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📄 s3v_inithw.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Author: Max Lingua <sunmax@libero.it> */#include <sys/ioctl.h>#include "s3v_context.h"void s3vInitHW( s3vContextPtr vmesa ){	int i;	static short _reset = 1;	DEBUG(("vmesa->driDrawable = %p\n", vmesa->driDrawable));	DEBUG(("stride = %i\n",		vmesa->driScreen->fbWidth*vmesa->s3vScreen->cpp));	DEBUG(("frontOffset = 0x%x\n", vmesa->s3vScreen->frontOffset));	DEBUG(("backOffset = 0x%x\n", vmesa->s3vScreen->backOffset));	DEBUG(("depthOffset = 0x%x\n", vmesa->s3vScreen->depthOffset));	DEBUG(("textureOffset = 0x%x\n", vmesa->s3vScreen->texOffset));/*	if (_reset) { *//*	ioctl(vmesa->driFd, 0x4a); */		ioctl(vmesa->driFd, 0x41); /* reset */		_reset = 0;/*	ioctl(vmesa->driFd, 0x4c); *//*	} */	/* FIXME */	switch (vmesa->s3vScreen->cpp) {		case 2:			break;		case 4:			break;	}	/* FIXME for stencil, gid, etc */	switch (vmesa->DepthSize) {		case 15:		case 16:			break;		case 24:			break;		case 32:			break;	}	vmesa->FogMode = 1;	vmesa->ClearDepth = 0xffff;	vmesa->x = 0;	vmesa->y = 0;	vmesa->w = 0;	vmesa->h = 0;	vmesa->FrameCount = 0;	vmesa->MatrixMode = GL_MODELVIEW;	vmesa->ModelViewCount = 0;	vmesa->ProjCount = 0;	vmesa->TextureCount = 0;	/* FIXME: do we need the following? */	for (i = 0; i < 16; i++)		if (i % 5 == 0)			vmesa->ModelView[i] =			vmesa->Proj[i] =			vmesa->ModelViewProj[i] =			vmesa->Texture[i] = 1.0;		else			vmesa->ModelView[i] =			vmesa->Proj[i] =			vmesa->ModelViewProj[i] =			vmesa->Texture[i] = 0.0;	vmesa->LBWindowBase = vmesa->driScreen->fbWidth *				(vmesa->driScreen->fbHeight - 1);	vmesa->FBWindowBase = vmesa->driScreen->fbWidth * 				(vmesa->driScreen->fbHeight - 1);}

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