📄 via_tex.c
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/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#include <stdlib.h>#include <stdio.h>#include "glheader.h"#include "macros.h"#include "mtypes.h"#include "enums.h"#include "colortab.h"#include "convolve.h"#include "context.h"#include "mipmap.h"#include "simple_list.h"#include "texcompress.h"#include "texformat.h"#include "texobj.h"#include "texstore.h"#include "mm.h"#include "via_context.h"#include "via_fb.h"#include "via_tex.h"#include "via_state.h"#include "via_ioctl.h"#include "via_3d_reg.h"static const struct gl_texture_format *viaChooseTexFormat( GLcontext *ctx, GLint internalFormat, GLenum format, GLenum type ){ struct via_context *vmesa = VIA_CONTEXT(ctx); const GLboolean do32bpt = ( vmesa->viaScreen->bitsPerPixel == 32/* && vmesa->viaScreen->textureSize > 4*1024*1024 */ ); switch ( internalFormat ) { case 4: case GL_RGBA: case GL_COMPRESSED_RGBA: if ( format == GL_BGRA ) { if ( type == GL_UNSIGNED_INT_8_8_8_8_REV || type == GL_UNSIGNED_BYTE ) { return &_mesa_texformat_argb8888; } else if ( type == GL_UNSIGNED_SHORT_4_4_4_4_REV ) { return &_mesa_texformat_argb4444; } else if ( type == GL_UNSIGNED_SHORT_1_5_5_5_REV ) { return &_mesa_texformat_argb1555; } } else if ( type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT_8_8_8_8_REV || type == GL_UNSIGNED_INT_8_8_8_8 ) { return &_mesa_texformat_argb8888; } return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_argb4444; case 3: case GL_RGB: case GL_COMPRESSED_RGB: if ( format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5 ) { return &_mesa_texformat_rgb565; } else if ( type == GL_UNSIGNED_BYTE ) { return &_mesa_texformat_argb8888; } return do32bpt ? &_mesa_texformat_argb8888 : &_mesa_texformat_rgb565; case GL_RGBA8: case GL_RGB10_A2: case GL_RGBA12: case GL_RGBA16: return &_mesa_texformat_argb8888; case GL_RGBA4: case GL_RGBA2: return &_mesa_texformat_argb4444; case GL_RGB5_A1: return &_mesa_texformat_argb1555; case GL_RGB8: case GL_RGB10: case GL_RGB12: case GL_RGB16: return &_mesa_texformat_argb8888; case GL_RGB5: case GL_RGB4: case GL_R3_G3_B2: return &_mesa_texformat_rgb565; case GL_ALPHA: case GL_ALPHA4: case GL_ALPHA8: case GL_ALPHA12: case GL_ALPHA16: case GL_COMPRESSED_ALPHA: return &_mesa_texformat_a8; case 1: case GL_LUMINANCE: case GL_LUMINANCE4: case GL_LUMINANCE8: case GL_LUMINANCE12: case GL_LUMINANCE16: case GL_COMPRESSED_LUMINANCE: return &_mesa_texformat_l8; case 2: case GL_LUMINANCE_ALPHA: case GL_LUMINANCE4_ALPHA4: case GL_LUMINANCE6_ALPHA2: case GL_LUMINANCE8_ALPHA8: case GL_LUMINANCE12_ALPHA4: case GL_LUMINANCE12_ALPHA12: case GL_LUMINANCE16_ALPHA16: case GL_COMPRESSED_LUMINANCE_ALPHA: return &_mesa_texformat_al88; case GL_INTENSITY: case GL_INTENSITY4: case GL_INTENSITY8: case GL_INTENSITY12: case GL_INTENSITY16: case GL_COMPRESSED_INTENSITY: return &_mesa_texformat_i8; case GL_YCBCR_MESA: if (type == GL_UNSIGNED_SHORT_8_8_MESA || type == GL_UNSIGNED_BYTE) return &_mesa_texformat_ycbcr; else return &_mesa_texformat_ycbcr_rev; case GL_COMPRESSED_RGB_FXT1_3DFX: return &_mesa_texformat_rgb_fxt1; case GL_COMPRESSED_RGBA_FXT1_3DFX: return &_mesa_texformat_rgba_fxt1; case GL_RGB_S3TC: case GL_RGB4_S3TC: case GL_COMPRESSED_RGB_S3TC_DXT1_EXT: return &_mesa_texformat_rgb_dxt1; case GL_COMPRESSED_RGBA_S3TC_DXT1_EXT: return &_mesa_texformat_rgba_dxt1; case GL_RGBA_S3TC: case GL_RGBA4_S3TC: case GL_COMPRESSED_RGBA_S3TC_DXT3_EXT: return &_mesa_texformat_rgba_dxt3; case GL_COMPRESSED_RGBA_S3TC_DXT5_EXT: return &_mesa_texformat_rgba_dxt5; case GL_COLOR_INDEX: case GL_COLOR_INDEX1_EXT: case GL_COLOR_INDEX2_EXT: case GL_COLOR_INDEX4_EXT: case GL_COLOR_INDEX8_EXT: case GL_COLOR_INDEX12_EXT: case GL_COLOR_INDEX16_EXT: return &_mesa_texformat_ci8; default: fprintf(stderr, "unexpected texture format %s in %s\n", _mesa_lookup_enum_by_nr(internalFormat), __FUNCTION__); return NULL; } return NULL; /* never get here */}static int logbase2(int n){ GLint i = 1; GLint log2 = 0; while (n > i) { i *= 2; log2++; } return log2;}static const char *get_memtype_name( GLint memType ){ static const char *names[] = { "VIA_MEM_VIDEO", "VIA_MEM_AGP", "VIA_MEM_SYSTEM", "VIA_MEM_MIXED", "VIA_MEM_UNKNOWN" }; return names[memType];}static GLboolean viaMoveTexBuffers( struct via_context *vmesa, struct via_tex_buffer **buffers, GLuint nr, GLint newMemType ){ struct via_tex_buffer *newTexBuf[VIA_MAX_TEXLEVELS]; GLint i; if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s to %s\n", __FUNCTION__, get_memtype_name(newMemType)); memset(newTexBuf, 0, sizeof(newTexBuf)); /* First do all the allocations (or fail): */ for (i = 0; i < nr; i++) { if (buffers[i]->memType != newMemType) { /* Don't allow uploads in a thrash state. Should try and * catch this earlier. */ if (vmesa->thrashing && newMemType != VIA_MEM_SYSTEM) goto cleanup; newTexBuf[i] = via_alloc_texture(vmesa, buffers[i]->size, newMemType); if (!newTexBuf[i]) goto cleanup; } } /* Now copy all the image data and free the old texture memory. */ for (i = 0; i < nr; i++) { if (newTexBuf[i]) { memcpy(newTexBuf[i]->bufAddr, buffers[i]->bufAddr, buffers[i]->size); newTexBuf[i]->image = buffers[i]->image; newTexBuf[i]->image->texMem = newTexBuf[i]; newTexBuf[i]->image->image.Data = newTexBuf[i]->bufAddr; via_free_texture(vmesa, buffers[i]); } } if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s - success\n", __FUNCTION__); return GL_TRUE; cleanup: /* Release any allocations made prior to failure: */ if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s - failed\n", __FUNCTION__); for (i = 0; i < nr; i++) { if (newTexBuf[i]) { via_free_texture(vmesa, newTexBuf[i]); } } return GL_FALSE; }static GLboolean viaMoveTexObject( struct via_context *vmesa, struct via_texture_object *viaObj, GLint newMemType ){ struct via_texture_image **viaImage = (struct via_texture_image **)&viaObj->obj.Image[0][0]; struct via_tex_buffer *buffers[VIA_MAX_TEXLEVELS]; GLuint i, nr = 0; for (i = viaObj->firstLevel; i <= viaObj->lastLevel; i++) buffers[nr++] = viaImage[i]->texMem; if (viaMoveTexBuffers( vmesa, &buffers[0], nr, newMemType )) { viaObj->memType = newMemType; return GL_TRUE; } return GL_FALSE;}static GLboolean viaSwapInTexObject( struct via_context *vmesa, struct via_texture_object *viaObj ){ const struct via_texture_image *baseImage = (struct via_texture_image *)viaObj->obj.Image[0][viaObj->obj.BaseLevel]; if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s\n", __FUNCTION__); if (baseImage->texMem->memType != VIA_MEM_SYSTEM) return viaMoveTexObject( vmesa, viaObj, baseImage->texMem->memType ); return (viaMoveTexObject( vmesa, viaObj, VIA_MEM_AGP ) || viaMoveTexObject( vmesa, viaObj, VIA_MEM_VIDEO ));}/* This seems crude, but it asks a fairly pertinent question and gives * an accurate answer: */static GLboolean viaIsTexMemLow( struct via_context *vmesa, GLuint heap ){ struct via_tex_buffer *buf = via_alloc_texture(vmesa, 512 * 1024, heap ); if (!buf) return GL_TRUE; via_free_texture(vmesa, buf); return GL_FALSE;}/* Speculatively move texture images which haven't been used in a * while back to system memory. * * TODO: only do this when texture memory is low. * * TODO: use dma. * * TODO: keep the fb/agp version hanging around and use the local * version as backing store, so re-upload might be avoided. * * TODO: do this properly in the kernel... */GLboolean viaSwapOutWork( struct via_context *vmesa ){ struct via_tex_buffer *s, *tmp; GLuint done = 0; GLuint heap, target; if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "%s VID %d AGP %d SYS %d\n", __FUNCTION__, vmesa->total_alloc[VIA_MEM_VIDEO], vmesa->total_alloc[VIA_MEM_AGP], vmesa->total_alloc[VIA_MEM_SYSTEM]); for (heap = VIA_MEM_VIDEO; heap <= VIA_MEM_AGP; heap++) { GLuint nr = 0, sz = 0; if (vmesa->thrashing) { if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "Heap %d: trash flag\n", heap); target = 1*1024*1024; } else if (viaIsTexMemLow(vmesa, heap)) { if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "Heap %d: low memory\n", heap); target = 64*1024; } else { if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "Heap %d: nothing to do\n", heap); continue; } foreach_s( s, tmp, &vmesa->tex_image_list[heap] ) { if (s->lastUsed < vmesa->lastSwap[1]) { struct via_texture_object *viaObj = (struct via_texture_object *) s->image->image.TexObject; if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "back copy tex sz %d, lastUsed %d lastSwap %d\n", s->size, s->lastUsed, vmesa->lastSwap[1]); if (viaMoveTexBuffers( vmesa, &s, 1, VIA_MEM_SYSTEM )) { viaObj->memType = VIA_MEM_MIXED; done += s->size; } else { if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "Failed to back copy texture!\n"); sz += s->size; } } else { nr ++; sz += s->size; } if (done > target) { vmesa->thrashing = GL_FALSE; /* might not get set otherwise? */ return GL_TRUE; } } assert(sz == vmesa->total_alloc[heap]); if (VIA_DEBUG & DEBUG_TEXTURE) fprintf(stderr, "Heap %d: nr %d tot sz %d\n", heap, nr, sz); } return done != 0;}/* Basically, just collect the image dimensions and addresses for each * image and update the texture object state accordingly. */static GLboolean viaSetTexImages(GLcontext *ctx, struct gl_texture_object *texObj){ struct via_context *vmesa = VIA_CONTEXT(ctx); struct via_texture_object *viaObj = (struct via_texture_object *)texObj; const struct via_texture_image *baseImage = (struct via_texture_image *)texObj->Image[0][texObj->BaseLevel]; GLint firstLevel, lastLevel, numLevels; GLuint texFormat; GLint w, h, p; GLint i, j = 0, k = 0, l = 0, m = 0; GLuint texBase; GLuint basH = 0; GLuint widthExp = 0; GLuint heightExp = 0; switch (baseImage->image.TexFormat->MesaFormat) { case MESA_FORMAT_ARGB8888: texFormat = HC_HTXnFM_ARGB8888; break; case MESA_FORMAT_ARGB4444: texFormat = HC_HTXnFM_ARGB4444; break; case MESA_FORMAT_RGB565: texFormat = HC_HTXnFM_RGB565; break; case MESA_FORMAT_ARGB1555: texFormat = HC_HTXnFM_ARGB1555; break; case MESA_FORMAT_RGB888: texFormat = HC_HTXnFM_ARGB0888; break; case MESA_FORMAT_L8: texFormat = HC_HTXnFM_L8; break; case MESA_FORMAT_I8: texFormat = HC_HTXnFM_T8; break; case MESA_FORMAT_CI8: texFormat = HC_HTXnFM_Index8; break; case MESA_FORMAT_AL88: texFormat = HC_HTXnFM_AL88; break; case MESA_FORMAT_A8: texFormat = HC_HTXnFM_A8; break; default: _mesa_problem(vmesa->glCtx, "Bad texture format in viaSetTexImages"); return GL_FALSE; }
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