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📄 intel_buffer_objects.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/************************************************************************** *  * Copyright 2005 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. *  * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the * "Software"), to deal in the Software without restriction, including * without limitation the rights to use, copy, modify, merge, publish, * distribute, sub license, and/or sell copies of the Software, and to * permit persons to whom the Software is furnished to do so, subject to * the following conditions: *  * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. *  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. * IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. *  **************************************************************************/#ifndef INTEL_BUFFEROBJ_H#define INTEL_BUFFEROBJ_H#include "mtypes.h"struct intel_context;struct intel_region;struct gl_buffer_object;/** * Intel vertex/pixel buffer object, derived from Mesa's gl_buffer_object. */struct intel_buffer_object{   struct gl_buffer_object Base;   dri_bo *buffer;     /* the low-level buffer manager's buffer handle */   struct intel_region *region; /* Is there a zero-copy texture                                   associated with this (pixel)                                   buffer object? */};/* Get the bm buffer associated with a GL bufferobject: */dri_bo *intel_bufferobj_buffer(struct intel_context *intel,			       struct intel_buffer_object			       *obj, GLuint flag);/* Hook the bufferobject implementation into mesa:  */void intel_bufferobj_init(struct intel_context *intel);/* Are the obj->Name tests necessary?  Unfortunately yes, mesa * allocates a couple of gl_buffer_object structs statically, and * the Name == 0 test is the only way to identify them and avoid * casting them erroneously to our structs. */static INLINE struct intel_buffer_object *intel_buffer_object(struct gl_buffer_object *obj){   if (obj->Name)      return (struct intel_buffer_object *) obj;   else      return NULL;}/* Helpers for zerocopy image uploads.  See also intel_regions.h: */void intel_bufferobj_cow(struct intel_context *intel,                         struct intel_buffer_object *intel_obj);void intel_bufferobj_release_region(struct intel_context *intel,                                    struct intel_buffer_object *intel_obj);#endif

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