📄 i810render.c
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/* * Intel i810 DRI driver for Mesa 3.5 * * Copyright (C) 1999-2000 Keith Whitwell All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, * EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND * NONINFRINGEMENT. IN NO EVENT SHALL KEITH WHITWELL BE LIABLE FOR * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF * CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION * WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. * * Author: * Keith Whitwell <keith@tungstengraphics.com> *//* * Render unclipped vertex buffers by emitting vertices directly to * dma buffers. Use strip/fan hardware acceleration where possible. * */#include "glheader.h"#include "context.h"#include "macros.h"#include "imports.h"#include "mtypes.h"#include "tnl/t_context.h"#include "i810screen.h"#include "i810_dri.h"#include "i810context.h"#include "i810tris.h"#include "i810state.h"#include "i810vb.h"#include "i810ioctl.h"/* * Render unclipped vertex buffers by emitting vertices directly to * dma buffers. Use strip/fan hardware primitives where possible. * Try to simulate missing primitives with indexed vertices. */#define HAVE_POINTS 0#define HAVE_LINES 1#define HAVE_LINE_STRIPS 1#define HAVE_TRIANGLES 1#define HAVE_TRI_STRIPS 1#define HAVE_TRI_STRIP_1 0 /* has it, template can't use it yet */#define HAVE_TRI_FANS 1#define HAVE_POLYGONS 1#define HAVE_QUADS 0#define HAVE_QUAD_STRIPS 0#define HAVE_ELTS 0static GLuint hw_prim[GL_POLYGON+1] = { 0, PR_LINES, 0, PR_LINESTRIP, PR_TRIANGLES, PR_TRISTRIP_0, PR_TRIFAN, 0, 0, PR_POLYGON};static const GLenum reduced_prim[GL_POLYGON+1] = { GL_POINTS, GL_LINES, GL_LINES, GL_LINES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES, GL_TRIANGLES};#define LOCAL_VARS i810ContextPtr imesa = I810_CONTEXT(ctx)#define INIT( prim ) do { \ I810_STATECHANGE(imesa, 0); \ i810RasterPrimitive( ctx, reduced_prim[prim], hw_prim[prim] ); \} while (0)#define GET_CURRENT_VB_MAX_VERTS() \ (((int)imesa->vertex_high - (int)imesa->vertex_low) / (imesa->vertex_size*4))#define GET_SUBSEQUENT_VB_MAX_VERTS() \ (I810_DMA_BUF_SZ-4) / (imesa->vertex_size * 4)#define ALLOC_VERTS( nr ) \ i810AllocDmaLow( imesa, (nr) * imesa->vertex_size * 4)#define EMIT_VERTS( ctx, j, nr, buf ) \ i810_emit_contiguous_verts(ctx, j, (j)+(nr), buf)#define FLUSH() I810_FIREVERTICES( imesa )#define TAG(x) i810_##x#include "tnl_dd/t_dd_dmatmp.h"/**********************************************************************//* Render pipeline stage *//**********************************************************************/static GLboolean i810_run_render( GLcontext *ctx, struct tnl_pipeline_stage *stage ){ i810ContextPtr imesa = I810_CONTEXT(ctx); TNLcontext *tnl = TNL_CONTEXT(ctx); struct vertex_buffer *VB = &tnl->vb; GLuint i; /* Don't handle clipping or indexed vertices. */ if (imesa->RenderIndex != 0 || !i810_validate_render( ctx, VB )) { return GL_TRUE; } imesa->SetupNewInputs = VERT_BIT_POS; tnl->Driver.Render.Start( ctx ); for (i = 0 ; i < VB->PrimitiveCount ; i++) { GLuint prim = _tnl_translate_prim(&VB->Primitive[i]); GLuint start = VB->Primitive[i].start; GLuint length = VB->Primitive[i].count; if (!length) continue; i810_render_tab_verts[prim & PRIM_MODE_MASK]( ctx, start, start + length, prim ); } tnl->Driver.Render.Finish( ctx ); return GL_FALSE; /* finished the pipe */}const struct tnl_pipeline_stage _i810_render_stage ={ "i810 render", NULL, NULL, NULL, NULL, i810_run_render /* run */};
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