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📄 s3v_vb.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Author: Max Lingua <sunmax@libero.it> */#ifndef S3VVB_INC#define S3VVB_INC#include "mtypes.h"#include "swrast/swrast.h"#define _S3V_NEW_VERTEX (_NEW_TEXTURE |		\			   _DD_NEW_TRI_UNFILLED |	\			   _DD_NEW_TRI_LIGHT_TWOSIDE)extern void s3vChooseVertexState( GLcontext *ctx );extern void s3vCheckTexSizes( GLcontext *ctx );extern void s3vBuildVertices( GLcontext *ctx, 				GLuint start, 				GLuint count,				GLuint newinputs );extern void s3v_import_float_colors( GLcontext *ctx );extern void s3v_import_float_spec_colors( GLcontext *ctx );extern void s3v_translate_vertex( GLcontext *ctx, 				    const s3vVertex *src, 				    SWvertex *dst );extern void s3vInitVB( GLcontext *ctx );extern void s3vFreeVB( GLcontext *ctx );extern void s3v_print_vertex( GLcontext *ctx, const s3vVertex *v );#if 0extern void s3vPrintSetupFlags(char *msg, GLuint flags );#endif#endif

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