📄 i810span.c
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#include "glheader.h"#include "macros.h"#include "mtypes.h"#include "colormac.h"#include "i810screen.h"#include "i810_dri.h"#include "i810span.h"#include "i810ioctl.h"#include "swrast/swrast.h"#define DBG 0#define LOCAL_VARS \ i810ContextPtr imesa = I810_CONTEXT(ctx); \ __DRIdrawablePrivate *dPriv = imesa->driDrawable; \ driRenderbuffer *drb = (driRenderbuffer *) rb; \ GLuint pitch = drb->pitch; \ GLuint height = dPriv->h; \ GLushort p; \ char *buf = (char *)(drb->flippedData + \ dPriv->x * 2 + \ dPriv->y * pitch); \ (void) buf; (void) p#define LOCAL_DEPTH_VARS \ i810ContextPtr imesa = I810_CONTEXT(ctx); \ __DRIdrawablePrivate *dPriv = imesa->driDrawable; \ driRenderbuffer *drb = (driRenderbuffer *) rb; \ GLuint pitch = drb->pitch; \ GLuint height = dPriv->h; \ char *buf = (char *)(drb->Base.Data + \ dPriv->x * 2 + \ dPriv->y * pitch)#define INIT_MONO_PIXEL(p, color) \ p = PACK_COLOR_565( color[0], color[1], color[2] )#define Y_FLIP(_y) (height - _y - 1)#define HW_LOCK()#define HW_UNLOCK()/* 16 bit, 565 rgb color spanline and pixel functions */#define WRITE_RGBA( _x, _y, r, g, b, a ) \ *(GLushort *)(buf + _x*2 + _y*pitch) = ( (((int)r & 0xf8) << 8) | \ (((int)g & 0xfc) << 3) | \ (((int)b & 0xf8) >> 3))#define WRITE_PIXEL( _x, _y, p ) \ *(GLushort *)(buf + _x*2 + _y*pitch) = p#define READ_RGBA( rgba, _x, _y ) \do { \ GLushort p = *(GLushort *)(buf + _x*2 + _y*pitch); \ rgba[0] = ((p >> 8) & 0xf8) * 255 / 0xf8; \ rgba[1] = ((p >> 3) & 0xfc) * 255 / 0xfc; \ rgba[2] = ((p << 3) & 0xf8) * 255 / 0xf8; \ rgba[3] = 255; \} while(0)#define TAG(x) i810##x##_565#include "spantmp.h"/* 16 bit depthbuffer functions. */#define VALUE_TYPE GLushort#define WRITE_DEPTH( _x, _y, d ) \ *(GLushort *)(buf + (_x)*2 + (_y)*pitch) = d;#define READ_DEPTH( d, _x, _y ) \ d = *(GLushort *)(buf + (_x)*2 + (_y)*pitch);#define TAG(x) i810##x##_z16#include "depthtmp.h"/* Move locking out to get reasonable span performance. */void i810SpanRenderStart( GLcontext *ctx ){ i810ContextPtr imesa = I810_CONTEXT(ctx); I810_FIREVERTICES(imesa); LOCK_HARDWARE(imesa); i810RegetLockQuiescent( imesa );}void i810SpanRenderFinish( GLcontext *ctx ){ i810ContextPtr imesa = I810_CONTEXT( ctx ); _swrast_flush( ctx ); UNLOCK_HARDWARE( imesa );}void i810InitSpanFuncs( GLcontext *ctx ){ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = i810SpanRenderStart; swdd->SpanRenderFinish = i810SpanRenderFinish; }/** * Plug in the Get/Put routines for the given driRenderbuffer. */voidi810SetSpanFunctions(driRenderbuffer *drb, const GLvisual *vis){ if (drb->Base.InternalFormat == GL_RGBA) { /* always 565 RGB */ i810InitPointers_565(&drb->Base); } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { i810InitDepthPointers_z16(&drb->Base); } else if (drb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { /* should never get here */ drb->Base.GetRow = NULL; drb->Base.GetValues = NULL; drb->Base.PutRow = NULL; drb->Base.PutMonoRow = NULL; drb->Base.PutValues = NULL; drb->Base.PutMonoValues = NULL; } else if (drb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { drb->Base.GetRow = NULL; drb->Base.GetValues = NULL; drb->Base.PutRow = NULL; drb->Base.PutMonoRow = NULL; drb->Base.PutValues = NULL; drb->Base.PutMonoValues = NULL; }}
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