📄 intel_batchbuffer.h
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#ifndef INTEL_BATCHBUFFER_H#define INTEL_BATCHBUFFER_H#include "mtypes.h"#include "dri_bufmgr.h"struct intel_context;#define BATCH_SZ 16384#define BATCH_RESERVED 16enum cliprect_mode { /** * Batchbuffer contents may be looped over per cliprect, but do not * require it. */ IGNORE_CLIPRECTS, /** * Batchbuffer contents require looping over per cliprect at batch submit * time. */ LOOP_CLIPRECTS, /** * Batchbuffer contents contain drawing that should not be executed multiple * times. */ NO_LOOP_CLIPRECTS, /** * Batchbuffer contents contain drawing that already handles cliprects, such * as 2D drawing to front/back/depth that doesn't respect DRAWING_RECTANGLE. * Equivalent behavior to NO_LOOP_CLIPRECTS, but may not persist in batch * outside of LOCK/UNLOCK. */ REFERENCES_CLIPRECTS};struct intel_batchbuffer{ struct intel_context *intel; dri_bo *buf; dri_fence *last_fence; GLubyte *map; GLubyte *ptr; enum cliprect_mode cliprect_mode; GLuint size; GLuint dirty_state;};struct intel_batchbuffer *intel_batchbuffer_alloc(struct intel_context *intel);void intel_batchbuffer_free(struct intel_batchbuffer *batch);void intel_batchbuffer_finish(struct intel_batchbuffer *batch);void _intel_batchbuffer_flush(struct intel_batchbuffer *batch, const char *file, int line);#define intel_batchbuffer_flush(batch) \ _intel_batchbuffer_flush(batch, __FILE__, __LINE__)void intel_batchbuffer_reset(struct intel_batchbuffer *batch);/* Unlike bmBufferData, this currently requires the buffer be mapped. * Consider it a convenience function wrapping multple * intel_buffer_dword() calls. */void intel_batchbuffer_data(struct intel_batchbuffer *batch, const void *data, GLuint bytes, enum cliprect_mode cliprect_mode);void intel_batchbuffer_release_space(struct intel_batchbuffer *batch, GLuint bytes);GLboolean intel_batchbuffer_emit_reloc(struct intel_batchbuffer *batch, dri_bo *buffer, GLuint flags, GLuint offset);/* Inline functions - might actually be better off with these * non-inlined. Certainly better off switching all command packets to * be passed as structs rather than dwords, but that's a little bit of * work... */static INLINE GLuintintel_batchbuffer_space(struct intel_batchbuffer *batch){ return (batch->size - BATCH_RESERVED) - (batch->ptr - batch->map);}static INLINE voidintel_batchbuffer_emit_dword(struct intel_batchbuffer *batch, GLuint dword){ assert(batch->map); assert(intel_batchbuffer_space(batch) >= 4); *(GLuint *) (batch->ptr) = dword; batch->ptr += 4;}static INLINE voidintel_batchbuffer_require_space(struct intel_batchbuffer *batch, GLuint sz, enum cliprect_mode cliprect_mode){ assert(sz < batch->size - 8); if (intel_batchbuffer_space(batch) < sz) intel_batchbuffer_flush(batch); if (cliprect_mode != IGNORE_CLIPRECTS) { if (batch->cliprect_mode == IGNORE_CLIPRECTS) { batch->cliprect_mode = cliprect_mode; } else { if (batch->cliprect_mode != cliprect_mode) { intel_batchbuffer_flush(batch); batch->cliprect_mode = cliprect_mode; } } }}/* Here are the crusty old macros, to be removed: */#define BATCH_LOCALS#define BEGIN_BATCH(n, cliprect_mode) do { \ intel_batchbuffer_require_space(intel->batch, (n)*4, cliprect_mode); \} while (0)#define OUT_BATCH(d) intel_batchbuffer_emit_dword(intel->batch, d)#define OUT_RELOC(buf, cliprect_mode, delta) do { \ assert((delta) >= 0); \ intel_batchbuffer_emit_reloc(intel->batch, buf, cliprect_mode, delta); \} while (0)#define ADVANCE_BATCH() do { } while(0)#endif
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