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📄 i810ioctl.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* $XFree86: xc/lib/GL/mesa/src/drv/i810/i810ioctl.h,v 1.7 2002/10/30 12:51:33 alanh Exp $ */#ifndef I810_IOCTL_H#define I810_IOCTL_H#include "i810context.h"void i810EmitPrim( i810ContextPtr imesa );void i810FlushPrims( i810ContextPtr mmesa ); void i810FlushPrimsLocked( i810ContextPtr mmesa );void i810FlushPrimsGetBuffer( i810ContextPtr imesa );void i810WaitAgeLocked( i810ContextPtr imesa, int age );void i810WaitAge( i810ContextPtr imesa, int age );void i810DmaFinish( i810ContextPtr imesa );void i810RegetLockQuiescent( i810ContextPtr imesa );void i810InitIoctlFuncs( struct dd_function_table *functions );void i810CopyBuffer( const __DRIdrawablePrivate *dpriv );void i810PageFlip( const __DRIdrawablePrivate *dpriv );int i810_check_copy(int fd);#define I810_STATECHANGE(imesa, flag)				\do {								\   if (imesa->vertex_low != imesa->vertex_last_prim)		\      i810FlushPrims(imesa);					\   imesa->dirty |= flag;					\} while (0)							\#define I810_FIREVERTICES(imesa)				\do {								\   if (imesa->vertex_buffer) {					\      i810FlushPrims(imesa);					\   }								\} while (0)static INLINE GLuint *i810AllocDmaLow( i810ContextPtr imesa, int bytes ){   if (imesa->vertex_low + bytes > imesa->vertex_high)       i810FlushPrimsGetBuffer( imesa );   {      GLuint *start = (GLuint *)(imesa->vertex_addr + imesa->vertex_low);      imesa->vertex_low += bytes;      return start;   }}#endif

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