⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 gamma_vb.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/* $XFree86: xc/lib/GL/mesa/src/drv/gamma/gamma_vb.c,v 1.4 2003/03/26 20:43:48 tsi Exp $ *//* * Copyright 2001 by Alan Hourihane. * * Permission to use, copy, modify, distribute, and sell this software and its * documentation for any purpose is hereby granted without fee, provided that * the above copyright notice appear in all copies and that both that * copyright notice and this permission notice appear in supporting * documentation, and that the name of Alan Hourihane not be used in * advertising or publicity pertaining to distribution of the software without * specific, written prior permission.  Alan Hourihane makes no representations * about the suitability of this software for any purpose.  It is provided * "as is" without express or implied warranty. * * ALAN HOURIHANE DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, * INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO * EVENT SHALL ALAN HOURIHANE BE LIABLE FOR ANY SPECIAL, INDIRECT OR * CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, * DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER * TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR * PERFORMANCE OF THIS SOFTWARE. * * Authors:  Alan Hourihane, <alanh@tungstengraphics.com> *           Keith Whitwell, <keith@tungstengraphics.com> * * 3DLabs Gamma driver. */ #include "glheader.h"#include "mtypes.h"#include "imports.h"#include "macros.h"#include "colormac.h"#include "swrast_setup/swrast_setup.h"#include "tnl/t_context.h"#include "tnl/tnl.h"#include "gamma_context.h"#include "gamma_vb.h"#include "gamma_tris.h"#define GAMMA_TEX0_BIT       0x1	#define GAMMA_RGBA_BIT       0x2#define GAMMA_XYZW_BIT       0x4#define GAMMA_PTEX_BIT       0x8#define GAMMA_FOG_BIT        0x10#define GAMMA_SPEC_BIT       0x20#define GAMMA_MAX_SETUP      0x40static struct {   void                (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint );   tnl_interp_func		interp;   tnl_copy_pv_func	        copy_pv;   GLboolean           (*check_tex_sizes)( GLcontext *ctx );   GLuint               vertex_size;   GLuint               vertex_format;} setup_tab[GAMMA_MAX_SETUP];#define TINY_VERTEX_FORMAT      1#define NOTEX_VERTEX_FORMAT     2#define TEX0_VERTEX_FORMAT      3#define TEX1_VERTEX_FORMAT      0#define PROJ_TEX1_VERTEX_FORMAT 0#define TEX2_VERTEX_FORMAT      0#define TEX3_VERTEX_FORMAT      0#define PROJ_TEX3_VERTEX_FORMAT 0#define DO_XYZW (IND & GAMMA_XYZW_BIT)#define DO_RGBA (IND & GAMMA_RGBA_BIT)#define DO_SPEC (IND & GAMMA_SPEC_BIT)#define DO_FOG  (IND & GAMMA_FOG_BIT)#define DO_TEX0 (IND & GAMMA_TEX0_BIT)#define DO_TEX1 0#define DO_TEX2 0#define DO_TEX3 0#define DO_PTEX (IND & GAMMA_PTEX_BIT)			       #define VERTEX gammaVertex#define VERTEX_COLOR gamma_color_t#define GET_VIEWPORT_MAT() 0#define GET_TEXSOURCE(n)  n#define GET_VERTEX_FORMAT() GAMMA_CONTEXT(ctx)->vertex_format#define GET_VERTEX_STORE() GAMMA_CONTEXT(ctx)->verts#define GET_VERTEX_SIZE() GAMMA_CONTEXT(ctx)->vertex_size * sizeof(GLuint)#define INVALIDATE_STORED_VERTICES()#define HAVE_HW_VIEWPORT    1#define HAVE_HW_DIVIDE      1#define HAVE_RGBA_COLOR     0 	/* we're BGRA */#define HAVE_TINY_VERTICES  1#define HAVE_NOTEX_VERTICES 1#define HAVE_TEX0_VERTICES  1#define HAVE_TEX1_VERTICES  0#define HAVE_TEX2_VERTICES  0#define HAVE_TEX3_VERTICES  0#define HAVE_PTEX_VERTICES  1#define PTEX_FALLBACK()		/* never needed */#define INTERP_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].interp#define COPY_PV_VERTEX setup_tab[GAMMA_CONTEXT(ctx)->SetupIndex].copy_pv/*********************************************************************** *         Generate  pv-copying and translation functions              * ***********************************************************************/#define TAG(x) gamma_##x#include "tnl_dd/t_dd_vb.c"/*********************************************************************** *             Generate vertex emit and interp functions               * ***********************************************************************/#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT)#define TAG(x) x##_wg#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT)#define TAG(x) x##_wgs#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_wgt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_TEX0_BIT|GAMMA_PTEX_BIT)#define TAG(x) x##_wgpt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_wgst0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT|\             GAMMA_PTEX_BIT)#define TAG(x) x##_wgspt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT)#define TAG(x) x##_wgf#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT)#define TAG(x) x##_wgfs#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_wgft0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT|\             GAMMA_PTEX_BIT)#define TAG(x) x##_wgfpt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\             GAMMA_TEX0_BIT)#define TAG(x) x##_wgfst0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_XYZW_BIT|GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|\             GAMMA_TEX0_BIT|GAMMA_PTEX_BIT)#define TAG(x) x##_wgfspt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_TEX0_BIT)#define TAG(x) x##_t0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_FOG_BIT)#define TAG(x) x##_f#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_FOG_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_ft0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT)#define TAG(x) x##_g#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT)#define TAG(x) x##_gs#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_gt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_gst0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT)#define TAG(x) x##_gf#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT)#define TAG(x) x##_gfs#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_gft0#include "tnl_dd/t_dd_vbtmp.h"#define IND (GAMMA_RGBA_BIT|GAMMA_FOG_BIT|GAMMA_SPEC_BIT|GAMMA_TEX0_BIT)#define TAG(x) x##_gfst0#include "tnl_dd/t_dd_vbtmp.h"static void init_setup_tab( void ){   init_wg();   init_wgs();   init_wgt0();   init_wgpt0();   init_wgst0();   init_wgspt0();   init_wgf();   init_wgfs();   init_wgft0();   init_wgfpt0();   init_wgfst0();   init_wgfspt0();   init_t0();   init_f();   init_ft0();   init_g();   init_gs();   init_gt0();   init_gst0();   init_gf();   init_gfs();   init_gft0();   init_gfst0();}void gammaCheckTexSizes( GLcontext *ctx ){   TNLcontext *tnl = TNL_CONTEXT(ctx);   gammaContextPtr gmesa = GAMMA_CONTEXT( ctx );   if (!setup_tab[gmesa->SetupIndex].check_tex_sizes(ctx)) {      /* Invalidate stored verts       */      gmesa->SetupNewInputs = ~0;      gmesa->SetupIndex |= GAMMA_PTEX_BIT;      if (!(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) {	 tnl->Driver.Render.Interp = setup_tab[gmesa->SetupIndex].interp;	 tnl->Driver.Render.CopyPV = setup_tab[gmesa->SetupIndex].copy_pv;      }   }}void gammaBuildVertices( GLcontext *ctx, 			 GLuint start, 			 GLuint count,			 GLuint newinputs ){   gammaContextPtr gmesa = GAMMA_CONTEXT( ctx );   GLuint stride = gmesa->vertex_size * sizeof(int);   GLubyte *v = ((GLubyte *)gmesa->verts + (start * stride));   newinputs |= gmesa->SetupNewInputs;   gmesa->SetupNewInputs = 0;   if (!newinputs)      return;   if (newinputs & VERT_BIT_POS) {      setup_tab[gmesa->SetupIndex].emit( ctx, start, count, v, stride );   } else {      GLuint ind = 0;      if (newinputs & VERT_BIT_COLOR0)	 ind |= GAMMA_RGBA_BIT;      if (newinputs & VERT_BIT_COLOR1)	 ind |= GAMMA_SPEC_BIT;      if (newinputs & VERT_BIT_TEX0)	 ind |= GAMMA_TEX0_BIT;      if (newinputs & VERT_BIT_FOG)	 ind |= GAMMA_FOG_BIT;      if (gmesa->SetupIndex & GAMMA_PTEX_BIT)	 ind = ~0;      ind &= gmesa->SetupIndex;      if (ind) {	 setup_tab[ind].emit( ctx, start, count, v, stride );      }   }}void gammaChooseVertexState( GLcontext *ctx ){   gammaContextPtr gmesa = GAMMA_CONTEXT( ctx );   TNLcontext *tnl = TNL_CONTEXT(ctx);   GLuint ind = GAMMA_XYZW_BIT|GAMMA_RGBA_BIT;   if (ctx->_TriangleCaps & DD_SEPARATE_SPECULAR)      ind |= GAMMA_SPEC_BIT;   if (ctx->Fog.Enabled)      ind |= GAMMA_FOG_BIT;   if (ctx->Texture.Unit[0]._ReallyEnabled) {      _tnl_need_projected_coords( ctx, GL_FALSE );      ind |= GAMMA_TEX0_BIT;   } else      _tnl_need_projected_coords( ctx, GL_FALSE );   gmesa->SetupIndex = ind;   if (setup_tab[ind].vertex_format != gmesa->vertex_format) {      gmesa->vertex_format = setup_tab[ind].vertex_format;      gmesa->vertex_size = setup_tab[ind].vertex_size;   }   if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) {      tnl->Driver.Render.Interp = gamma_interp_extras;      tnl->Driver.Render.CopyPV = gamma_copy_pv_extras;   } else {      tnl->Driver.Render.Interp = setup_tab[ind].interp;      tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv;   }}void gammaInitVB( GLcontext *ctx ){   gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);   GLuint size = TNL_CONTEXT(ctx)->vb.Size;   gmesa->verts = (GLubyte *)ALIGN_MALLOC(size * 4 * 16, 32);   {      static int firsttime = 1;      if (firsttime) {	 init_setup_tab();	 firsttime = 0;	 gmesa->vertex_size = 16; /* FIXME - only one vertex setup */      }   }}void gammaFreeVB( GLcontext *ctx ){   gammaContextPtr gmesa = GAMMA_CONTEXT(ctx);   if (gmesa->verts) {      ALIGN_FREE(gmesa->verts);      gmesa->verts = 0;   }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -