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📄 i810tex.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * GLX Hardware Device Driver for Intel i810 * Copyright (C) 1999 Keith Whitwell * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL * KEITH WHITWELL, OR ANY OTHER CONTRIBUTORS BE LIABLE FOR ANY CLAIM,  * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR  * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE  * OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * */#ifndef I810TEX_INC#define I810TEX_INC#include "mtypes.h"#include "mm.h"#include "i810context.h"#include "i810_3d_reg.h"#include "texmem.h"#define I810_TEX_MAXLEVELS 11/* For shared texture space managment, these texture objects may also * be used as proxies for regions of texture memory containing other * client's textures.  Such proxy textures (not to be confused with GL * proxy textures) are subject to the same LRU aging we use for our * own private textures, and thus we have a mechanism where we can * fairly decide between kicking out our own textures and those of * other clients. * * Non-local texture objects have a valid MemBlock to describe the * region managed by the other client, and can be identified by * 't->globj == 0'  */struct i810_texture_object_t {   driTextureObject base;        int Pitch;   int Height;   int texelBytes;   char *BufAddr;      GLuint max_level;   struct {       const struct gl_texture_image *image;      int offset;		/* into BufAddr */      int height;      int internalFormat;   } image[I810_TEX_MAXLEVELS];   GLuint Setup[I810_TEX_SETUP_SIZE];   GLuint dirty;};		void i810UpdateTextureState( GLcontext *ctx );void i810InitTextureFuncs( struct dd_function_table *functions );void i810DestroyTexObj( i810ContextPtr imesa, i810TextureObjectPtr t );int i810UploadTexImagesLocked( i810ContextPtr imesa, i810TextureObjectPtr t );#endif

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