📄 i810tris.c
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/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810tris.c,v 1.7 2002/10/30 12:51:33 alanh Exp $ *//**************************************************************************Copyright 2001 VA Linux Systems Inc., Fremont, California.All Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the "Software"),to deal in the Software without restriction, including without limitationon the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice (including the nextparagraph) shall be included in all copies or substantial portions of theSoftware.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALLATI, VA LINUX SYSTEMS AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THEUSE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* * Authors: * Keith Whitwell <keith@tungstengraphics.com> */#include "glheader.h"#include "mtypes.h"#include "macros.h"#include "enums.h"#include "colormac.h"#include "swrast/swrast.h"#include "swrast_setup/swrast_setup.h"#include "tnl/t_context.h"#include "tnl/t_pipeline.h"#include "i810screen.h"#include "i810_dri.h"#include "i810tris.h"#include "i810state.h"#include "i810vb.h"#include "i810ioctl.h"static void i810RenderPrimitive( GLcontext *ctx, GLenum prim );/*********************************************************************** * Emit primitives as inline vertices * ***********************************************************************/#if defined(USE_X86_ASM)#define COPY_DWORDS( j, vb, vertsize, v ) \do { \ int __tmp; \ __asm__ __volatile__( "rep ; movsl" \ : "=%c" (j), "=D" (vb), "=S" (__tmp) \ : "0" (vertsize), \ "D" ((long)vb), \ "S" ((long)v) ); \} while (0)#else#define COPY_DWORDS( j, vb, vertsize, v ) \do { \ for ( j = 0 ; j < vertsize ; j++ ) \ vb[j] = ((GLuint *)v)[j]; \ vb += vertsize; \} while (0)#endifstatic INLINE void i810_draw_triangle( i810ContextPtr imesa, i810VertexPtr v0, i810VertexPtr v1, i810VertexPtr v2 ){ GLuint vertsize = imesa->vertex_size; GLuint *vb = i810AllocDmaLow( imesa, 3 * 4 * vertsize ); int j; COPY_DWORDS( j, vb, vertsize, v0 ); COPY_DWORDS( j, vb, vertsize, v1 ); COPY_DWORDS( j, vb, vertsize, v2 );}static INLINE void i810_draw_quad( i810ContextPtr imesa, i810VertexPtr v0, i810VertexPtr v1, i810VertexPtr v2, i810VertexPtr v3 ){ GLuint vertsize = imesa->vertex_size; GLuint *vb = i810AllocDmaLow( imesa, 6 * 4 * vertsize ); int j; COPY_DWORDS( j, vb, vertsize, v0 ); COPY_DWORDS( j, vb, vertsize, v1 ); COPY_DWORDS( j, vb, vertsize, v3 ); COPY_DWORDS( j, vb, vertsize, v1 ); COPY_DWORDS( j, vb, vertsize, v2 ); COPY_DWORDS( j, vb, vertsize, v3 );}static INLINE void i810_draw_point( i810ContextPtr imesa, i810VertexPtr tmp ){ GLfloat sz = 0.5 * CLAMP(imesa->glCtx->Point.Size, imesa->glCtx->Const.MinPointSize, imesa->glCtx->Const.MaxPointSize); int vertsize = imesa->vertex_size; GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize ); int j; /* Draw a point as a horizontal line. */ *(float *)&vb[0] = tmp->v.x - sz + 0.125; for (j = 1 ; j < vertsize ; j++) vb[j] = tmp->ui[j]; vb += vertsize; *(float *)&vb[0] = tmp->v.x + sz + 0.125; for (j = 1 ; j < vertsize ; j++) vb[j] = tmp->ui[j]; vb += vertsize;}static INLINE void i810_draw_line( i810ContextPtr imesa, i810VertexPtr v0, i810VertexPtr v1 ){ GLuint vertsize = imesa->vertex_size; GLuint *vb = i810AllocDmaLow( imesa, 2 * 4 * vertsize ); int j; COPY_DWORDS( j, vb, vertsize, v0 ); COPY_DWORDS( j, vb, vertsize, v1 );}/*********************************************************************** * Macros for t_dd_tritmp.h to draw basic primitives * ***********************************************************************/#define TRI( a, b, c ) \do { \ if (0) fprintf(stderr, "hw TRI\n"); \ if (DO_FALLBACK) \ imesa->draw_tri( imesa, a, b, c ); \ else \ i810_draw_triangle( imesa, a, b, c ); \} while (0)#define QUAD( a, b, c, d ) \do { \ if (0) fprintf(stderr, "hw QUAD\n"); \ if (DO_FALLBACK) { \ imesa->draw_tri( imesa, a, b, d ); \ imesa->draw_tri( imesa, b, c, d ); \ } else \ i810_draw_quad( imesa, a, b, c, d ); \} while (0)#define LINE( v0, v1 ) \do { \ if (0) fprintf(stderr, "hw LINE\n"); \ if (DO_FALLBACK) \ imesa->draw_line( imesa, v0, v1 ); \ else \ i810_draw_line( imesa, v0, v1 ); \} while (0)#define POINT( v0 ) \do { \ if (0) fprintf(stderr, "hw POINT\n"); \ if (DO_FALLBACK) \ imesa->draw_point( imesa, v0 ); \ else \ i810_draw_point( imesa, v0 ); \} while (0)/*********************************************************************** * Build render functions from dd templates * ***********************************************************************/#define I810_OFFSET_BIT 0x01#define I810_TWOSIDE_BIT 0x02#define I810_UNFILLED_BIT 0x04#define I810_FALLBACK_BIT 0x08#define I810_MAX_TRIFUNC 0x10static struct { tnl_points_func points; tnl_line_func line; tnl_triangle_func triangle; tnl_quad_func quad;} rast_tab[I810_MAX_TRIFUNC];#define DO_FALLBACK (IND & I810_FALLBACK_BIT)#define DO_OFFSET (IND & I810_OFFSET_BIT)#define DO_UNFILLED (IND & I810_UNFILLED_BIT)#define DO_TWOSIDE (IND & I810_TWOSIDE_BIT)#define DO_FLAT 0#define DO_TRI 1#define DO_QUAD 1#define DO_LINE 1#define DO_POINTS 1#define DO_FULL_QUAD 1#define HAVE_RGBA 1#define HAVE_SPEC 1#define HAVE_BACK_COLORS 0#define HAVE_HW_FLATSHADE 1#define VERTEX i810Vertex#define TAB rast_tab#define DEPTH_SCALE (1.0/0xffff)#define UNFILLED_TRI unfilled_tri#define UNFILLED_QUAD unfilled_quad#define VERT_X(_v) _v->v.x#define VERT_Y(_v) _v->v.y#define VERT_Z(_v) _v->v.z#define AREA_IS_CCW( a ) (a > 0)#define GET_VERTEX(e) (imesa->verts + (e * imesa->vertex_size * sizeof(int)))#define VERT_SET_RGBA( v, c ) \do { \ i810_color_t *color = (i810_color_t *)&((v)->ui[coloroffset]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->red, (c)[0]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->green, (c)[1]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->blue, (c)[2]); \ UNCLAMPED_FLOAT_TO_UBYTE(color->alpha, (c)[3]); \} while (0)#define VERT_COPY_RGBA( v0, v1 ) v0->ui[coloroffset] = v1->ui[coloroffset]#define VERT_SET_SPEC( v0, c ) \do { \ if (havespec) { \ UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.red, (c)[0]); \ UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.green, (c)[1]); \ UNCLAMPED_FLOAT_TO_UBYTE(v0->v.specular.blue, (c)[2]); \ } \} while (0)#define VERT_COPY_SPEC( v0, v1 ) \do { \ if (havespec) { \ v0->v.specular.red = v1->v.specular.red; \ v0->v.specular.green = v1->v.specular.green; \ v0->v.specular.blue = v1->v.specular.blue; \ } \} while (0)#define VERT_SAVE_RGBA( idx ) color[idx] = v[idx]->ui[coloroffset]#define VERT_RESTORE_RGBA( idx ) v[idx]->ui[coloroffset] = color[idx]#define VERT_SAVE_SPEC( idx ) if (havespec) spec[idx] = v[idx]->ui[5]#define VERT_RESTORE_SPEC( idx ) if (havespec) v[idx]->ui[5] = spec[idx]#define LOCAL_VARS(n) \ i810ContextPtr imesa = I810_CONTEXT(ctx); \ GLuint color[n], spec[n]; \ GLuint coloroffset = (imesa->vertex_size == 4 ? 3 : 4); \ GLboolean havespec = (imesa->vertex_size > 4); \ (void) color; (void) spec; (void) coloroffset; (void) havespec;/*********************************************************************** * Helpers for rendering unfilled primitives * ***********************************************************************/static const GLuint hw_prim[GL_POLYGON+1] = { PR_LINES, PR_LINES, PR_LINES, PR_LINES, PR_TRIANGLES, PR_TRIANGLES, PR_TRIANGLES, PR_TRIANGLES, PR_TRIANGLES, PR_TRIANGLES};#define RASTERIZE(x) if (imesa->hw_primitive != hw_prim[x]) \ i810RasterPrimitive( ctx, x, hw_prim[x] )#define RENDER_PRIMITIVE imesa->render_primitive#define TAG(x) x#define IND I810_FALLBACK_BIT#include "tnl_dd/t_dd_unfilled.h"#undef IND/*********************************************************************** * Generate GL render functions * ***********************************************************************/#define IND (0)#define TAG(x) x#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_OFFSET_BIT)#define TAG(x) x##_offset#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT)#define TAG(x) x##_twoside#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT)#define TAG(x) x##_twoside_offset#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_UNFILLED_BIT)#define TAG(x) x##_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_OFFSET_BIT|I810_UNFILLED_BIT)#define TAG(x) x##_offset_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT|I810_UNFILLED_BIT)#define TAG(x) x##_twoside_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_UNFILLED_BIT)#define TAG(x) x##_twoside_offset_unfilled#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_FALLBACK_BIT)#define TAG(x) x##_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_OFFSET_BIT|I810_FALLBACK_BIT)#define TAG(x) x##_offset_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT|I810_FALLBACK_BIT)#define TAG(x) x##_twoside_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_FALLBACK_BIT)#define TAG(x) x##_twoside_offset_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_UNFILLED_BIT|I810_FALLBACK_BIT)#define TAG(x) x##_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_OFFSET_BIT|I810_UNFILLED_BIT|I810_FALLBACK_BIT)#define TAG(x) x##_offset_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT|I810_UNFILLED_BIT|I810_FALLBACK_BIT)#define TAG(x) x##_twoside_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"#define IND (I810_TWOSIDE_BIT|I810_OFFSET_BIT|I810_UNFILLED_BIT| \ I810_FALLBACK_BIT)#define TAG(x) x##_twoside_offset_unfilled_fallback#include "tnl_dd/t_dd_tritmp.h"static void init_rast_tab( void ){ init(); init_offset(); init_twoside(); init_twoside_offset(); init_unfilled(); init_offset_unfilled(); init_twoside_unfilled(); init_twoside_offset_unfilled(); init_fallback(); init_offset_fallback(); init_twoside_fallback(); init_twoside_offset_fallback(); init_unfilled_fallback(); init_offset_unfilled_fallback(); init_twoside_unfilled_fallback(); init_twoside_offset_unfilled_fallback();}/*********************************************************************** * Rasterization fallback helpers * ***********************************************************************//* This code is hit only when a mix of accelerated and unaccelerated * primitives are being drawn, and only for the unaccelerated * primitives. */static voidi810_fallback_tri( i810ContextPtr imesa, i810Vertex *v0, i810Vertex *v1, i810Vertex *v2 ){ GLcontext *ctx = imesa->glCtx; SWvertex v[3]; i810_translate_vertex( ctx, v0, &v[0] ); i810_translate_vertex( ctx, v1, &v[1] ); i810_translate_vertex( ctx, v2, &v[2] ); _swrast_Triangle( ctx, &v[0], &v[1], &v[2] );}static voidi810_fallback_line( i810ContextPtr imesa, i810Vertex *v0, i810Vertex *v1 ){ GLcontext *ctx = imesa->glCtx; SWvertex v[2]; i810_translate_vertex( ctx, v0, &v[0] ); i810_translate_vertex( ctx, v1, &v[1] ); _swrast_Line( ctx, &v[0], &v[1] );}static voidi810_fallback_point( i810ContextPtr imesa, i810Vertex *v0 ){ GLcontext *ctx = imesa->glCtx;
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