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📄 s3v_lock.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Author: Max Lingua <sunmax@libero.it> */#include "s3v_context.h"#if DEBUG_LOCKINGchar *prevLockFile = NULL;int prevLockLine = 0;#endif/* Update the hardware state.  This is called if another context has * grabbed the hardware lock, which includes the X server.  This * function also updates the driver's window state after the X server * moves, resizes or restacks a window -- the change will be reflected * in the drawable position and clip rects.  Since the X server grabs * the hardware lock when it changes the window state, this routine will * automatically be called after such a change. */void s3vGetLock( s3vContextPtr vmesa, GLuint flags ){   __DRIdrawablePrivate *dPriv = vmesa->driDrawable;/*   __DRIscreenPrivate *sPriv = vmesa->driScreen; */   printf("s3vGetLock <- ***\n");   drmGetLock( vmesa->driFd, vmesa->hHWContext, flags );   /* The window might have moved, so we might need to get new clip    * rects.    *    * NOTE: This releases and regrabs the hw lock to allow the X server    * to respond to the DRI protocol request for new drawable info.    * Since the hardware state depends on having the latest drawable    * clip rects, all state checking must be done _after_ this call.    */   /* DRI_VALIDATE_DRAWABLE_INFO( vmesa->display, sPriv, dPriv ); */   if ( vmesa->lastStamp != dPriv->lastStamp ) {      vmesa->lastStamp = dPriv->lastStamp;      vmesa->new_state |= S3V_NEW_WINDOW | S3V_NEW_CLIP;   }   vmesa->numClipRects = dPriv->numClipRects;   vmesa->pClipRects = dPriv->pClipRects;#if 0   vmesa->dirty = ~0;   if ( sarea->ctxOwner != vmesa->hHWContext ) {      sarea->ctxOwner = vmesa->hHWContext;      vmesa->dirty = S3V_UPLOAD_ALL;   }   for ( i = 0 ; i < vmesa->lastTexHeap ; i++ ) {      if ( sarea->texAge[i] != vmesa->lastTexAge[i] ) {	 s3vAgeTextures( vmesa, i );      }   }#endif}

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