📄 s3v_vb.c
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/* * Author: Max Lingua <sunmax@libero.it> */#include "glheader.h"#include "mtypes.h"#include "macros.h"#include "colormac.h"#include "swrast_setup/swrast_setup.h"#include "tnl/t_context.h"#include "tnl/tnl.h"#include "s3v_context.h"#include "s3v_vb.h"#include "s3v_tris.h"#define S3V_XYZW_BIT 0x1#define S3V_RGBA_BIT 0x2#define S3V_TEX0_BIT 0x4#define S3V_PTEX_BIT 0x8#define S3V_FOG_BIT 0x10#define S3V_MAX_SETUP 0x20static struct { void (*emit)( GLcontext *, GLuint, GLuint, void *, GLuint ); tnl_interp_func interp; tnl_copy_pv_func copy_pv; GLboolean (*check_tex_sizes)( GLcontext *ctx ); GLuint vertex_size; GLuint vertex_stride_shift; GLuint vertex_format;} setup_tab[S3V_MAX_SETUP];/* Only one vertex format, atm, so no need to give them names: */#define TINY_VERTEX_FORMAT 1#define NOTEX_VERTEX_FORMAT 0#define TEX0_VERTEX_FORMAT 0#define TEX1_VERTEX_FORMAT 0#define PROJ_TEX1_VERTEX_FORMAT 0#define TEX2_VERTEX_FORMAT 0#define TEX3_VERTEX_FORMAT 0#define PROJ_TEX3_VERTEX_FORMAT 0#define DO_XYZW (IND & S3V_XYZW_BIT)#define DO_RGBA (IND & S3V_RGBA_BIT)#define DO_SPEC 0#define DO_FOG (IND & S3V_FOG_BIT)#define DO_TEX0 (IND & S3V_TEX0_BIT)#define DO_TEX1 0#define DO_TEX2 0#define DO_TEX3 0#define DO_PTEX (IND & S3V_PTEX_BIT) #define VERTEX s3vVertex#define LOCALVARS /* s3vContextPtr vmesa = S3V_CONTEXT(ctx); */#define GET_VIEWPORT_MAT() 0 /* vmesa->hw_viewport */#define GET_TEXSOURCE(n) n#define GET_VERTEX_FORMAT() 0#define GET_VERTEX_SIZE() S3V_CONTEXT(ctx)->vertex_size * sizeof(GLuint)#define GET_VERTEX_STORE() S3V_CONTEXT(ctx)->verts#define GET_VERTEX_STRIDE_SHIFT() S3V_CONTEXT(ctx)->vertex_stride_shift#define INVALIDATE_STORED_VERTICES()#define GET_UBYTE_COLOR_STORE() &S3V_CONTEXT(ctx)->UbyteColor#define GET_UBYTE_SPEC_COLOR_STORE() &S3V_CONTEXT(ctx)->UbyteSecondaryColor#define HAVE_HW_VIEWPORT 1 /* FIXME */#define HAVE_HW_DIVIDE 1#define HAVE_RGBA_COLOR 0 /* we're BGRA */#define HAVE_TINY_VERTICES 1#define HAVE_NOTEX_VERTICES 0#define HAVE_TEX0_VERTICES 0#define HAVE_TEX1_VERTICES 0#define HAVE_TEX2_VERTICES 0#define HAVE_TEX3_VERTICES 0#define HAVE_PTEX_VERTICES 1/*#define SUBPIXEL_X -.5#define SUBPIXEL_Y -.5#define UNVIEWPORT_VARS GLfloat h = S3V_CONTEXT(ctx)->driDrawable->h#define UNVIEWPORT_X(x) x - SUBPIXEL_X#define UNVIEWPORT_Y(y) - y + h + SUBPIXEL_Y#define UNVIEWPORT_Z(z) z / vmesa->depth_scale*/#define PTEX_FALLBACK() /* never needed */#define IMPORT_QUALIFIER#define IMPORT_FLOAT_COLORS s3v_import_float_colors#define IMPORT_FLOAT_SPEC_COLORS s3v_import_float_spec_colors#define INTERP_VERTEX setup_tab[S3V_CONTEXT(ctx)->SetupIndex].interp#define COPY_PV_VERTEX setup_tab[S3V_CONTEXT(ctx)->SetupIndex].copy_pv/*********************************************************************** * Generate pv-copying and translation functions * ***********************************************************************/#define TAG(x) s3v_##x#include "tnl_dd/t_dd_vb.c"/*********************************************************************** * Generate vertex emit and interp functions * ***********************************************************************/#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT)#define TAG(x) x##_wg#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_TEX0_BIT)#define TAG(x) x##_wgt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_TEX0_BIT|S3V_PTEX_BIT)#define TAG(x) x##_wgpt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_TEX0_BIT)#define TAG(x) x##_t0#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_RGBA_BIT)#define TAG(x) x##_g#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_RGBA_BIT|S3V_TEX0_BIT)#define TAG(x) x##_gt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT)#define TAG(x) x##_wgf#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT|S3V_TEX0_BIT)#define TAG(x) x##_wgft0#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_XYZW_BIT|S3V_RGBA_BIT|S3V_FOG_BIT|S3V_TEX0_BIT|S3V_PTEX_BIT)#define TAG(x) x##_wgfpt0#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_FOG_BIT)#define TAG(x) x##_f#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_RGBA_BIT | S3V_FOG_BIT)#define TAG(x) x##_gf#include "tnl_dd/t_dd_vbtmp.h"#define IND (S3V_RGBA_BIT | S3V_FOG_BIT | S3V_TEX0_BIT)#define TAG(x) x##_gft0#include "tnl_dd/t_dd_vbtmp.h"static void init_setup_tab( void ){ init_wg(); /* pos + col */ init_wgt0(); /* pos + col + tex0 */ init_wgpt0(); /* pos + col + p-tex0 (?) */ init_t0(); /* tex0 */ init_g(); /* col */ init_gt0(); /* col + tex */ init_wgf(); init_wgft0(); init_wgfpt0(); init_f(); init_gf(); init_gft0();}#if 0void s3vPrintSetupFlags(char *msg, GLuint flags ){ fprintf(stderr, "%s(%x): %s%s%s%s%s%s\n", msg, (int)flags, (flags & S3V_XYZW_BIT) ? " xyzw," : "", (flags & S3V_RGBA_BIT) ? " rgba," : "", (flags & S3V_SPEC_BIT) ? " spec," : "", (flags & S3V_FOG_BIT) ? " fog," : "", (flags & S3V_TEX0_BIT) ? " tex-0," : "", (flags & S3V_TEX1_BIT) ? " tex-1," : "");}#endifvoid s3vCheckTexSizes( GLcontext *ctx ){ TNLcontext *tnl = TNL_CONTEXT(ctx); s3vContextPtr vmesa = S3V_CONTEXT( ctx ); if (!setup_tab[vmesa->SetupIndex].check_tex_sizes(ctx)) { vmesa->SetupIndex |= (S3V_PTEX_BIT|S3V_RGBA_BIT); if (1 || !(ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED))) { tnl->Driver.Render.Interp = setup_tab[vmesa->SetupIndex].interp; tnl->Driver.Render.CopyPV = setup_tab[vmesa->SetupIndex].copy_pv; } }}void s3vBuildVertices( GLcontext *ctx, GLuint start, GLuint count, GLuint newinputs ){ s3vContextPtr vmesa = S3V_CONTEXT( ctx ); GLubyte *v = ((GLubyte *)vmesa->verts + (start<<vmesa->vertex_stride_shift)); GLuint stride = 1<<vmesa->vertex_stride_shift; DEBUG(("*** s3vBuildVertices ***\n")); DEBUG(("vmesa->SetupNewInputs = 0x%x\n", vmesa->SetupNewInputs)); DEBUG(("vmesa->SetupIndex = 0x%x\n", vmesa->SetupIndex));#if 1 setup_tab[vmesa->SetupIndex].emit( ctx, start, count, v, stride );#else newinputs |= vmesa->SetupNewInputs; vmesa->SetupNewInputs = 0; DEBUG(("newinputs is 0x%x\n", newinputs)); if (!newinputs) { DEBUG(("!newinputs\n")); return; } if (newinputs & VERT_CLIP) { setup_tab[vmesa->SetupIndex].emit( ctx, start, count, v, stride ); DEBUG(("newinputs & VERT_CLIP\n")); return; } /* else { *//* GLuint ind = 0; */ if (newinputs & VERT_RGBA) { DEBUG(("newinputs & VERT_RGBA\n")); ind |= S3V_RGBA_BIT; } if (newinputs & VERT_TEX0) { DEBUG(("newinputs & VERT_TEX0\n")); ind |= S3V_TEX0_BIT; } if (newinputs & VERT_FOG_COORD) ind |= S3V_FOG_BIT; if (vmesa->SetupIndex & S3V_PTEX_BIT) ind = ~0; ind &= vmesa->SetupIndex; DEBUG(("vmesa->SetupIndex = 0x%x\n", vmesa->SetupIndex)); DEBUG(("ind = 0x%x\n", ind)); DEBUG(("ind & vmesa->SetupIndex = 0x%x\n", (ind & vmesa->SetupIndex))); if (ind) { setup_tab[ind].emit( ctx, start, count, v, stride ); }#endif}void s3vChooseVertexState( GLcontext *ctx ){ s3vContextPtr vmesa = S3V_CONTEXT( ctx ); TNLcontext *tnl = TNL_CONTEXT(ctx); GLuint ind = S3V_XYZW_BIT | S3V_RGBA_BIT; /* FIXME: will segv in tnl_dd/t_dd_vbtmp.h (line 196) on some demos *//* if (ctx->Fog.Enabled) ind |= S3V_FOG_BIT;*/ if (ctx->Texture.Unit[0]._ReallyEnabled) { _tnl_need_projected_coords( ctx, GL_FALSE ); ind |= S3V_TEX0_BIT; } else { _tnl_need_projected_coords( ctx, GL_TRUE ); } vmesa->SetupIndex = ind; if (ctx->_TriangleCaps & (DD_TRI_LIGHT_TWOSIDE|DD_TRI_UNFILLED)) { tnl->Driver.Render.Interp = s3v_interp_extras; tnl->Driver.Render.CopyPV = s3v_copy_pv_extras; } else { tnl->Driver.Render.Interp = setup_tab[ind].interp; tnl->Driver.Render.CopyPV = setup_tab[ind].copy_pv; }}void s3vInitVB( GLcontext *ctx ){ s3vContextPtr vmesa = S3V_CONTEXT(ctx); GLuint size = TNL_CONTEXT(ctx)->vb.Size; vmesa->verts = (char *)ALIGN_MALLOC(size * 4 * 16, 32); { static int firsttime = 1; if (firsttime) { init_setup_tab(); firsttime = 0; vmesa->vertex_stride_shift = 6 /* 4 */; /* FIXME - only one vertex setup */ } }}void s3vFreeVB( GLcontext *ctx ){ s3vContextPtr vmesa = S3V_CONTEXT(ctx); if (vmesa->verts) { ALIGN_FREE(vmesa->verts); vmesa->verts = 0; } if (vmesa->UbyteSecondaryColor.Ptr) { ALIGN_FREE((void *)vmesa->UbyteSecondaryColor.Ptr); vmesa->UbyteSecondaryColor.Ptr = 0; } if (vmesa->UbyteColor.Ptr) { ALIGN_FREE((void *)vmesa->UbyteColor.Ptr); vmesa->UbyteColor.Ptr = 0; }}
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