📄 via_tex.c
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/* Compute which mipmap levels we really want to send to the hardware. * This depends on the base image size, GL_TEXTURE_MIN_LOD, * GL_TEXTURE_MAX_LOD, GL_TEXTURE_BASE_LEVEL, and GL_TEXTURE_MAX_LEVEL. * Yes, this looks overly complicated, but it's all needed. */ if (texObj->MinFilter == GL_LINEAR || texObj->MinFilter == GL_NEAREST) { firstLevel = lastLevel = texObj->BaseLevel; } else { firstLevel = texObj->BaseLevel + (GLint)(texObj->MinLod + 0.5); firstLevel = MAX2(firstLevel, texObj->BaseLevel); lastLevel = texObj->BaseLevel + (GLint)(texObj->MaxLod + 0.5); lastLevel = MAX2(lastLevel, texObj->BaseLevel); lastLevel = MIN2(lastLevel, texObj->BaseLevel + baseImage->image.MaxLog2); lastLevel = MIN2(lastLevel, texObj->MaxLevel); lastLevel = MAX2(firstLevel, lastLevel); /* need at least one level */ } numLevels = lastLevel - firstLevel + 1; /* The hardware supports only 10 mipmap levels; ignore higher levels. */ if ((numLevels > 10) && (ctx->Const.MaxTextureLevels > 10)) { lastLevel -= numLevels - 10; numLevels = 10; } /* save these values, check if they effect the residency of the * texture: */ if (viaObj->firstLevel != firstLevel || viaObj->lastLevel != lastLevel) { viaObj->firstLevel = firstLevel; viaObj->lastLevel = lastLevel; viaObj->memType = VIA_MEM_MIXED; } if (VIA_DEBUG & DEBUG_TEXTURE & 0) fprintf(stderr, "%s, current memType: %s\n", __FUNCTION__, get_memtype_name(viaObj->memType)); if (viaObj->memType == VIA_MEM_MIXED || viaObj->memType == VIA_MEM_SYSTEM) { if (!viaSwapInTexObject(vmesa, viaObj)) { if (VIA_DEBUG & DEBUG_TEXTURE) if (!vmesa->thrashing) fprintf(stderr, "Thrashing flag set for frame %d\n", vmesa->swap_count); vmesa->thrashing = GL_TRUE; return GL_FALSE; } } if (viaObj->memType == VIA_MEM_AGP) viaObj->regTexFM = (HC_SubA_HTXnFM << 24) | HC_HTXnLoc_AGP | texFormat; else viaObj->regTexFM = (HC_SubA_HTXnFM << 24) | HC_HTXnLoc_Local | texFormat; for (i = 0; i < numLevels; i++) { struct via_texture_image *viaImage = (struct via_texture_image *)texObj->Image[0][firstLevel + i]; w = viaImage->image.WidthLog2; h = viaImage->image.HeightLog2; p = viaImage->pitchLog2; assert(viaImage->texMem->memType == viaObj->memType); texBase = viaImage->texMem->texBase; if (!texBase) { if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s: no texBase[%d]\n", __FUNCTION__, i); return GL_FALSE; } /* Image has to remain resident until the coming fence is retired. */ move_to_head( &vmesa->tex_image_list[viaImage->texMem->memType], viaImage->texMem ); viaImage->texMem->lastUsed = vmesa->lastBreadcrumbWrite; viaObj->regTexBaseAndPitch[i].baseL = ((HC_SubA_HTXnL0BasL + i) << 24) | (texBase & 0xFFFFFF); viaObj->regTexBaseAndPitch[i].pitchLog2 = ((HC_SubA_HTXnL0Pit + i) << 24) | (p << 20); /* The base high bytes for each 3 levels are packed * together into one register: */ j = i / 3; k = 3 - (i % 3); basH |= ((texBase & 0xFF000000) >> (k << 3)); if (k == 1) { viaObj->regTexBaseH[j] = ((j + HC_SubA_HTXnL012BasH) << 24) | basH; basH = 0; } /* Likewise, sets of 6 log2width and log2height values are * packed into individual registers: */ l = i / 6; m = i % 6; widthExp |= (((GLuint)w & 0xF) << (m << 2)); heightExp |= (((GLuint)h & 0xF) << (m << 2)); if (m == 5) { viaObj->regTexWidthLog2[l] = (l + HC_SubA_HTXnL0_5WE) << 24 | widthExp; viaObj->regTexHeightLog2[l] = (l + HC_SubA_HTXnL0_5HE) << 24 | heightExp; widthExp = 0; heightExp = 0; } if (w) w--; if (h) h--; if (p) p--; } if (k != 1) { viaObj->regTexBaseH[j] = ((j + HC_SubA_HTXnL012BasH) << 24) | basH; } if (m != 5) { viaObj->regTexWidthLog2[l] = (l + HC_SubA_HTXnL0_5WE) << 24 | widthExp; viaObj->regTexHeightLog2[l] = (l + HC_SubA_HTXnL0_5HE) << 24 | heightExp; } return GL_TRUE;}GLboolean viaUpdateTextureState( GLcontext *ctx ){ struct gl_texture_unit *texUnit = ctx->Texture.Unit; GLuint i; for (i = 0; i < 2; i++) { if (texUnit[i]._ReallyEnabled == TEXTURE_2D_BIT || texUnit[i]._ReallyEnabled == TEXTURE_1D_BIT) { if (!viaSetTexImages(ctx, texUnit[i]._Current)) return GL_FALSE; } else if (texUnit[i]._ReallyEnabled) { return GL_FALSE; } } return GL_TRUE;} static void viaTexImage(GLcontext *ctx, GLint dims, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ struct via_context *vmesa = VIA_CONTEXT(ctx); GLint postConvWidth = width; GLint postConvHeight = height; GLint texelBytes, sizeInBytes; struct via_texture_object *viaObj = (struct via_texture_object *)texObj; struct via_texture_image *viaImage = (struct via_texture_image *)texImage; int heaps[3], nheaps, i; if (!is_empty_list(&vmesa->freed_tex_buffers)) { viaCheckBreadcrumb(vmesa, 0); via_release_pending_textures(vmesa); } if (ctx->_ImageTransferState & IMAGE_CONVOLUTION_BIT) { _mesa_adjust_image_for_convolution(ctx, dims, &postConvWidth, &postConvHeight); } /* choose the texture format */ texImage->TexFormat = viaChooseTexFormat(ctx, internalFormat, format, type); assert(texImage->TexFormat); if (dims == 1) { texImage->FetchTexelc = texImage->TexFormat->FetchTexel1D; texImage->FetchTexelf = texImage->TexFormat->FetchTexel1Df; } else { texImage->FetchTexelc = texImage->TexFormat->FetchTexel2D; texImage->FetchTexelf = texImage->TexFormat->FetchTexel2Df; } texelBytes = texImage->TexFormat->TexelBytes; if (texelBytes == 0) { /* compressed format */ texImage->IsCompressed = GL_TRUE; texImage->CompressedSize = ctx->Driver.CompressedTextureSize(ctx, texImage->Width, texImage->Height, texImage->Depth, texImage->TexFormat->MesaFormat); } /* Minimum pitch of 32 bytes */ if (postConvWidth * texelBytes < 32) { postConvWidth = 32 / texelBytes; texImage->RowStride = postConvWidth; } assert(texImage->RowStride == postConvWidth); viaImage->pitchLog2 = logbase2(postConvWidth * texelBytes); /* allocate memory */ if (texImage->IsCompressed) sizeInBytes = texImage->CompressedSize; else sizeInBytes = postConvWidth * postConvHeight * texelBytes; /* Attempt to allocate texture memory directly, otherwise use main * memory and this texture will always be a fallback. FIXME! * * TODO: make room in agp if this fails. * TODO: use fb ram for textures as well. */ switch (viaObj->memType) { case VIA_MEM_UNKNOWN: heaps[0] = VIA_MEM_AGP; heaps[1] = VIA_MEM_VIDEO; heaps[2] = VIA_MEM_SYSTEM; nheaps = 3; break; case VIA_MEM_AGP: case VIA_MEM_VIDEO: heaps[0] = viaObj->memType; heaps[1] = VIA_MEM_SYSTEM; nheaps = 2; break; case VIA_MEM_MIXED: case VIA_MEM_SYSTEM: default: heaps[0] = VIA_MEM_SYSTEM; nheaps = 1; break; } for (i = 0; i < nheaps && !viaImage->texMem; i++) { if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "try %s (obj %s)\n", get_memtype_name(heaps[i]), get_memtype_name(viaObj->memType)); viaImage->texMem = via_alloc_texture(vmesa, sizeInBytes, heaps[i]); } if (!viaImage->texMem) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); return; } if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "upload %d bytes to %s\n", sizeInBytes, get_memtype_name(viaImage->texMem->memType)); viaImage->texMem->image = viaImage; texImage->Data = viaImage->texMem->bufAddr; if (viaObj->memType == VIA_MEM_UNKNOWN) viaObj->memType = viaImage->texMem->memType; else if (viaObj->memType != viaImage->texMem->memType) viaObj->memType = VIA_MEM_MIXED; if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s, obj %s, image : %s\n", __FUNCTION__, get_memtype_name(viaObj->memType), get_memtype_name(viaImage->texMem->memType)); vmesa->clearTexCache = 1; pixels = _mesa_validate_pbo_teximage(ctx, dims, width, height, 1, format, type, pixels, packing, "glTexImage"); if (!pixels) { /* Note: we check for a NULL image pointer here, _after_ we allocated * memory for the texture. That's what the GL spec calls for. */ return; } else { GLint dstRowStride; GLboolean success; if (texImage->IsCompressed) { dstRowStride = _mesa_compressed_row_stride(texImage->TexFormat->MesaFormat, width); } else { dstRowStride = postConvWidth * texImage->TexFormat->TexelBytes; } ASSERT(texImage->TexFormat->StoreImage); success = texImage->TexFormat->StoreImage(ctx, dims, texImage->_BaseFormat, texImage->TexFormat, texImage->Data, 0, 0, 0, /* dstX/Y/Zoffset */ dstRowStride, texImage->ImageOffsets, width, height, 1, format, type, pixels, packing); if (!success) { _mesa_error(ctx, GL_OUT_OF_MEMORY, "glTexImage"); } } /* GL_SGIS_generate_mipmap */ if (level == texObj->BaseLevel && texObj->GenerateMipmap) { _mesa_generate_mipmap(ctx, target, texObj); } _mesa_unmap_teximage_pbo(ctx, packing);}static void viaTexImage2D(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint height, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ viaTexImage( ctx, 2, target, level, internalFormat, width, height, border, format, type, pixels, packing, texObj, texImage );}static void viaTexSubImage2D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ struct via_context *vmesa = VIA_CONTEXT(ctx); viaWaitIdle(vmesa, GL_TRUE); vmesa->clearTexCache = 1; _mesa_store_texsubimage2d(ctx, target, level, xoffset, yoffset, width, height, format, type, pixels, packing, texObj, texImage);}static void viaTexImage1D(GLcontext *ctx, GLenum target, GLint level, GLint internalFormat, GLint width, GLint border, GLenum format, GLenum type, const void *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ viaTexImage( ctx, 1, target, level, internalFormat, width, 1, border, format, type, pixels, packing, texObj, texImage );}static void viaTexSubImage1D(GLcontext *ctx, GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels, const struct gl_pixelstore_attrib *packing, struct gl_texture_object *texObj, struct gl_texture_image *texImage){ struct via_context *vmesa = VIA_CONTEXT(ctx); viaWaitIdle(vmesa, GL_TRUE); vmesa->clearTexCache = 1; _mesa_store_texsubimage1d(ctx, target, level, xoffset, width, format, type, pixels, packing, texObj, texImage);}static GLboolean viaIsTextureResident(GLcontext *ctx, struct gl_texture_object *texObj){ struct via_texture_object *viaObj = (struct via_texture_object *)texObj; return (viaObj->memType == VIA_MEM_AGP || viaObj->memType == VIA_MEM_VIDEO);}static struct gl_texture_image *viaNewTextureImage( GLcontext *ctx ){ (void) ctx; return (struct gl_texture_image *)CALLOC_STRUCT(via_texture_image);}static struct gl_texture_object *viaNewTextureObject( GLcontext *ctx, GLuint name, GLenum target ){ struct via_texture_object *obj = CALLOC_STRUCT(via_texture_object); _mesa_initialize_texture_object(&obj->obj, name, target); (void) ctx; obj->memType = VIA_MEM_UNKNOWN; return &obj->obj;}static void viaFreeTextureImageData( GLcontext *ctx, struct gl_texture_image *texImage ){ struct via_context *vmesa = VIA_CONTEXT(ctx); struct via_texture_image *image = (struct via_texture_image *)texImage; if (image->texMem) { via_free_texture(vmesa, image->texMem); image->texMem = NULL; } texImage->Data = NULL;}void viaInitTextureFuncs(struct dd_function_table * functions){ functions->ChooseTextureFormat = viaChooseTexFormat; functions->TexImage1D = viaTexImage1D; functions->TexImage2D = viaTexImage2D; functions->TexSubImage1D = viaTexSubImage1D; functions->TexSubImage2D = viaTexSubImage2D; functions->NewTextureObject = viaNewTextureObject; functions->NewTextureImage = viaNewTextureImage; functions->DeleteTexture = _mesa_delete_texture_object; functions->FreeTexImageData = viaFreeTextureImageData;#if 0 && defined( USE_SSE_ASM ) /* * XXX this code is disabled for now because the via_sse_memcpy() * routine causes segfaults with flightgear. * See Mesa3d-dev mail list messages from 7/15/2005 for details. * Note that this function is currently disabled in via_tris.c too. */ if (getenv("VIA_NO_SSE")) functions->TextureMemCpy = _mesa_memcpy; else functions->TextureMemCpy = via_sse_memcpy;#else functions->TextureMemCpy = _mesa_memcpy;#endif functions->UpdateTexturePalette = 0; functions->IsTextureResident = viaIsTextureResident;}
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