⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 intel_tex.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
#include "swrast/swrast.h"#include "texobj.h"#include "teximage.h"#include "mipmap.h"#include "intel_context.h"#include "intel_mipmap_tree.h"#include "intel_tex.h"#define FILE_DEBUG_FLAG DEBUG_TEXTUREstatic GLbooleanintelIsTextureResident(GLcontext * ctx, struct gl_texture_object *texObj){#if 0   struct intel_context *intel = intel_context(ctx);   struct intel_texture_object *intelObj = intel_texture_object(texObj);   return      intelObj->mt &&      intelObj->mt->region &&      intel_is_region_resident(intel, intelObj->mt->region);#endif   return 1;}static struct gl_texture_image *intelNewTextureImage(GLcontext * ctx){   DBG("%s\n", __FUNCTION__);   (void) ctx;   return (struct gl_texture_image *) CALLOC_STRUCT(intel_texture_image);}static struct gl_texture_object *intelNewTextureObject(GLcontext * ctx, GLuint name, GLenum target){   struct intel_texture_object *obj = CALLOC_STRUCT(intel_texture_object);   DBG("%s\n", __FUNCTION__);   _mesa_initialize_texture_object(&obj->base, name, target);   return &obj->base;}static void intelDeleteTextureObject(GLcontext *ctx,			 struct gl_texture_object *texObj){   struct intel_context *intel = intel_context(ctx);   struct intel_texture_object *intelObj = intel_texture_object(texObj);   if (intelObj->mt)      intel_miptree_release(intel, &intelObj->mt);   _mesa_delete_texture_object(ctx, texObj);}static voidintelFreeTextureImageData(GLcontext * ctx, struct gl_texture_image *texImage){   struct intel_context *intel = intel_context(ctx);   struct intel_texture_image *intelImage = intel_texture_image(texImage);   DBG("%s\n", __FUNCTION__);   if (intelImage->mt) {      intel_miptree_release(intel, &intelImage->mt);   }   if (texImage->Data) {      _mesa_free_texmemory(texImage->Data);      texImage->Data = NULL;   }}/* The system memcpy (at least on ubuntu 5.10) has problems copying * to agp (writecombined) memory from a source which isn't 64-byte * aligned - there is a 4x performance falloff. * * The x86 __memcpy is immune to this but is slightly slower * (10%-ish) than the system memcpy. * * The sse_memcpy seems to have a slight cliff at 64/32 bytes, but * isn't much faster than x86_memcpy for agp copies. *  * TODO: switch dynamically. */static void *do_memcpy(void *dest, const void *src, size_t n){   if ((((unsigned) src) & 63) || (((unsigned) dest) & 63)) {      return __memcpy(dest, src, n);   }   else      return memcpy(dest, src, n);}#if DO_DEBUG && !defined(__ia64__)#ifndef __x86_64__static unsignedfastrdtsc(void){   unsigned eax;   __asm__ volatile ("\t"                     "pushl  %%ebx\n\t"                     "cpuid\n\t" ".byte 0x0f, 0x31\n\t"                     "popl %%ebx\n":"=a" (eax)                     :"0"(0)                     :"ecx", "edx", "cc");   return eax;}#elsestatic unsignedfastrdtsc(void){   unsigned eax;   __asm__ volatile ("\t" "cpuid\n\t" ".byte 0x0f, 0x31\n\t":"=a" (eax)                     :"0"(0)                     :"ecx", "edx", "ebx", "cc");   return eax;}#endifstatic unsignedtime_diff(unsigned t, unsigned t2){   return ((t < t2) ? t2 - t : 0xFFFFFFFFU - (t - t2 - 1));}static void *timed_memcpy(void *dest, const void *src, size_t n){   void *ret;   unsigned t1, t2;   double rate;   if ((((unsigned) src) & 63) || (((unsigned) dest) & 63))      _mesa_printf("Warning - non-aligned texture copy!\n");   t1 = fastrdtsc();   ret = do_memcpy(dest, src, n);   t2 = fastrdtsc();   rate = time_diff(t1, t2);   rate /= (double) n;   _mesa_printf("timed_memcpy: %u %u --> %f clocks/byte\n", t1, t2, rate);   return ret;}#endif /* DO_DEBUG *//** * Generate new mipmap data from BASE+1 to BASE+p (the minimally-sized mipmap * level). * * The texture object's miptree must be mapped. * * It would be really nice if this was just called by Mesa whenever mipmaps * needed to be regenerated, rather than us having to remember to do so in * each texture image modification path. * * This function should also include an accelerated path. */voidintel_generate_mipmap(GLcontext *ctx, GLenum target,                      struct gl_texture_object *texObj){   struct intel_context *intel = intel_context(ctx);   struct intel_texture_object *intelObj = intel_texture_object(texObj);   GLuint nr_faces = (intelObj->base.Target == GL_TEXTURE_CUBE_MAP) ? 6 : 1;   int face, i;   _mesa_generate_mipmap(ctx, target, texObj);   /* Update the level information in our private data in the new images, since    * it didn't get set as part of a normal TexImage path.    */   for (face = 0; face < nr_faces; face++) {      for (i = texObj->BaseLevel + 1; i < texObj->MaxLevel; i++) {         struct intel_texture_image *intelImage;	 intelImage = intel_texture_image(texObj->Image[face][i]);	 if (intelImage == NULL)	    break;	 intelImage->level = i;	 intelImage->face = face;	 /* Unreference the miptree to signal that the new Data is a bare	  * pointer from mesa.	  */	 intel_miptree_release(intel, &intelImage->mt);      }   }}static void intelGenerateMipmap(GLcontext *ctx, GLenum target, struct gl_texture_object *texObj){   struct intel_context *intel = intel_context(ctx);   struct intel_texture_object *intelObj = intel_texture_object(texObj);   intel_tex_map_level_images(intel, intelObj, texObj->BaseLevel);   intel_generate_mipmap(ctx, target, texObj);   intel_tex_unmap_level_images(intel, intelObj, texObj->BaseLevel);}voidintelInitTextureFuncs(struct dd_function_table *functions){   functions->ChooseTextureFormat = intelChooseTextureFormat;   functions->TexImage1D = intelTexImage1D;   functions->TexImage2D = intelTexImage2D;   functions->TexImage3D = intelTexImage3D;   functions->TexSubImage1D = intelTexSubImage1D;   functions->TexSubImage2D = intelTexSubImage2D;   functions->TexSubImage3D = intelTexSubImage3D;#ifdef I915   functions->CopyTexImage1D = intelCopyTexImage1D;   functions->CopyTexImage2D = intelCopyTexImage2D;   functions->CopyTexSubImage1D = intelCopyTexSubImage1D;   functions->CopyTexSubImage2D = intelCopyTexSubImage2D;#else   functions->CopyTexImage1D = _swrast_copy_teximage1d;   functions->CopyTexImage2D = _swrast_copy_teximage2d;   functions->CopyTexSubImage1D = _swrast_copy_texsubimage1d;   functions->CopyTexSubImage2D = _swrast_copy_texsubimage2d;#endif   functions->GetTexImage = intelGetTexImage;   functions->GenerateMipmap = intelGenerateMipmap;   /* compressed texture functions */   functions->CompressedTexImage2D = intelCompressedTexImage2D;   functions->GetCompressedTexImage = intelGetCompressedTexImage;   functions->NewTextureObject = intelNewTextureObject;   functions->NewTextureImage = intelNewTextureImage;   functions->DeleteTexture = intelDeleteTextureObject;   functions->FreeTexImageData = intelFreeTextureImageData;   functions->UpdateTexturePalette = 0;   functions->IsTextureResident = intelIsTextureResident;#if DO_DEBUG && !defined(__ia64__)   if (INTEL_DEBUG & DEBUG_BUFMGR)      functions->TextureMemCpy = timed_memcpy;   else#endif      functions->TextureMemCpy = do_memcpy;}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -