⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 i810screen.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/**************************************************************************Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.All Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the"Software"), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sub license, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:The above copyright notice and this permission notice (including thenext paragraph) shall be included in all copies or substantial portionsof the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESSOR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FORANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* * Authors: *   Keith Whitwell <keith@tungstengraphics.com> * */#ifndef _I810_INIT_H_#define _I810_INIT_H_#include <sys/time.h>#include "dri_util.h"typedef struct {   drm_handle_t handle;   drmSize size;   char *map;} i810Region, *i810RegionPtr;typedef struct {   i810Region front;   i810Region back;   i810Region depth;   i810Region tex;   int deviceID;   int width;   int height;   int mem;   int cpp;			/* for front and back buffers */   int bitsPerPixel;   int fbFormat;   int fbOffset;   int fbStride;   int backOffset;   int depthOffset;   int backPitch;   int backPitchBits;   int textureOffset;   int textureSize;   int logTextureGranularity;   __DRIscreenPrivate *driScrnPriv;   drmBufMapPtr  bufs;   unsigned int sarea_priv_offset;} i810ScreenPrivate;extern GLbooleani810CreateContext( const __GLcontextModes *mesaVis,                   __DRIcontextPrivate *driContextPriv,                   void *sharedContextPrivate );extern voidi810DestroyContext(__DRIcontextPrivate *driContextPriv);extern GLbooleani810UnbindContext(__DRIcontextPrivate *driContextPriv);extern GLbooleani810MakeCurrent(__DRIcontextPrivate *driContextPriv,                __DRIdrawablePrivate *driDrawPriv,                __DRIdrawablePrivate *driReadPriv);extern voidi810SwapBuffers(__DRIdrawablePrivate *driDrawPriv);#endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -