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📄 via_render.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. *//* * Render unclipped vertex buffers by emitting vertices directly to * dma buffers.  Use strip/fan hardware acceleration where possible. * */#include "glheader.h"#include "context.h"#include "macros.h"#include "mtypes.h"#include "tnl/t_context.h"#include "via_context.h"#include "via_tris.h"#include "via_state.h"#include "via_ioctl.h"/* * Render unclipped vertex buffers by emitting vertices directly to * dma buffers.  Use strip/fan hardware primitives where possible. * Try to simulate missing primitives with indexed vertices. */#define HAVE_POINTS      1#define HAVE_LINES       1#define HAVE_LINE_STRIPS 1#define HAVE_LINE_LOOP   1#define HAVE_TRIANGLES   1#define HAVE_TRI_STRIPS  1#define HAVE_TRI_STRIP_1 0  #define HAVE_TRI_FANS    1#define HAVE_POLYGONS    1#define HAVE_QUADS       0#define HAVE_QUAD_STRIPS 0#define HAVE_ELTS        0#define LOCAL_VARS struct via_context *vmesa = VIA_CONTEXT(ctx)#define INIT(prim) do {					\   viaRasterPrimitive(ctx, prim, prim);	\} while (0)#define GET_CURRENT_VB_MAX_VERTS() \    ((VIA_DMA_BUF_SZ - (512 + (int)vmesa->dmaLow)) / (vmesa->vertexSize * 4))#define GET_SUBSEQUENT_VB_MAX_VERTS() \    (VIA_DMA_BUF_SZ - 512) / (vmesa->vertexSize * 4)#define ALLOC_VERTS( nr ) \    viaExtendPrimitive( vmesa, (nr) * vmesa->vertexSize * 4)#define EMIT_VERTS(ctx, j, nr, buf) \    _tnl_emit_vertices_to_buffer(ctx, j, (j)+(nr), buf )      #define FLUSH() VIA_FINISH_PRIM( vmesa )#define TAG(x) via_fast##x#include "tnl_dd/t_dd_dmatmp.h"#undef TAG#undef LOCAL_VARS#undef INIT/**********************************************************************//*                          Fast Render pipeline stage                *//**********************************************************************/static GLboolean via_run_fastrender(GLcontext *ctx,                                    struct tnl_pipeline_stage *stage){    struct via_context *vmesa = VIA_CONTEXT(ctx);    TNLcontext *tnl = TNL_CONTEXT(ctx);    struct vertex_buffer *VB = &tnl->vb;    GLuint i;        tnl->Driver.Render.Start(ctx);        if (VB->ClipOrMask || 	vmesa->renderIndex != 0 || 	!via_fastvalidate_render( ctx, VB )) {	tnl->Driver.Render.Finish(ctx);        return GL_TRUE;    }    tnl->clipspace.new_inputs |= VERT_BIT_POS;    for (i = 0; i < VB->PrimitiveCount; ++i) {        GLuint mode = _tnl_translate_prim(&VB->Primitive[i]);        GLuint start = VB->Primitive[i].start;        GLuint length = VB->Primitive[i].count;        if (length)            via_fastrender_tab_verts[mode & PRIM_MODE_MASK](ctx, start, start+length, mode);    }    tnl->Driver.Render.Finish(ctx);    return GL_FALSE;            /* finished the pipe */}const struct tnl_pipeline_stage _via_fastrender_stage ={    "via fast render",    NULL,    NULL,    NULL,    NULL,    via_run_fastrender           /* run */};

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