TRIFAN"; break; case 0x4: primtype = "POLYGON"; break; case 0x5: primtype = "LINELIST"; break; case 0x6: primtype = "LINESTRIP"; break; case 0x7: primtype = "RECTLIST"; break; case 0x8: primtype = "POINTLIST"; break; case 0x9: primtype = "DIB"; break; case 0xa: primtype = "CLEAR_RECT"; break; default: primtype = "unknown"; break; } /* XXX: 3DPRIM_DIB not supported */ if (immediate) { len = (data[0] & 0x0003ffff) + 2; instr_out(data, hw_offset, 0, "3DPRIMITIVE inline %s\n", primtype); if (count < len) BUFFER_FAIL(count, len, "3DPRIMITIVE inline"); if (!saved_s2_set || !saved_s4_set) { fprintf(out, "unknown vertex format\n"); for (i = 1; i < len; i++) { instr_out(data, hw_offset, i, " vertex data (%f float)\n", int_as_float(data[i])); } } else { unsigned int vertex = 0; for (i = 1; i < len;) { unsigned int tc;#define VERTEX_OUT(fmt, ...) do { \ if (i < len) \ instr_out(data, hw_offset, i, " V%d."fmt"\n", vertex, __VA_ARGS__); \ else \ fprintf(out, " missing data in V%d\n", vertex); \ i++; \} while (0) VERTEX_OUT("X = %f", int_as_float(data[i])); VERTEX_OUT("Y = %f", int_as_float(data[i])); switch (saved_s4 >> 6 & 0x7) { case 0x1: VERTEX_OUT("Z = %f", int_as_float(data[i])); break; case 0x2: VERTEX_OUT("Z = %f", int_as_float(data[i])); VERTEX_OUT("W = %f", int_as_float(data[i])); break; case 0x3: break; case 0x4: VERTEX_OUT("W = %f", int_as_float(data[i])); break; default: fprintf(out, "bad S4 position mask\n"); } if (saved_s4 & (1 << 10)) { VERTEX_OUT("color = (A=0x%02x, R=0x%02x, G=0x%02x, " "B=0x%02x)", data[i] >> 24, (data[i] >> 16) & 0xff, (data[i] >> 8) & 0xff, data[i] & 0xff); } if (saved_s4 & (1 << 11)) { VERTEX_OUT("spec = (A=0x%02x, R=0x%02x, G=0x%02x, " "B=0x%02x)", data[i] >> 24, (data[i] >> 16) & 0xff, (data[i] >> 8) & 0xff, data[i] & 0xff); } if (saved_s4 & (1 << 12)) VERTEX_OUT("width = 0x%08x)", data[i]); for (tc = 0; tc <= 7; tc++) { switch ((saved_s2 >> (tc * 4)) & 0xf) { case 0x0: VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); break; case 0x1: VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i])); break; case 0x2: VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); VERTEX_OUT("T%d.Y = %f", tc, int_as_float(data[i])); VERTEX_OUT("T%d.Z = %f", tc, int_as_float(data[i])); VERTEX_OUT("T%d.W = %f", tc, int_as_float(data[i])); break; case 0x3: VERTEX_OUT("T%d.X = %f", tc, int_as_float(data[i])); break; case 0x4: VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); break; case 0x5: VERTEX_OUT("T%d.XY = 0x%08x half-float", tc, data[i]); VERTEX_OUT("T%d.ZW = 0x%08x half-float", tc, data[i]); break; case 0xf: break; default: fprintf(out, "bad S2.T%d format\n", tc); } } vertex++; } } } else { /* indirect vertices */ len = data[0] & 0x0000ffff; /* index count */ if (data[0] & (1 << 17)) { /* random vertex access */ if (count < (len + 1) / 2 + 1) { BUFFER_FAIL(count, (len + 1) / 2 + 1, "3DPRIMITIVE random indirect"); } instr_out(data, hw_offset, 0, "3DPRIMITIVE random indirect %s (%d)\n", primtype, len); if (len == 0) { /* vertex indices continue until 0xffff is found */ for (i = 1; i < count; i++) { if ((data[i] & 0xffff) == 0xffff) { instr_out(data, hw_offset, i, " indices: (terminator)\n"); return i; } else if ((data[i] >> 16) == 0xffff) { instr_out(data, hw_offset, i, " indices: 0x%04x, " "(terminator)\n", data[i] & 0xffff); return i; } else { instr_out(data, hw_offset, i, " indices: 0x%04x, 0x%04x\n", data[i] & 0xffff, data[i] >> 16); } } fprintf(out, "3DPRIMITIVE: no terminator found in index buffer\n"); (*failures)++; return count; } else { /* fixed size vertex index buffer */ for (i = 0; i < len; i += 2) { if (i * 2 == len - 1) { instr_out(data, hw_offset, i, " indices: 0x%04x\n", data[i] & 0xffff); } else { instr_out(data, hw_offset, i, " indices: 0x%04x, 0x%04x\n", data[i] & 0xffff, data[i] >> 16); } } } return (len + 1) / 2 + 1; } else { /* sequential vertex access */ if (count < 2) BUFFER_FAIL(count, 2, "3DPRIMITIVE seq indirect"); instr_out(data, hw_offset, 0, "3DPRIMITIVE sequential indirect %s, %d starting from " "%d\n", primtype, len, data[1] & 0xffff); instr_out(data, hw_offset, 1, " start\n"); return 2; } } return len;}static intdecode_3d(uint32_t *data, int count, uint32_t hw_offset, int *failures){ unsigned int opcode; struct { uint32_t opcode; int min_len; int max_len; char *name; } opcodes_3d[] = { { 0x06, 1, 1, "3DSTATE_ANTI_ALIASING" }, { 0x08, 1, 1, "3DSTATE_BACKFACE_STENCIL_OPS" }, { 0x09, 1, 1, "3DSTATE_BACKFACE_STENCIL_MASKS" }, { 0x16, 1, 1, "3DSTATE_COORD_SET_BINDINGS" }, { 0x15, 1, 1, "3DSTATE_FOG_COLOR" }, { 0x0b, 1, 1, "3DSTATE_INDEPENDENT_ALPHA_BLEND" }, { 0x0d, 1, 1, "3DSTATE_MODES_4" }, { 0x0c, 1, 1, "3DSTATE_MODES_5" }, { 0x07, 1, 1, "3DSTATE_RASTERIZATION_RULES" }, }; switch ((data[0] & 0x1f000000) >> 24) { case 0x1f: return decode_3d_primitive(data, count, hw_offset, failures); case 0x1d: return decode_3d_1d(data, count, hw_offset, failures); case 0x1c: return decode_3d_1c(data, count, hw_offset, failures); } for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); opcode++) { if ((data[0] & 0x1f000000) >> 24 == opcodes_3d[opcode].opcode) { unsigned int len = 1, i; instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); if (opcodes_3d[opcode].max_len > 1) { len = (data[0] & 0xff) + 2; if (len < opcodes_3d[opcode].min_len || len > opcodes_3d[opcode].max_len) { fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name); } } for (i = 1; i < len; i++) { if (i >= count) BUFFER_FAIL(count, len, opcodes_3d[opcode].name); instr_out(data, hw_offset, i, "dword %d\n", i); } return len; } } instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); (*failures)++; return 1;}static const char *get_965_surfacetype(unsigned int surfacetype){ switch (surfacetype) { case 0: return "1D"; case 1: return "2D"; case 2: return "3D"; case 3: return "CUBE"; case 4: return "BUFFER"; case 7: return "NULL"; default: return "unknown"; }}static const char *get_965_depthformat(unsigned int depthformat){ switch (depthformat) { case 0: return "s8_z24float"; case 1: return "z32float"; case 2: return "z24s8"; case 5: return "z16"; default: return "unknown"; }}static intdecode_3d_965(uint32_t *data, int count, uint32_t hw_offset, int *failures){ unsigned int opcode, len; struct { uint32_t opcode; int min_len; int max_len; char *name; } opcodes_3d[] = { { 0x6000, 3, 3, "URB_FENCE" }, { 0x6001, 2, 2, "CS_URB_STATE" }, { 0x6002, 2, 2, "CONSTANT_BUFFER" }, { 0x6101, 6, 6, "STATE_BASE_ADDRESS" }, { 0x6102, 2, 2 , "STATE_SIP" }, { 0x6104, 1, 1, "3DSTATE_PIPELINE_SELECT" }, { 0x680b, 1, 1, "3DSTATE_VF_STATISTICS" }, { 0x6904, 1, 1, "3DSTATE_PIPELINE_SELECT" }, { 0x7800, 7, 7, "3DSTATE_PIPELINED_POINTERS" }, { 0x7801, 6, 6, "3DSTATE_BINDING_TABLE_POINTERS" }, { 0x780b, 1, 1, "3DSTATE_VF_STATISTICS" }, { 0x7808, 5, 257, "3DSTATE_VERTEX_BUFFERS" }, { 0x7809, 3, 256, "3DSTATE_VERTEX_ELEMENTS" }, /* 0x7808: 3DSTATE_VERTEX_BUFFERS */ /* 0x7809: 3DSTATE_VERTEX_ELEMENTS */ { 0x7900, 4, 4, "3DSTATE_DRAWING_RECTANGLE" }, { 0x7901, 5, 5, "3DSTATE_CONSTANT_COLOR" }, { 0x7905, 5, 7, "3DSTATE_DEPTH_BUFFER" }, { 0x7906, 2, 2, "3DSTATE_POLY_STIPPLE_OFFSET" }, { 0x7907, 33, 33, "3DSTATE_POLY_STIPPLE_PATTERN" }, { 0x7908, 3, 3, "3DSTATE_LINE_STIPPLE" }, { 0x7909, 2, 2, "3DSTATE_GLOBAL_DEPTH_OFFSET_CLAMP" }, { 0x790a, 3, 3, "3DSTATE_AA_LINE_PARAMETERS" }, { 0x7b00, 6, 6, "3DPRIMITIVE" }, }; len = (data[0] & 0x0000ffff) + 2; switch ((data[0] & 0xffff0000) >> 16) { case 0x6101: if (len != 6) fprintf(out, "Bad count in STATE_BASE_ADDRESS\n"); if (count < 6) BUFFER_FAIL(count, len, "STATE_BASE_ADDRESS"); instr_out(data, hw_offset, 0, "STATE_BASE_ADDRESS\n"); if (data[1] & 1) { instr_out(data, hw_offset, 1, "General state at 0x%08x\n", data[1] & ~1); } else instr_out(data, hw_offset, 1, "General state not updated\n"); if (data[2] & 1) { instr_out(data, hw_offset, 2, "Surface state at 0x%08x\n", data[2] & ~1); } else instr_out(data, hw_offset, 2, "Surface state not updated\n"); if (data[3] & 1) { instr_out(data, hw_offset, 3, "Indirect state at 0x%08x\n", data[3] & ~1); } else instr_out(data, hw_offset, 3, "Indirect state not updated\n"); if (data[4] & 1) { instr_out(data, hw_offset, 4, "General state upper bound 0x%08x\n", data[4] & ~1); } else instr_out(data, hw_offset, 4, "General state not updated\n"); if (data[5] & 1) { instr_out(data, hw_offset, 5, "Indirect state upper bound 0x%08x\n", data[5] & ~1); } else instr_out(data, hw_offset, 5, "Indirect state not updated\n"); return len; case 0x7800: if (len != 7) fprintf(out, "Bad count in 3DSTATE_PIPELINED_POINTERS\n"); if (count < 7) BUFFER_FAIL(count, len, "3DSTATE_PIPELINED_POINTERS"); instr_out(data, hw_offset, 0, "3DSTATE_PIPELINED_POINTERS\n"); instr_out(data, hw_offset, 1, "VS state\n"); instr_out(data, hw_offset, 2, "GS state\n"); instr_out(data, hw_offset, 3, "Clip state\n"); instr_out(data, hw_offset, 4, "SF state\n"); instr_out(data, hw_offset, 5, "WM state\n"); instr_out(data, hw_offset, 6, "CC state\n"); return len; case 0x7801: if (len != 6) fprintf(out, "Bad count in 3DSTATE_BINDING_TABLE_POINTERS\n"); if (count < 6) BUFFER_FAIL(count, len, "3DSTATE_BINDING_TABLE_POINTERS"); instr_out(data, hw_offset, 0, "3DSTATE_BINDING_TABLE_POINTERS\n"); instr_out(data, hw_offset, 1, "VS binding table\n"); instr_out(data, hw_offset, 2, "GS binding table\n"); instr_out(data, hw_offset, 3, "Clip binding table\n"); instr_out(data, hw_offset, 4, "SF binding table\n"); instr_out(data, hw_offset, 5, "WM binding table\n"); return len; case 0x7900: if (len != 4) fprintf(out, "Bad count in 3DSTATE_DRAWING_RECTANGLE\n"); if (count < 4) BUFFER_FAIL(count, len, "3DSTATE_DRAWING_RECTANGLE"); instr_out(data, hw_offset, 0, "3DSTATE_DRAWING_RECTANGLE\n"); instr_out(data, hw_offset, 1, "top left: %d,%d\n", data[1] & 0xffff, (data[1] >> 16) & 0xffff); instr_out(data, hw_offset, 2, "bottom right: %d,%d\n", data[2] & 0xffff, (data[2] >> 16) & 0xffff); instr_out(data, hw_offset, 3, "origin: %d,%d\n", (int)data[3] & 0xffff, ((int)data[3] >> 16) & 0xffff); return len; case 0x7905: if (len != 5) fprintf(out, "Bad count in 3DSTATE_DEPTH_BUFFER\n"); if (count < 5) BUFFER_FAIL(count, len, "3DSTATE_DEPTH_BUFFER"); instr_out(data, hw_offset, 0, "3DSTATE_DEPTH_BUFFER\n"); instr_out(data, hw_offset, 1, "%s, %s, pitch = %d bytes, %stiled\n", get_965_surfacetype(data[1] >> 29), get_965_depthformat((data[1] >> 18) & 0x7), (data[1] & 0x0001ffff) + 1, data[1] & (1 << 27) ? "" : "not "); instr_out(data, hw_offset, 2, "depth offset\n"); instr_out(data, hw_offset, 3, "%dx%d\n", ((data[3] & 0x0007ffc0) >> 6) + 1, ((data[3] & 0xfff80000) >> 19) + 1); instr_out(data, hw_offset, 4, "volume depth\n"); return len; } for (opcode = 0; opcode < sizeof(opcodes_3d) / sizeof(opcodes_3d[0]); opcode++) { if ((data[0] & 0xffff0000) >> 16 == opcodes_3d[opcode].opcode) { unsigned int i; len = 1; instr_out(data, hw_offset, 0, "%s\n", opcodes_3d[opcode].name); if (opcodes_3d[opcode].max_len > 1) { len = (data[0] & 0xff) + 2; if (len < opcodes_3d[opcode].min_len || len > opcodes_3d[opcode].max_len) { fprintf(out, "Bad count in %s\n", opcodes_3d[opcode].name); } } for (i = 1; i < len; i++) { if (i >= count) BUFFER_FAIL(count, len, opcodes_3d[opcode].name); instr_out(data, hw_offset, i, "dword %d\n", i); } return len; } } instr_out(data, hw_offset, 0, "3D UNKNOWN\n"); (*failures)++; return 1;}/** * Decodes an i830-i915 batch buffer, writing the output to stdout. * * \param data batch buffer contents * \param count number of DWORDs to decode in the batch buffer * \param hw_offset hardware address for the buffer */intintel_decode(uint32_t *data, int count, uint32_t hw_offset, uint32_t devid){ int index = 0; int failures = 0; out = stderr; while (index < count) { switch ((data[index] & 0xe0000000) >> 29) { case 0x0: index += decode_mi(data + index, count - index, hw_offset + index * 4, &failures); break; case 0x2: index += decode_2d(data + index, count - index, hw_offset + index * 4, &failures); break; case 0x3: if (IS_965(devid)) { index += decode_3d_965(data + index, count - index, hw_offset + index * 4, &failures); } else { index += decode_3d(data + index, count - index, hw_offset + index * 4, &failures); } break; default: instr_out(data, hw_offset, index, "UNKNOWN\n"); failures++; index++; break; } fflush(out); } return failures;}void intel_decode_context_reset(void){ saved_s2_set = 0; saved_s4_set = 1;}
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