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📄 gamma_texstate.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_texstate.c,v 1.5 2002/11/05 17:46:07 tsi Exp $ */#include <stdlib.h>#include <stdio.h>#include "glheader.h"#include "macros.h"#include "mtypes.h"#include "simple_list.h"#include "enums.h"#include "mm.h"#include "gamma_context.h"static void gammaSetTexImages( gammaContextPtr gmesa, 			      struct gl_texture_object *tObj ){   GLuint height, width, pitch, i, log_pitch;   gammaTextureObjectPtr t = (gammaTextureObjectPtr) tObj->DriverData;   const struct gl_texture_image *baseImage = tObj->Image[0][tObj->BaseLevel];   GLint firstLevel, lastLevel, numLevels;   GLint log2Width, log2Height;   /* fprintf(stderr, "%s\n", __FUNCTION__);  */   t->texelBytes = 2;   /* Compute which mipmap levels we really want to send to the hardware.    * This depends on the base image size, GL_TEXTURE_MIN_LOD,    * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL.    * Yes, this looks overly complicated, but it's all needed.    */   if (tObj->MinFilter == GL_LINEAR || tObj->MinFilter == GL_NEAREST) {      firstLevel = lastLevel = tObj->BaseLevel;   }   else {      firstLevel = tObj->BaseLevel + (GLint) (tObj->MinLod + 0.5);      firstLevel = MAX2(firstLevel, tObj->BaseLevel);      lastLevel = tObj->BaseLevel + (GLint) (tObj->MaxLod + 0.5);      lastLevel = MAX2(lastLevel, tObj->BaseLevel);      lastLevel = MIN2(lastLevel, tObj->BaseLevel + baseImage->MaxLog2);      lastLevel = MIN2(lastLevel, tObj->MaxLevel);      lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */   }   /* save these values */   t->firstLevel = firstLevel;   t->lastLevel = lastLevel;   numLevels = lastLevel - firstLevel + 1;   log2Width = tObj->Image[0][firstLevel]->WidthLog2;   log2Height = tObj->Image[0][firstLevel]->HeightLog2;   /* Figure out the amount of memory required to hold all the mipmap    * levels.  Choose the smallest pitch to accomodate the largest    * mipmap:    */   width = tObj->Image[0][firstLevel]->Width * t->texelBytes;   for (pitch = 32, log_pitch=2 ; pitch < width ; pitch *= 2 )      log_pitch++;      /* All images must be loaded at this pitch.  Count the number of    * lines required:    */   for ( height = i = 0 ; i < numLevels ; i++ ) {      t->image[i].image = tObj->Image[0][firstLevel + i];      t->image[i].offset = height * pitch;      t->image[i].internalFormat = baseImage->Format;      height += t->image[i].image->Height;      t->TextureBaseAddr[i] = /* ??? */	(unsigned long)(t->image[i].offset + t->BufAddr) << 5;   }   t->Pitch = pitch;   t->totalSize = height*pitch;   t->max_level = i-1;   gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* | GAMMA_UPLOAD_TEX1*/;      gammaUploadTexImages( gmesa, t );}static void gammaUpdateTexEnv( GLcontext *ctx, GLuint unit ){   const struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];   const struct gl_texture_object *tObj = texUnit->_Current;   const GLuint format = tObj->Image[0][tObj->BaseLevel]->Format;   gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData;   GLuint tc;   /* fprintf(stderr, "%s\n", __FUNCTION__);  */   tc = t->TextureColorMode & ~(TCM_BaseFormatMask | TCM_ApplicationMask);   switch (format) {   case GL_RGB:      tc |= TCM_BaseFormat_RGB;      break;   case GL_LUMINANCE:      tc |= TCM_BaseFormat_Lum;      break;   case GL_ALPHA:      tc |= TCM_BaseFormat_Alpha;      break;   case GL_LUMINANCE_ALPHA:      tc |= TCM_BaseFormat_LumAlpha;      break;   case GL_INTENSITY:      tc |= TCM_BaseFormat_Intensity;      break;   case GL_RGBA:      tc |= TCM_BaseFormat_RGBA;      break;   case GL_COLOR_INDEX:      break;   }   switch (texUnit->EnvMode) {   case GL_REPLACE:      tc |= TCM_Replace;      break;   case GL_MODULATE:      tc |= TCM_Modulate;      break;   case GL_ADD:      /* do nothing ???*/      break;   case GL_DECAL:      tc |= TCM_Decal;      break;   case GL_BLEND:      tc |= TCM_Blend;      break;   default:      fprintf(stderr, "unknown tex env mode");      return;   }   t->TextureColorMode = tc;}static void gammaUpdateTexUnit( GLcontext *ctx, GLuint unit ){   gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);   struct gl_texture_unit *texUnit = &ctx->Texture.Unit[unit];   /* fprintf(stderr, "%s\n", __FUNCTION__);  */   if (texUnit->_ReallyEnabled == TEXTURE_2D_BIT)    {      struct gl_texture_object *tObj = texUnit->_Current;      gammaTextureObjectPtr t = (gammaTextureObjectPtr)tObj->DriverData;      /* Upload teximages (not pipelined)       */      if (t->dirty_images) {	 gammaSetTexImages( gmesa, tObj );	 if (!t->MemBlock) {	    FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE );	    return;	 }      }#if 0      if (tObj->Image[0][tObj->BaseLevel]->Border > 0) {         FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE );         return;      }#endif      /* Update state if this is a different texture object to last       * time.       */      if (gmesa->CurrentTexObj[unit] != t) {	 gmesa->dirty |= GAMMA_UPLOAD_TEX0 /* << unit */;	 gmesa->CurrentTexObj[unit] = t;	 gammaUpdateTexLRU( gmesa, t ); /* done too often */      }            /* Update texture environment if texture object image format or        * texture environment state has changed.       */      if (tObj->Image[0][tObj->BaseLevel]->Format != gmesa->TexEnvImageFmt[unit]) {	 gmesa->TexEnvImageFmt[unit] = tObj->Image[0][tObj->BaseLevel]->Format;	 gammaUpdateTexEnv( ctx, unit );      }   }   else if (texUnit->_ReallyEnabled) {      FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_TRUE );   }   else /*if (gmesa->CurrentTexObj[unit])*/ {      gmesa->CurrentTexObj[unit] = 0;      gmesa->TexEnvImageFmt[unit] = 0;	      gmesa->dirty &= ~(GAMMA_UPLOAD_TEX0<<unit);    }}void gammaUpdateTextureState( GLcontext *ctx ){   gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);   /* fprintf(stderr, "%s\n", __FUNCTION__);  */   FALLBACK( gmesa, GAMMA_FALLBACK_TEXTURE, GL_FALSE );   gammaUpdateTexUnit( ctx, 0 );#if 0   gammaUpdateTexUnit( ctx, 1 );#endif}

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