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📄 i810span.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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#include "glheader.h"#include "macros.h"#include "mtypes.h"#include "colormac.h"#include "i810screen.h"#include "i810_dri.h"#include "i810span.h"#include "i810ioctl.h"#include "swrast/swrast.h"#define DBG 0#define LOCAL_VARS					\   i810ContextPtr imesa = I810_CONTEXT(ctx);	        \   __DRIdrawablePrivate *dPriv = imesa->driDrawable;	\   driRenderbuffer *drb = (driRenderbuffer *) rb;	\   GLuint pitch = drb->pitch;				\   GLuint height = dPriv->h;				\   GLushort p;						\   char *buf = (char *)(drb->flippedData +		\			dPriv->x * 2 +			\			dPriv->y * pitch);		\   (void) buf; (void) p#define LOCAL_DEPTH_VARS				\   i810ContextPtr imesa = I810_CONTEXT(ctx);	        \   __DRIdrawablePrivate *dPriv = imesa->driDrawable;	\   driRenderbuffer *drb = (driRenderbuffer *) rb;	\   GLuint pitch = drb->pitch;				\   GLuint height = dPriv->h;				\   char *buf = (char *)(drb->Base.Data +		\			dPriv->x * 2 +			\			dPriv->y * pitch)#define INIT_MONO_PIXEL(p, color) \   p = PACK_COLOR_565( color[0], color[1], color[2] )#define Y_FLIP(_y) (height - _y - 1)#define HW_LOCK()#define HW_UNLOCK()/* 16 bit, 565 rgb color spanline and pixel functions */#define WRITE_RGBA( _x, _y, r, g, b, a )				\   *(GLushort *)(buf + _x*2 + _y*pitch)  = ( (((int)r & 0xf8) << 8) |	\		                             (((int)g & 0xfc) << 3) |	\		                             (((int)b & 0xf8) >> 3))#define WRITE_PIXEL( _x, _y, p )  \   *(GLushort *)(buf + _x*2 + _y*pitch) = p#define READ_RGBA( rgba, _x, _y )					\do {									\   GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch);			\   rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8;				\   rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc;				\   rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8;				\   rgba[3] = 255;							\} while(0)#define TAG(x) i810##x##_565#include "spantmp.h"/* 16 bit depthbuffer functions. */#define VALUE_TYPE GLushort#define WRITE_DEPTH( _x, _y, d ) \   *(GLushort *)(buf + (_x)*2 + (_y)*pitch)  = d;#define READ_DEPTH( d, _x, _y )	\   d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);#define TAG(x) i810##x##_z16#include "depthtmp.h"/* Move locking out to get reasonable span performance. */void i810SpanRenderStart( GLcontext *ctx ){   i810ContextPtr imesa = I810_CONTEXT(ctx);   I810_FIREVERTICES(imesa);   LOCK_HARDWARE(imesa);   i810RegetLockQuiescent( imesa );}void i810SpanRenderFinish( GLcontext *ctx ){   i810ContextPtr imesa = I810_CONTEXT( ctx );   _swrast_flush( ctx );   UNLOCK_HARDWARE( imesa );}void i810InitSpanFuncs( GLcontext *ctx ){   struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx);   swdd->SpanRenderStart = i810SpanRenderStart;   swdd->SpanRenderFinish = i810SpanRenderFinish; }/** * Plug in the Get/Put routines for the given driRenderbuffer. */voidi810SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis){   if (drb->Base.InternalFormat == GL_RGBA) {      /* always 565 RGB */      i810InitPointers_565(&drb->Base);   }   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) {      i810InitDepthPointers_z16(&drb->Base);   }   else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) {      /* should never get here */      drb->Base.GetRow        = NULL;      drb->Base.GetValues     = NULL;      drb->Base.PutRow        = NULL;      drb->Base.PutMonoRow    = NULL;      drb->Base.PutValues     = NULL;      drb->Base.PutMonoValues = NULL;   }   else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) {      drb->Base.GetRow        = NULL;      drb->Base.GetValues     = NULL;      drb->Base.PutRow        = NULL;      drb->Base.PutMonoRow    = NULL;      drb->Base.PutValues     = NULL;      drb->Base.PutMonoValues = NULL;   }}

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