📄 via_span.c
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/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#include "glheader.h"#include "macros.h"#include "mtypes.h"#include "colormac.h"#include "via_context.h"#include "via_span.h"#include "via_ioctl.h"#include "swrast/swrast.h"#define DBG 0#define Y_FLIP(_y) (height - _y - 1)#define HW_LOCK() #define HW_UNLOCK()#undef LOCAL_VARS#define LOCAL_VARS \ struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \ __DRIdrawablePrivate *dPriv = vrb->dPriv; \ GLuint pitch = vrb->pitch; \ GLuint height = dPriv->h; \ GLint p = 0; \ char *buf = (char *)(vrb->origMap); \ (void) p;/* ================================================================ * Color buffer *//* 16 bit, RGB565 color spanline and pixel functions */#define GET_PTR(_x, _y) (buf + (_x) * 2 + (_y) * pitch)#define SPANTMP_PIXEL_FMT GL_RGB#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_SHORT_5_6_5#define TAG(x) via##x##_565#define TAG2(x,y) via##x##_565##y#include "spantmp2.h"/* 32 bit, ARGB8888 color spanline and pixel functions */#define GET_PTR(_x, _y) (buf + (_x) * 4 + (_y) * pitch)#define SPANTMP_PIXEL_FMT GL_BGRA#define SPANTMP_PIXEL_TYPE GL_UNSIGNED_INT_8_8_8_8_REV#define TAG(x) via##x##_8888#define TAG2(x,y) via##x##_8888##y#include "spantmp2.h"/* 16 bit depthbuffer functions. */#define LOCAL_DEPTH_VARS \ struct via_renderbuffer *vrb = (struct via_renderbuffer *) rb; \ __DRIdrawablePrivate *dPriv = vrb->dPriv; \ GLuint depth_pitch = vrb->pitch; \ GLuint height = dPriv->h; \ char *buf = (char *)(vrb->map)#define LOCAL_STENCIL_VARS LOCAL_DEPTH_VARS #define VALUE_TYPE GLushort#define WRITE_DEPTH(_x, _y, d) \ *(GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch) = d;#define READ_DEPTH(d, _x, _y) \ d = *(volatile GLushort *)(buf + (_x) * 2 + (_y) * depth_pitch);#define TAG(x) via##x##_z16#include "depthtmp.h"/* 32 bit depthbuffer functions. */#define VALUE_TYPE GLuint#define WRITE_DEPTH(_x, _y, d) \ *(GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch) = d;#define READ_DEPTH(d, _x, _y) \ d = *(volatile GLuint *)(buf + (_x) * 4 + (_y) * depth_pitch);#define TAG(x) via##x##_z32#include "depthtmp.h"/* 24/8 bit interleaved depth/stencil functions */#define VALUE_TYPE GLuint#define WRITE_DEPTH( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \ tmp &= 0x000000ff; \ tmp |= ((d)<<8); \ *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp; \}#define READ_DEPTH( d, _x, _y ) \ d = (*(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch)) >> 8;#define TAG(x) via##x##_z24_s8#include "depthtmp.h"#define WRITE_STENCIL( _x, _y, d ) { \ GLuint tmp = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch); \ tmp &= 0xffffff00; \ tmp |= (d); \ *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) = tmp; \}#define READ_STENCIL( d, _x, _y ) \ d = *(GLuint *)(buf + (_x)*4 + (_y)*depth_pitch) & 0xff;#define TAG(x) via##x##_z24_s8#include "stenciltmp.h"/* Move locking out to get reasonable span performance. */void viaSpanRenderStart( GLcontext *ctx ){ struct via_context *vmesa = VIA_CONTEXT(ctx); viaWaitIdle(vmesa, GL_FALSE); LOCK_HARDWARE(vmesa);}void viaSpanRenderFinish( GLcontext *ctx ){ struct via_context *vmesa = VIA_CONTEXT(ctx); _swrast_flush( ctx ); UNLOCK_HARDWARE( vmesa );}void viaInitSpanFuncs(GLcontext *ctx){ struct swrast_device_driver *swdd = _swrast_GetDeviceDriverReference(ctx); swdd->SpanRenderStart = viaSpanRenderStart; swdd->SpanRenderFinish = viaSpanRenderFinish; }/** * Plug in the Get/Put routines for the given driRenderbuffer. */voidviaSetSpanFunctions(struct via_renderbuffer *vrb, const GLvisual *vis){ if (vrb->Base.InternalFormat == GL_RGBA) { if (vis->redBits == 5 && vis->greenBits == 6 && vis->blueBits == 5) { viaInitPointers_565(&vrb->Base); } else { viaInitPointers_8888(&vrb->Base); } } else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT16) { viaInitDepthPointers_z16(&vrb->Base); } else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT24) { viaInitDepthPointers_z24_s8(&vrb->Base); } else if (vrb->Base.InternalFormat == GL_DEPTH_COMPONENT32) { viaInitDepthPointers_z32(&vrb->Base); } else if (vrb->Base.InternalFormat == GL_STENCIL_INDEX8_EXT) { viaInitStencilPointers_z24_s8(&vrb->Base); }}
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