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📄 savage_init.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#ifndef _SAVAGE_INIT_H_#define _SAVAGE_INIT_H_#include <sys/time.h>#include "dri_util.h"#include "mtypes.h"#include "xmlconfig.h"typedef struct {   drm_handle_t handle;   drmSize size;   char *map;} savageRegion, *savageRegionPtr;typedef struct {   int chipset;   int width;   int height;   int mem;   int cpp;			/* for front and back buffers */   int zpp;   int agpMode;   unsigned int bufferSize;#if 0    int bitsPerPixel;#endif   unsigned int frontFormat;   unsigned int frontOffset;   unsigned int backOffset;   unsigned int depthOffset;   unsigned int aperturePitch;   unsigned int textureOffset[SAVAGE_NR_TEX_HEAPS];   unsigned int textureSize[SAVAGE_NR_TEX_HEAPS];   unsigned int logTextureGranularity[SAVAGE_NR_TEX_HEAPS];   drmAddress texVirtual[SAVAGE_NR_TEX_HEAPS];     __DRIscreenPrivate *driScrnPriv;   savageRegion aperture;   savageRegion agpTextures;   drmBufMapPtr bufs;   unsigned int sarea_priv_offset;   /* Configuration cache with default values for all contexts */   driOptionCache optionCache;} savageScreenPrivate;#include "savagecontext.h"extern void savageGetLock( savageContextPtr imesa, GLuint flags );extern void savageXMesaSetClipRects(savageContextPtr imesa);#define GET_DISPATCH_AGE( imesa ) imesa->sarea->last_dispatch#define GET_ENQUEUE_AGE( imesa ) imesa->sarea->last_enqueue/* Lock the hardware and validate our state.   */#define LOCK_HARDWARE( imesa )				\  do {							\    char __ret=0;					\    DRM_CAS(imesa->driHwLock, imesa->hHWContext,	\	    (DRM_LOCK_HELD|imesa->hHWContext), __ret);	\    if (__ret)						\        savageGetLock( imesa, 0 );			\  } while (0)/* Unlock the hardware using the global current context  */#define UNLOCK_HARDWARE(imesa)					\    DRM_UNLOCK(imesa->driFd, imesa->driHwLock, imesa->hHWContext);/* This is the wrong way to do it, I'm sure.  Otherwise the drm * bitches that I've already got the heavyweight lock.  At worst, * this is 3 ioctls.  The best solution probably only gets me down  * to 2 ioctls in the worst case. */#define LOCK_HARDWARE_QUIESCENT( imesa ) do {	\   LOCK_HARDWARE( imesa );			\   savageRegetLockQuiescent( imesa );		\} while(0)/* The following definitions are copied from savage_regs.h in the XFree86 * driver. They are unlikely to change. If they do we need to keep them in * sync. */#define S3_SAVAGE3D_SERIES(chip)  ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE_MX))#define S3_SAVAGE4_SERIES(chip)  ((chip==S3_SAVAGE4)            \                                  || (chip==S3_PROSAVAGE)       \                                  || (chip==S3_TWISTER)         \                                  || (chip==S3_PROSAVAGEDDR))#define	S3_SAVAGE_MOBILE_SERIES(chip)	((chip==S3_SAVAGE_MX) || (chip==S3_SUPERSAVAGE))#define S3_SAVAGE_SERIES(chip)    ((chip>=S3_SAVAGE3D) && (chip<=S3_SAVAGE2000))#define S3_MOBILE_TWISTER_SERIES(chip)   ((chip==S3_TWISTER)    \                                          ||(chip==S3_PROSAVAGEDDR))/* Chip tags.  These are used to group the adapters into  * related families. */enum S3CHIPTAGS {    S3_UNKNOWN = 0,    S3_SAVAGE3D,    S3_SAVAGE_MX,    S3_SAVAGE4,    S3_PROSAVAGE,    S3_TWISTER,    S3_PROSAVAGEDDR,    S3_SUPERSAVAGE,    S3_SAVAGE2000,    S3_LAST};#endif

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