⭐ 欢迎来到虫虫下载站! | 📦 资源下载 📁 资源专辑 ℹ️ 关于我们
⭐ 虫虫下载站

📄 via_fb.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
字号:
/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#include <assert.h>#include "via_context.h"#include "via_ioctl.h"#include "via_fb.h"#include "xf86drm.h"#include "imports.h"#include "simple_list.h"#include <sys/ioctl.h>GLbooleanvia_alloc_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf){   drm_via_mem_t mem;   mem.context = vmesa->hHWContext;   mem.size = buf->size;   mem.type = VIA_MEM_VIDEO;   mem.offset = 0;   mem.index = 0;   if (ioctl(vmesa->driFd, DRM_IOCTL_VIA_ALLOCMEM, &mem))       return GL_FALSE;           buf->offset = mem.offset;   buf->map = (char *)vmesa->driScreen->pFB + mem.offset;   buf->index = mem.index;   return GL_TRUE;}voidvia_free_draw_buffer(struct via_context *vmesa, struct via_renderbuffer *buf){   drm_via_mem_t mem;   if (!vmesa) return;   mem.context = vmesa->hHWContext;   mem.index = buf->index;   mem.type = VIA_MEM_VIDEO;   mem.offset = buf->offset;   mem.size = buf->size;   ioctl(vmesa->driFd, DRM_IOCTL_VIA_FREEMEM, &mem);   buf->map = NULL;}GLbooleanvia_alloc_dma_buffer(struct via_context *vmesa){   drm_via_dma_init_t init;   vmesa->dma = (GLubyte *) malloc(VIA_DMA_BUFSIZ);       /*    * Check whether AGP DMA has been initialized.    */   memset(&init, 0, sizeof(init));   init.func = VIA_DMA_INITIALIZED;   vmesa->useAgp =      ( 0 == drmCommandWrite(vmesa->driFd, DRM_VIA_DMA_INIT, 			     &init, sizeof(init)));   if (VIA_DEBUG & DEBUG_DMA) {      if (vmesa->useAgp)          fprintf(stderr, "unichrome_dri.so: Using AGP.\n");      else         fprintf(stderr, "unichrome_dri.so: Using PCI.\n");   }         return ((vmesa->dma) ? GL_TRUE : GL_FALSE);}voidvia_free_dma_buffer(struct via_context *vmesa){    if (!vmesa) return;    free(vmesa->dma);    vmesa->dma = 0;} /* These functions now allocate and free the via_tex_buffer struct as well: */struct via_tex_buffer *via_alloc_texture(struct via_context *vmesa,		  GLuint size,		  GLuint memType){   struct via_tex_buffer *t = CALLOC_STRUCT(via_tex_buffer);      if (!t)      goto cleanup;   t->size = size;   t->memType = memType;   insert_at_tail(&vmesa->tex_image_list[memType], t);   if (t->memType == VIA_MEM_AGP ||        t->memType == VIA_MEM_VIDEO) {      drm_via_mem_t fb;      fb.context = vmesa->hHWContext;      fb.size = t->size;      fb.type = t->memType;      fb.offset = 0;      fb.index = 0;      if (ioctl(vmesa->driFd, DRM_IOCTL_VIA_ALLOCMEM, &fb) != 0 || 	  fb.index == 0) 	 goto cleanup;      if (0)	 fprintf(stderr, "offset %lx index %lx\n", fb.offset, fb.index);      t->offset = fb.offset;      t->index = fb.index;            if (t->memType == VIA_MEM_AGP) {	 t->bufAddr = (GLubyte *)((unsigned long)vmesa->viaScreen->agpLinearStart +				  fb.offset); 		 t->texBase = vmesa->agpBase + fb.offset;      }      else {	 t->bufAddr = (GLubyte *)((unsigned long)vmesa->driScreen->pFB + fb.offset);	 t->texBase = fb.offset;      }      vmesa->total_alloc[t->memType] += t->size;      return t;   }   else if (t->memType == VIA_MEM_SYSTEM) {            t->bufAddr = _mesa_malloc(t->size);            if (!t->bufAddr)	 goto cleanup;      vmesa->total_alloc[t->memType] += t->size;      return t;   } cleanup:   if (t) {      remove_from_list(t);      FREE(t);   }   return NULL;}static voidvia_do_free_texture(struct via_context *vmesa, struct via_tex_buffer *t){   drm_via_mem_t fb;   remove_from_list( t );   vmesa->total_alloc[t->memType] -= t->size;   fb.context = vmesa->hHWContext;   fb.index = t->index;   fb.offset = t->offset;   fb.type = t->memType;   fb.size = t->size;   if (ioctl(vmesa->driFd, DRM_IOCTL_VIA_FREEMEM, &fb)) {      fprintf(stderr, "via_free_texture fail\n");   }   FREE(t);}/* Release textures which were potentially still being referenced by * hardware at the time when they were originally freed. */void via_release_pending_textures( struct via_context *vmesa ){   struct via_tex_buffer *s, *tmp;      foreach_s( s, tmp, &vmesa->freed_tex_buffers ) {      if (!VIA_GEQ_WRAP(s->lastUsed, vmesa->lastBreadcrumbRead)) {	 if (VIA_DEBUG & DEBUG_TEXTURE)	    fprintf(stderr, "%s: release tex sz %d lastUsed %x\n",		    __FUNCTION__, s->size, s->lastUsed); 	 via_do_free_texture(vmesa, s);      }   }}      voidvia_free_texture(struct via_context *vmesa, struct via_tex_buffer *t){   if (!t) {      return;   }   else if (t->memType == VIA_MEM_SYSTEM) {      remove_from_list(t);      vmesa->total_alloc[t->memType] -= t->size;      _mesa_free(t->bufAddr);      _mesa_free(t);   }   else if (t->index && viaCheckBreadcrumb(vmesa, t->lastUsed)) {      via_do_free_texture( vmesa, t );   }   else {      /* Close current breadcrumb so that we can free this eventually:       */      if (t->lastUsed == vmesa->lastBreadcrumbWrite) 	 viaEmitBreadcrumb(vmesa);      move_to_tail( &vmesa->freed_tex_buffers, t );   }}

⌨️ 快捷键说明

复制代码 Ctrl + C
搜索代码 Ctrl + F
全屏模式 F11
切换主题 Ctrl + Shift + D
显示快捷键 ?
增大字号 Ctrl + =
减小字号 Ctrl + -