📄 i810ioctl.h
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/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810ioctl.h,v 1.7 2002/10/30 12:51:33 alanh Exp $ */#ifndef I810_IOCTL_H#define I810_IOCTL_H#include "i810context.h"void i810EmitPrim( i810ContextPtr imesa );void i810FlushPrims( i810ContextPtr mmesa ); void i810FlushPrimsLocked( i810ContextPtr mmesa );void i810FlushPrimsGetBuffer( i810ContextPtr imesa );void i810WaitAgeLocked( i810ContextPtr imesa, int age );void i810WaitAge( i810ContextPtr imesa, int age );void i810DmaFinish( i810ContextPtr imesa );void i810RegetLockQuiescent( i810ContextPtr imesa );void i810InitIoctlFuncs( struct dd_function_table *functions );void i810CopyBuffer( const __DRIdrawablePrivate *dpriv );void i810PageFlip( const __DRIdrawablePrivate *dpriv );int i810_check_copy(int fd);#define I810_STATECHANGE(imesa, flag) \do { \ if (imesa->vertex_low != imesa->vertex_last_prim) \ i810FlushPrims(imesa); \ imesa->dirty |= flag; \} while (0) \#define I810_FIREVERTICES(imesa) \do { \ if (imesa->vertex_buffer) { \ i810FlushPrims(imesa); \ } \} while (0)static INLINE GLuint *i810AllocDmaLow( i810ContextPtr imesa, int bytes ){ if (imesa->vertex_low + bytes > imesa->vertex_high) i810FlushPrimsGetBuffer( imesa ); { GLuint *start = (GLuint *)(imesa->vertex_addr + imesa->vertex_low); imesa->vertex_low += bytes; return start; }}#endif
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