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📄 i810_common.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* i810_common.h -- common header definitions for I810 2D/3D/DRM suite * * Copyright 2002 Tungsten Graphics, Inc., Cedar Park, Texas. * All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the next * paragraph) shall be included in all copies or substantial portions of the * Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. * * Converted to common header format: *   Jens Owen <jens@tungstengraphics.com> * * $XFree86: xc/programs/Xserver/hw/xfree86/drivers/i810/i810_common.h,v 1.1 2002/09/11 00:29:31 dawes Exp $ * *//* WARNING: If you change any of these defines, make sure to change * the kernel include file as well (i810_drm.h) */#ifndef _I810_COMMON_H_#define _I810_COMMON_H_#ifndef _I810_DEFINES_#define _I810_DEFINES_#define I810_USE_BATCH 1#define I810_DMA_BUF_ORDER     12#define I810_DMA_BUF_SZ        (1<<I810_DMA_BUF_ORDER)#define I810_DMA_BUF_NR        256#define I810_NR_SAREA_CLIPRECTS 8/* Each region is a minimum of 64k, and there are at most 64 of them. */#define I810_NR_TEX_REGIONS 64#define I810_LOG_MIN_TEX_REGION_SIZE 16/* Destbuffer state *    - backbuffer linear offset and pitch -- invarient in the current dri *    - zbuffer linear offset and pitch -- also invarient *    - drawing origin in back and depth buffers. * * Keep the depth/back buffer state here to acommodate private buffers * in the future. */#define I810_DESTREG_DI0  0		/* CMD_OP_DESTBUFFER_INFO (2 dwords) */#define I810_DESTREG_DI1  1#define I810_DESTREG_DV0  2		/* GFX_OP_DESTBUFFER_VARS (2 dwords) */#define I810_DESTREG_DV1  3#define I810_DESTREG_DR0  4		/* GFX_OP_DRAWRECT_INFO (4 dwords) */#define I810_DESTREG_DR1  5#define I810_DESTREG_DR2  6#define I810_DESTREG_DR3  7#define I810_DESTREG_DR4  8#define I810_DEST_SETUP_SIZE 10/* Context state */#define I810_CTXREG_CF0   0		/* GFX_OP_COLOR_FACTOR */#define I810_CTXREG_CF1   1#define I810_CTXREG_ST0   2		/* GFX_OP_STIPPLE */#define I810_CTXREG_ST1   3#define I810_CTXREG_VF    4		/* GFX_OP_VERTEX_FMT */#define I810_CTXREG_MT    5		/* GFX_OP_MAP_TEXELS */#define I810_CTXREG_MC0   6		/* GFX_OP_MAP_COLOR_STAGES - stage 0 */#define I810_CTXREG_MC1   7		/* GFX_OP_MAP_COLOR_STAGES - stage 1 */#define I810_CTXREG_MC2   8		/* GFX_OP_MAP_COLOR_STAGES - stage 2 */#define I810_CTXREG_MA0   9		/* GFX_OP_MAP_ALPHA_STAGES - stage 0 */#define I810_CTXREG_MA1   10		/* GFX_OP_MAP_ALPHA_STAGES - stage 1 */#define I810_CTXREG_MA2   11		/* GFX_OP_MAP_ALPHA_STAGES - stage 2 */#define I810_CTXREG_SDM   12		/* GFX_OP_SRC_DEST_MONO */#define I810_CTXREG_FOG   13		/* GFX_OP_FOG_COLOR */#define I810_CTXREG_B1    14		/* GFX_OP_BOOL_1 */#define I810_CTXREG_B2    15		/* GFX_OP_BOOL_2 */#define I810_CTXREG_LCS   16		/* GFX_OP_LINEWIDTH_CULL_SHADE_MODE */#define I810_CTXREG_PV    17		/* GFX_OP_PV_RULE -- Invarient! */#define I810_CTXREG_ZA    18		/* GFX_OP_ZBIAS_ALPHAFUNC */#define I810_CTXREG_AA    19		/* GFX_OP_ANTIALIAS */#define I810_CTX_SETUP_SIZE 20/* Texture state (per tex unit) */#define I810_TEXREG_MI0  0		/* GFX_OP_MAP_INFO (4 dwords) */#define I810_TEXREG_MI1  1#define I810_TEXREG_MI2  2#define I810_TEXREG_MI3  3#define I810_TEXREG_MF   4		/* GFX_OP_MAP_FILTER */#define I810_TEXREG_MLC  5		/* GFX_OP_MAP_LOD_CTL */#define I810_TEXREG_MLL  6		/* GFX_OP_MAP_LOD_LIMITS */#define I810_TEXREG_MCS  7		/* GFX_OP_MAP_COORD_SETS ??? */#define I810_TEX_SETUP_SIZE 8/* Driver specific DRM command indices * NOTE: these are not OS specific, but they are driver specific */#define DRM_I810_INIT                     0x00#define DRM_I810_VERTEX                   0x01#define DRM_I810_CLEAR                    0x02#define DRM_I810_FLUSH                    0x03#define DRM_I810_GETAGE                   0x04#define DRM_I810_GETBUF                   0x05#define DRM_I810_SWAP                     0x06#define DRM_I810_COPY                     0x07#define DRM_I810_DOCOPY                   0x08#define DRM_I810_OV0INFO                  0x09#define DRM_I810_FSTATUS                  0x0a#define DRM_I810_OV0FLIP                  0x0b#define DRM_I810_MC                       0x0c#define DRM_I810_RSTATUS                  0x0d#define DRM_I810_FLIP                     0x0e#endiftypedef enum _drmI810Initfunc {	I810_INIT_DMA = 0x01,	I810_CLEANUP_DMA = 0x02,	I810_INIT_DMA_1_4 = 0x03} drmI810Initfunc;typedef struct {   drmI810Initfunc func;   unsigned int mmio_offset;   unsigned int buffers_offset;   int sarea_priv_offset;   unsigned int ring_start;   unsigned int ring_end;   unsigned int ring_size;   unsigned int front_offset;   unsigned int back_offset;   unsigned int depth_offset;   unsigned int overlay_offset;   unsigned int overlay_physical;   unsigned int w;   unsigned int h;   unsigned int pitch;   unsigned int pitch_bits;} drmI810Init;typedef struct {   void *virtual;   int request_idx;   int request_size;   int granted;} drmI810DMA;/* Flags for clear ioctl */#define I810_FRONT   0x1#define I810_BACK    0x2#define I810_DEPTH   0x4typedef struct {   int clear_color;   int clear_depth;   int flags;} drmI810Clear;typedef struct {   int idx;				/* buffer index */   int used;				/* nr bytes in use */   int discard;				/* client is finished with the buffer? */} drmI810Vertex;/* Flags for vertex ioctl */#define PR_TRIANGLES         (0x0<<18)#define PR_TRISTRIP_0        (0x1<<18)#define PR_TRISTRIP_1        (0x2<<18)#define PR_TRIFAN            (0x3<<18)#define PR_POLYGON           (0x4<<18)#define PR_LINES             (0x5<<18)#define PR_LINESTRIP         (0x6<<18)#define PR_RECTS             (0x7<<18)#define PR_MASK              (0x7<<18)#endif

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