📄 s3v_tex.h
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/* * Author: Max Lingua <sunmax@libero.it> */#ifndef _S3V_TEX_H#define _S3V_TEX_H#define TEX_DEBUG_ON 0extern void s3vUpdateTexLRU( s3vContextPtr vmesa, s3vTextureObjectPtr t );#if TEX_DEBUG_ON#define DEBUG_TEX(str) printf str#else#define DEBUG_TEX(str) /* str */#endif#define _TEXFLUSH 1 /* flush before uploading */#define _TEXLOCK 1 /* lock before writing new texures to card mem */ /* if you turn it on you will gain stability and image quality, but you will loose performance (~10%) */#define _TEXFALLBACK 0 /* fallback to software for -big- textures (slow) */ /* turning this off, you will lose some tex (e.g. mountains on tuxracer) but you will increase average playability */#define _TEXALIGN 0x00000007#endif
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