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📄 i810texmem.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * GLX Hardware Device Driver for Intel i810 * Copyright (C) 1999 Keith Whitwell * Texmem interface changes (C) 2003 Dave Airlie * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM, * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * */#include "glheader.h"#include "macros.h"#include "mtypes.h"#include "simple_list.h"#include "enums.h"#include "colormac.h"#include "mm.h"#include "texformat.h"#include "i810screen.h"#include "i810_dri.h"#include "i810context.h"#include "i810tex.h"#include "i810state.h"#include "i810ioctl.h"void i810DestroyTexObj(i810ContextPtr imesa, i810TextureObjectPtr t){   /* See if it was the driver's current object.    */   if ( imesa != NULL ) {      if (imesa->CurrentTexObj[0] == t) {       imesa->CurrentTexObj[0] = 0;       imesa->dirty &= ~I810_UPLOAD_TEX0;     }          if (imesa->CurrentTexObj[1] == t) {       imesa->CurrentTexObj[1] = 0;       imesa->dirty &= ~I810_UPLOAD_TEX1;     }   }}#if defined(i386) || defined(__i386__)/* From linux kernel i386 header files, copes with odd sizes better * than COPY_DWORDS would: */static INLINE void * __memcpy(void * to, const void * from, size_t n){int d0, d1, d2;__asm__ __volatile__(	"rep ; movsl\n\t"	"testb $2,%b4\n\t"	"je 1f\n\t"	"movsw\n"	"1:\ttestb $1,%b4\n\t"	"je 2f\n\t"	"movsb\n"	"2:"	: "=&c" (d0), "=&D" (d1), "=&S" (d2)	:"0" (n/4), "q" (n),"1" ((long) to),"2" ((long) from)	: "memory");return (to);}#else/* Allow compilation on other architectures */#define __memcpy memcpy#endif/* Upload an image from mesa's internal copy. */static void i810UploadTexLevel( i810ContextPtr imesa,				i810TextureObjectPtr t, int hwlevel ){   const struct gl_texture_image *image = t->image[hwlevel].image;   int j;   if (!image || !image->Data)      return;   if (image->Width * image->TexFormat->TexelBytes == t->Pitch) {	 GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset);	 GLubyte *src = (GLubyte *)image->Data;	 	 memcpy( dst, src, t->Pitch * image->Height );   }   else switch (image->TexFormat->TexelBytes) {   case 1:      {	 GLubyte *dst = (GLubyte *)(t->BufAddr + t->image[hwlevel].offset);	 GLubyte *src = (GLubyte *)image->Data;	 for (j = 0 ; j < image->Height ; j++, dst += t->Pitch) {	    __memcpy(dst, src, image->Width );	    src += image->Width;	 }      }      break;   case 2:      {	 GLushort *dst = (GLushort *)(t->BufAddr + t->image[hwlevel].offset);	 GLushort *src = (GLushort *)image->Data;	 for (j = 0 ; j < image->Height ; j++, dst += (t->Pitch/2)) {	    __memcpy(dst, src, image->Width * 2 );	    src += image->Width;	 }      }      break;   default:      fprintf(stderr, "%s: Not supported texel size %d\n",	      __FUNCTION__, image->TexFormat->TexelBytes);   }}/* This is called with the lock held.  May have to eject our own and/or * other client's texture objects to make room for the upload. */int i810UploadTexImagesLocked( i810ContextPtr imesa, i810TextureObjectPtr t ){   int i;   int ofs;   int numLevels;   /* Do we need to eject LRU texture objects?    */   if (!t->base.memBlock) {      int heap;             heap = driAllocateTexture( imesa->texture_heaps, imesa->nr_heaps,				 (driTextureObject *) t);            if ( heap == -1 ) {	return -1;      }            ofs = t->base.memBlock->ofs;      t->BufAddr = imesa->i810Screen->tex.map + ofs;      t->Setup[I810_TEXREG_MI3] = imesa->i810Screen->textureOffset + ofs;            if (t == imesa->CurrentTexObj[0])	I810_STATECHANGE(imesa, I810_UPLOAD_TEX0);            if (t == imesa->CurrentTexObj[1])	 I810_STATECHANGE(imesa, I810_UPLOAD_TEX1);             /*      i810UpdateTexLRU( imesa, t );*/     }   driUpdateTextureLRU( (driTextureObject *) t );      if (imesa->texture_heaps[0]->timestamp >= GET_DISPATCH_AGE(imesa))      i810WaitAgeLocked( imesa, imesa->texture_heaps[0]->timestamp );   numLevels = t->base.lastLevel - t->base.firstLevel + 1;   for (i = 0 ; i < numLevels ; i++)      if (t->base.dirty_images[0] & (1<<i))	 i810UploadTexLevel( imesa, t, i );   t->base.dirty_images[0] = 0;   return 0;}  

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