⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 via_ioctl.h

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 H
字号:
/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#ifndef _VIAIOCTL_H#define _VIAIOCTL_H#include "via_context.h"void viaFinishPrimitive(struct via_context *vmesa);void viaFlushDma(struct via_context *vmesa);void viaFlushDmaLocked(struct via_context *vmesa, GLuint flags);void viaInitIoctlFuncs(GLcontext *ctx);void viaCopyBuffer(__DRIdrawablePrivate *dpriv);void viaPageFlip(__DRIdrawablePrivate *dpriv);void viaCheckDma(struct via_context *vmesa, GLuint bytes);void viaResetPageFlippingLocked(struct via_context *vmesa);void viaWaitIdle(struct via_context *vmesa, GLboolean light);void viaWaitIdleLocked(struct via_context *vmesa, GLboolean light);GLboolean viaCheckBreadcrumb( struct via_context *vmesa, GLuint value );void viaEmitBreadcrumb( struct via_context *vmesa );#define VIA_FINISH_PRIM(vmesa) do {		\   if (vmesa->dmaLastPrim)			\      viaFinishPrimitive( vmesa );		\} while (0)#define VIA_FLUSH_DMA(vmesa) do {		\   VIA_FINISH_PRIM(vmesa);			\   if (vmesa->dmaLow) 		\      viaFlushDma(vmesa);			\} while (0)    void viaWrapPrimitive( struct via_context *vmesa );static INLINE GLuint *viaAllocDma(struct via_context *vmesa, int bytes){   if (vmesa->dmaLow + bytes > VIA_DMA_HIGHWATER) {      viaFlushDma(vmesa);   }   {      GLuint *start = (GLuint *)(vmesa->dma + vmesa->dmaLow);      vmesa->dmaLow += bytes;      return start;   }}static GLuint INLINE *viaExtendPrimitive(struct via_context *vmesa, int bytes){   if (vmesa->dmaLow + bytes > VIA_DMA_HIGHWATER) {      viaWrapPrimitive(vmesa);   }   {      GLuint *start = (GLuint *)(vmesa->dma + vmesa->dmaLow);      vmesa->dmaLow += bytes;      return start;   }}#define RING_VARS GLuint *_vb = 0, _nr, _x;#define BEGIN_RING(n) do {				\   if (_vb != 0) abort();				\   _vb = viaAllocDma(vmesa, (n) * sizeof(GLuint));	\   _nr = (n);						\   _x = 0;						\} while (0)#define BEGIN_RING_NOCHECK(n) do {			\   if (_vb != 0) abort();				\   _vb = (GLuint *)(vmesa->dma + vmesa->dmaLow);	\   vmesa->dmaLow += (n) * sizeof(GLuint);		\   _nr = (n);						\   _x = 0;						\} while (0)#define OUT_RING(n) _vb[_x++] = (n)#define ADVANCE_RING() do {			\   if (_x != _nr) abort(); 			\   _vb = 0;						\} while (0)#define ADVANCE_RING_VARIABLE() do {			\   if (_x > _nr) abort();				\   vmesa->dmaLow -= (_nr - _x) * sizeof(GLuint);	\   _vb = 0;						\} while (0)#define QWORD_PAD_RING() do {			\   if (vmesa->dmaLow & 0x4) {			\      BEGIN_RING(1);				\      OUT_RING(HC_DUMMY);			\      ADVANCE_RING();				\   }						\} while (0)#define VIA_GEQ_WRAP(left, right) \    (((left) - (right)) < ( 1 << 23))      #endif

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -