📄 i810screen.c
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/**************************************************************************Copyright 1998-1999 Precision Insight, Inc., Cedar Park, Texas.All Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the"Software"), to deal in the Software without restriction, includingwithout limitation the rights to use, copy, modify, merge, publish,distribute, sub license, and/or sell copies of the Software, and topermit persons to whom the Software is furnished to do so, subject tothe following conditions:The above copyright notice and this permission notice (including thenext paragraph) shall be included in all copies or substantial portionsof the Software.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESSOR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OFMERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.IN NO EVENT SHALL PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FORANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THESOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810screen.c,v 1.2 2002/10/30 12:51:33 alanh Exp $ *//* * Authors: * Keith Whitwell <keith@tungstengraphics.com> * */#include "glheader.h"#include "imports.h"#include "context.h"#include "framebuffer.h"#include "fbobject.h"#include "matrix.h"#include "renderbuffer.h"#include "simple_list.h"#include "utils.h"#include "i810screen.h"#include "i810_dri.h"#include "i810state.h"#include "i810tex.h"#include "i810span.h"#include "i810tris.h"#include "i810ioctl.h"#include "GL/internal/dri_interface.h"extern const struct dri_extension card_extensions[];static const __DRIconfig **i810FillInModes( __DRIscreenPrivate *psp, unsigned pixel_bits, unsigned depth_bits, unsigned stencil_bits, GLboolean have_back_buffer ){ __DRIconfig **configs; __GLcontextModes * m; unsigned depth_buffer_factor; unsigned back_buffer_factor; unsigned i; /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy * enough to add support. Basically, if a context is created with an * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping * will never be used. */ static const GLenum back_buffer_modes[] = { GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */ }; u_int8_t depth_bits_array[2]; u_int8_t stencil_bits_array[2]; depth_bits_array[0] = depth_bits; depth_bits_array[1] = depth_bits; /* Just like with the accumulation buffer, always provide some modes * with a stencil buffer. It will be a sw fallback, but some apps won't * care about that. */ stencil_bits_array[0] = 0; stencil_bits_array[1] = (stencil_bits == 0) ? 8 : stencil_bits; depth_buffer_factor = ((depth_bits != 0) || (stencil_bits != 0)) ? 2 : 1; back_buffer_factor = (have_back_buffer) ? 2 : 1; configs = driCreateConfigs(GL_RGB, GL_UNSIGNED_SHORT_5_6_5, depth_bits_array, stencil_bits_array, depth_buffer_factor, back_buffer_modes, back_buffer_factor); if (configs == NULL) { fprintf( stderr, "[%s:%u] Error creating FBConfig!\n", __func__, __LINE__ ); return NULL; } /* Mark the visual as slow if there are "fake" stencil bits. */ for (i = 0; configs[i]; i++) { m = &configs[i]->modes; if ((m->stencilBits != 0) && (m->stencilBits != stencil_bits)) { m->visualRating = GLX_SLOW_CONFIG; } } return (const __DRIconfig **) configs;} /* static int i810_malloc_proxy_buf(drmBufMapPtr buffers) *//* { *//* char *buffer; *//* drmBufPtr buf; *//* int i; *//* buffer = CALLOC(I810_DMA_BUF_SZ); *//* if(buffer == NULL) return -1; *//* for(i = 0; i < I810_DMA_BUF_NR; i++) { *//* buf = &(buffers->list[i]); *//* buf->address = (drmAddress)buffer; *//* } *//* return 0; *//* } */static drmBufMapPtr i810_create_empty_buffers(void){ drmBufMapPtr retval; retval = (drmBufMapPtr)ALIGN_MALLOC(sizeof(drmBufMap), 32); if(retval == NULL) return NULL; memset(retval, 0, sizeof(drmBufMap)); retval->list = (drmBufPtr)ALIGN_MALLOC(sizeof(drmBuf) * I810_DMA_BUF_NR, 32); if(retval->list == NULL) { ALIGN_FREE(retval); return NULL; } memset(retval->list, 0, sizeof(drmBuf) * I810_DMA_BUF_NR); return retval;}static const __DRIconfig **i810InitScreen(__DRIscreen *sPriv){ static const __DRIversion ddx_expected = { 1, 0, 0 }; static const __DRIversion dri_expected = { 4, 0, 0 }; static const __DRIversion drm_expected = { 1, 2, 0 }; i810ScreenPrivate *i810Screen; I810DRIPtr gDRIPriv = (I810DRIPtr)sPriv->pDevPriv; if ( ! driCheckDriDdxDrmVersions2( "i810", &sPriv->dri_version, & dri_expected, &sPriv->ddx_version, & ddx_expected, &sPriv->drm_version, & drm_expected ) ) { return NULL; } driInitExtensions( NULL, card_extensions, GL_TRUE ); if (sPriv->devPrivSize != sizeof(I810DRIRec)) { fprintf(stderr,"\nERROR! sizeof(I810DRIRec) does not match passed size from device driver\n"); return GL_FALSE; } /* Allocate the private area */ i810Screen = (i810ScreenPrivate *)CALLOC(sizeof(i810ScreenPrivate)); if (!i810Screen) { __driUtilMessage("i810InitDriver: alloc i810ScreenPrivate struct failed"); return GL_FALSE; } i810Screen->driScrnPriv = sPriv; sPriv->private = (void *)i810Screen; i810Screen->deviceID=gDRIPriv->deviceID; i810Screen->width=gDRIPriv->width; i810Screen->height=gDRIPriv->height; i810Screen->mem=gDRIPriv->mem; i810Screen->cpp=gDRIPriv->cpp; i810Screen->fbStride=gDRIPriv->fbStride; i810Screen->fbOffset=gDRIPriv->fbOffset; if (gDRIPriv->bitsPerPixel == 15) i810Screen->fbFormat = DV_PF_555; else i810Screen->fbFormat = DV_PF_565; i810Screen->backOffset=gDRIPriv->backOffset; i810Screen->depthOffset=gDRIPriv->depthOffset; i810Screen->backPitch = gDRIPriv->auxPitch; i810Screen->backPitchBits = gDRIPriv->auxPitchBits; i810Screen->textureOffset=gDRIPriv->textureOffset; i810Screen->textureSize=gDRIPriv->textureSize; i810Screen->logTextureGranularity = gDRIPriv->logTextureGranularity; i810Screen->bufs = i810_create_empty_buffers(); if (i810Screen->bufs == NULL) { __driUtilMessage("i810InitDriver: i810_create_empty_buffers() failed"); FREE(i810Screen); return GL_FALSE; } i810Screen->back.handle = gDRIPriv->backbuffer; i810Screen->back.size = gDRIPriv->backbufferSize; if (drmMap(sPriv->fd, i810Screen->back.handle, i810Screen->back.size, (drmAddress *)&i810Screen->back.map) != 0) { FREE(i810Screen); sPriv->private = NULL; __driUtilMessage("i810InitDriver: drmMap failed"); return GL_FALSE; } i810Screen->depth.handle = gDRIPriv->depthbuffer; i810Screen->depth.size = gDRIPriv->depthbufferSize; if (drmMap(sPriv->fd, i810Screen->depth.handle, i810Screen->depth.size, (drmAddress *)&i810Screen->depth.map) != 0) { drmUnmap(i810Screen->back.map, i810Screen->back.size); FREE(i810Screen); sPriv->private = NULL; __driUtilMessage("i810InitDriver: drmMap (2) failed"); return GL_FALSE; } i810Screen->tex.handle = gDRIPriv->textures; i810Screen->tex.size = gDRIPriv->textureSize; if (drmMap(sPriv->fd, i810Screen->tex.handle, i810Screen->tex.size, (drmAddress *)&i810Screen->tex.map) != 0) { drmUnmap(i810Screen->back.map, i810Screen->back.size); drmUnmap(i810Screen->depth.map, i810Screen->depth.size); FREE(i810Screen); sPriv->private = NULL; __driUtilMessage("i810InitDriver: drmMap (3) failed"); return GL_FALSE; } i810Screen->sarea_priv_offset = gDRIPriv->sarea_priv_offset; return i810FillInModes(sPriv, 16, 16, 0, 1);}static voidi810DestroyScreen(__DRIscreenPrivate *sPriv){ i810ScreenPrivate *i810Screen = (i810ScreenPrivate *)sPriv->private; /* Need to unmap all the bufs and maps here: */ drmUnmap(i810Screen->back.map, i810Screen->back.size); drmUnmap(i810Screen->depth.map, i810Screen->depth.size); drmUnmap(i810Screen->tex.map, i810Screen->tex.size); FREE(i810Screen); sPriv->private = NULL;}/** * Create a buffer which corresponds to the window. */static GLbooleani810CreateBuffer( __DRIscreenPrivate *driScrnPriv, __DRIdrawablePrivate *driDrawPriv, const __GLcontextModes *mesaVis, GLboolean isPixmap ){ i810ScreenPrivate *screen = (i810ScreenPrivate *) driScrnPriv->private; if (isPixmap) { return GL_FALSE; /* not implemented */ } else { struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis); { driRenderbuffer *frontRb = driNewRenderbuffer(GL_RGBA, driScrnPriv->pFB, screen->cpp, /*screen->frontOffset*/0, screen->backPitch, driDrawPriv); i810SetSpanFunctions(frontRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base); } if (mesaVis->doubleBufferMode) { driRenderbuffer *backRb = driNewRenderbuffer(GL_RGBA, screen->back.map, screen->cpp, screen->backOffset, screen->backPitch, driDrawPriv); i810SetSpanFunctions(backRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base); } if (mesaVis->depthBits == 16) { driRenderbuffer *depthRb = driNewRenderbuffer(GL_DEPTH_COMPONENT16, screen->depth.map, screen->cpp, screen->depthOffset, screen->backPitch, driDrawPriv); i810SetSpanFunctions(depthRb, mesaVis); _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base); } _mesa_add_soft_renderbuffers(fb, GL_FALSE, /* color */ GL_FALSE, /* depth */ mesaVis->stencilBits > 0, mesaVis->accumRedBits > 0, GL_FALSE, /* alpha */ GL_FALSE /* aux */); driDrawPriv->driverPrivate = (void *) fb; return (driDrawPriv->driverPrivate != NULL); }}static voidi810DestroyBuffer(__DRIdrawablePrivate *driDrawPriv){ _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));}const struct __DriverAPIRec driDriverAPI = { .InitScreen = i810InitScreen, .DestroyScreen = i810DestroyScreen, .CreateContext = i810CreateContext, .DestroyContext = i810DestroyContext, .CreateBuffer = i810CreateBuffer, .DestroyBuffer = i810DestroyBuffer, .SwapBuffers = i810SwapBuffers, .MakeCurrent = i810MakeCurrent, .UnbindContext = i810UnbindContext, .GetSwapInfo = NULL, .GetDrawableMSC = NULL, .WaitForMSC = NULL, .WaitForSBC = NULL, .SwapBuffersMSC = NULL};
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