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📄 via_screen.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
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/* * Copyright 1998-2003 VIA Technologies, Inc. All Rights Reserved. * Copyright 2001-2003 S3 Graphics, Inc. All Rights Reserved. * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sub license, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice (including the * next paragraph) shall be included in all copies or substantial portions * of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL * VIA, S3 GRAPHICS, AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER * DEALINGS IN THE SOFTWARE. */#include <stdio.h>#include "dri_util.h"#include "utils.h"#include "glheader.h"#include "context.h"#include "framebuffer.h"#include "renderbuffer.h"#include "matrix.h"#include "simple_list.h"#include "vblank.h"#include "via_state.h"#include "via_tex.h"#include "via_span.h"#include "via_tris.h"#include "via_ioctl.h"#include "via_screen.h"#include "via_fb.h"#include "via_dri.h"#include "GL/internal/dri_interface.h"#include "drirenderbuffer.h"#include "xmlpool.h"PUBLIC const char __driConfigOptions[] =DRI_CONF_BEGIN    DRI_CONF_SECTION_PERFORMANCE        DRI_CONF_VBLANK_MODE(DRI_CONF_VBLANK_DEF_INTERVAL_0)    DRI_CONF_SECTION_END    DRI_CONF_SECTION_QUALITY        DRI_CONF_EXCESS_MIPMAP(false)    DRI_CONF_SECTION_END    DRI_CONF_SECTION_DEBUG        DRI_CONF_NO_RAST(false)    DRI_CONF_SECTION_ENDDRI_CONF_END;static const GLuint __driNConfigOptions = 3;extern const struct dri_extension card_extensions[];static drmBufMapPtr via_create_empty_buffers(void){    drmBufMapPtr retval;    retval = (drmBufMapPtr)MALLOC(sizeof(drmBufMap));    if (retval == NULL) return NULL;    memset(retval, 0, sizeof(drmBufMap));    retval->list = (drmBufPtr)MALLOC(sizeof(drmBuf) * VIA_DMA_BUF_NR);    if (retval->list == NULL) {       FREE(retval);       return NULL;    }    memset(retval->list, 0, sizeof(drmBuf) * VIA_DMA_BUF_NR);    return retval;}static void via_free_empty_buffers( drmBufMapPtr bufs ){   if (bufs && bufs->list)      FREE(bufs->list);   if (bufs)      FREE(bufs);}static GLbooleanviaInitDriver(__DRIscreenPrivate *sPriv){    viaScreenPrivate *viaScreen;    VIADRIPtr gDRIPriv = (VIADRIPtr)sPriv->pDevPriv;    int i;    if (sPriv->devPrivSize != sizeof(VIADRIRec)) {      fprintf(stderr,"\nERROR!  sizeof(VIADRIRec) does not match passed size from device driver\n");      return GL_FALSE;    }    /* Allocate the private area */    viaScreen = (viaScreenPrivate *) CALLOC(sizeof(viaScreenPrivate));    if (!viaScreen) {        __driUtilMessage("viaInitDriver: alloc viaScreenPrivate struct failed");        return GL_FALSE;    }    /* parse information in __driConfigOptions */    driParseOptionInfo (&viaScreen->optionCache,			__driConfigOptions, __driNConfigOptions);    viaScreen->driScrnPriv = sPriv;    sPriv->private = (void *)viaScreen;    viaScreen->deviceID = gDRIPriv->deviceID;    viaScreen->width = gDRIPriv->width;    viaScreen->height = gDRIPriv->height;    viaScreen->mem = gDRIPriv->mem;    viaScreen->bitsPerPixel = gDRIPriv->bytesPerPixel * 8;    viaScreen->bytesPerPixel = gDRIPriv->bytesPerPixel;    viaScreen->fbOffset = 0;    viaScreen->fbSize = gDRIPriv->fbSize;    viaScreen->irqEnabled = gDRIPriv->irqEnabled;    if (VIA_DEBUG & DEBUG_DRI) {	fprintf(stderr, "deviceID = %08x\n", viaScreen->deviceID);	fprintf(stderr, "width = %08x\n", viaScreen->width);		fprintf(stderr, "height = %08x\n", viaScreen->height);		fprintf(stderr, "cpp = %08x\n", viaScreen->cpp);		fprintf(stderr, "fbOffset = %08x\n", viaScreen->fbOffset);	    }    viaScreen->bufs = via_create_empty_buffers();    if (viaScreen->bufs == NULL) {        __driUtilMessage("viaInitDriver: via_create_empty_buffers() failed");        FREE(viaScreen);        return GL_FALSE;    }    if (drmMap(sPriv->fd,               gDRIPriv->regs.handle,               gDRIPriv->regs.size,               &viaScreen->reg) != 0) {        FREE(viaScreen);        sPriv->private = NULL;        __driUtilMessage("viaInitDriver: drmMap regs failed");        return GL_FALSE;    }    if (gDRIPriv->agp.size) {        if (drmMap(sPriv->fd,                   gDRIPriv->agp.handle,                   gDRIPriv->agp.size,	           (drmAddress *)&viaScreen->agpLinearStart) != 0) {	    drmUnmap(viaScreen->reg, gDRIPriv->regs.size);	    FREE(viaScreen);	    sPriv->private = NULL;	    __driUtilMessage("viaInitDriver: drmMap agp failed");	    return GL_FALSE;	}	viaScreen->agpBase = drmAgpBase(sPriv->fd);    } else	viaScreen->agpLinearStart = 0;    viaScreen->sareaPrivOffset = gDRIPriv->sarea_priv_offset;    i = 0;    viaScreen->extensions[i++] = &driFrameTrackingExtension.base;    viaScreen->extensions[i++] = &driReadDrawableExtension;    if ( viaScreen->irqEnabled ) {	viaScreen->extensions[i++] = &driSwapControlExtension.base;	viaScreen->extensions[i++] = &driMediaStreamCounterExtension.base;    }    viaScreen->extensions[i++] = NULL;    sPriv->extensions = viaScreen->extensions;    return GL_TRUE;}static voidviaDestroyScreen(__DRIscreenPrivate *sPriv){    viaScreenPrivate *viaScreen = (viaScreenPrivate *)sPriv->private;    VIADRIPtr gDRIPriv = (VIADRIPtr)sPriv->pDevPriv;    drmUnmap(viaScreen->reg, gDRIPriv->regs.size);    if (gDRIPriv->agp.size)        drmUnmap(viaScreen->agpLinearStart, gDRIPriv->agp.size);    via_free_empty_buffers(viaScreen->bufs);    driDestroyOptionInfo(&viaScreen->optionCache);    FREE(viaScreen);    sPriv->private = NULL;}static GLbooleanviaCreateBuffer(__DRIscreenPrivate *driScrnPriv,                __DRIdrawablePrivate *driDrawPriv,                const __GLcontextModes *mesaVis,                GLboolean isPixmap){    viaScreenPrivate *screen = (viaScreenPrivate *) driScrnPriv->private;    GLboolean swStencil = (mesaVis->stencilBits > 0 && 			   mesaVis->depthBits != 24);    GLboolean swAccum = mesaVis->accumRedBits > 0;    if (isPixmap) {       /* KW: This needs work, disabled for now:	*/#if 0	driDrawPriv->driverPrivate = (void *)            _mesa_create_framebuffer(mesaVis,                                     GL_FALSE,	/* software depth buffer? */                                     swStencil,                                     mesaVis->accumRedBits > 0,                                     GL_FALSE 	/* s/w alpha planes */);        return (driDrawPriv->driverPrivate != NULL);#endif	return GL_FALSE;    }    else {      struct gl_framebuffer *fb = _mesa_create_framebuffer(mesaVis);      /* The front color, back color and depth renderbuffers are       * set up later in calculate_buffer_parameters().       * Only create/connect software-based buffers here.       */#if 000      /* This code _should_ be put to use.  We have to move the       * viaRenderbuffer members out of the via_context structure.       * Those members should just be the renderbuffers hanging off the       * gl_framebuffer object.       */      /* XXX check/fix the offset/pitch parameters! */      {         driRenderbuffer *frontRb            = driNewRenderbuffer(GL_RGBA, NULL,                                 screen->bytesPerPixel,                                 0, screen->width, driDrawPriv);         viaSetSpanFunctions(frontRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_FRONT_LEFT, &frontRb->Base);      }      if (mesaVis->doubleBufferMode) {         driRenderbuffer *backRb            = driNewRenderbuffer(GL_RGBA, NULL,                                 screen->bytesPerPixel,                                 0, screen->width, driDrawPriv);         viaSetSpanFunctions(backRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_BACK_LEFT, &backRb->Base);      }      if (mesaVis->depthBits == 16) {         driRenderbuffer *depthRb            = driNewRenderbuffer(GL_DEPTH_COMPONENT16, NULL,                                 screen->bytesPerPixel,                                 0, screen->width, driDrawPriv);         viaSetSpanFunctions(depthRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);      }      else if (mesaVis->depthBits == 24) {         driRenderbuffer *depthRb            = driNewRenderbuffer(GL_DEPTH_COMPONENT24, NULL,                                 screen->bytesPerPixel,                                 0, screen->width, driDrawPriv);         viaSetSpanFunctions(depthRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);      }      else if (mesaVis->depthBits == 32) {         driRenderbuffer *depthRb            = driNewRenderbuffer(GL_DEPTH_COMPONENT32, NULL,                                 screen->bytesPerPixel,                                 0, screen->width, driDrawPriv);         viaSetSpanFunctions(depthRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_DEPTH, &depthRb->Base);      }      if (mesaVis->stencilBits > 0 && !swStencil) {         driRenderbuffer *stencilRb            = driNewRenderbuffer(GL_STENCIL_INDEX8_EXT, NULL,                                 screen->bytesPerPixel,                                 0, screen->width, driDrawPriv);         viaSetSpanFunctions(stencilRb, mesaVis);         _mesa_add_renderbuffer(fb, BUFFER_STENCIL, &stencilRb->Base);      }#endif      _mesa_add_soft_renderbuffers(fb,                                   GL_FALSE, /* color */                                   GL_FALSE, /* depth */                                   swStencil,                                   swAccum,                                   GL_FALSE, /* alpha */                                   GL_FALSE /* aux */);      driDrawPriv->driverPrivate = (void *) fb;      return (driDrawPriv->driverPrivate != NULL);   }}static voidviaDestroyBuffer(__DRIdrawablePrivate *driDrawPriv){   _mesa_unreference_framebuffer((GLframebuffer **)(&(driDrawPriv->driverPrivate)));}static const __DRIconfig **viaFillInModes( __DRIscreenPrivate *psp,		unsigned pixel_bits, GLboolean have_back_buffer ){    __DRIconfig **configs;    const unsigned back_buffer_factor = (have_back_buffer) ? 2 : 1;    GLenum fb_format;    GLenum fb_type;    /* Right now GLX_SWAP_COPY_OML isn't supported, but it would be easy     * enough to add support.  Basically, if a context is created with an     * fbconfig where the swap method is GLX_SWAP_COPY_OML, pageflipping     * will never be used.     */    static const GLenum back_buffer_modes[] = {	GLX_NONE, GLX_SWAP_UNDEFINED_OML /*, GLX_SWAP_COPY_OML */    };    /* The 32-bit depth-buffer mode isn't supported yet, so don't actually     * enable it.     */    static const u_int8_t depth_bits_array[4]   = { 0, 16, 24, 32 };    static const u_int8_t stencil_bits_array[4] = { 0,  0,  8,  0 };    const unsigned depth_buffer_factor = 3;    if ( pixel_bits == 16 ) {        fb_format = GL_RGB;        fb_type = GL_UNSIGNED_SHORT_5_6_5;    }    else {        fb_format = GL_BGRA;        fb_type = GL_UNSIGNED_INT_8_8_8_8_REV;    }    configs = driCreateConfigs(fb_format, fb_type,			       depth_bits_array, stencil_bits_array,			       depth_buffer_factor, back_buffer_modes,			       back_buffer_factor);    if (configs == NULL) {	fprintf(stderr, "[%s:%u] Error creating FBConfig!\n", __func__,		__LINE__);	return NULL;    }    return (const __DRIconfig **) configs;}/** * This is the driver specific part of the createNewScreen entry point. *  * \todo maybe fold this into intelInitDriver * * \return the __GLcontextModes supported by this driver */static const __DRIconfig **viaInitScreen(__DRIscreenPrivate *psp){   static const __DRIversion ddx_expected = { VIA_DRIDDX_VERSION_MAJOR,                                              VIA_DRIDDX_VERSION_MINOR,                                              VIA_DRIDDX_VERSION_PATCH };   static const __DRIversion dri_expected = { 4, 0, 0 };   static const __DRIversion drm_expected = { 2, 3, 0 };   static const char *driver_name = "Unichrome";   VIADRIPtr dri_priv = (VIADRIPtr) psp->pDevPriv;   if ( ! driCheckDriDdxDrmVersions2( driver_name,				      &psp->dri_version, & dri_expected,				      &psp->ddx_version, & ddx_expected,				      &psp->drm_version, & drm_expected) )      return NULL;   /* Calling driInitExtensions here, with a NULL context pointer,    * does not actually enable the extensions.  It just makes sure    * that all the dispatch offsets for all the extensions that    * *might* be enables are known.  This is needed because the    * dispatch offsets need to be known when _mesa_context_create is    * called, but we can't enable the extensions until we have a    * context pointer.    *    * Hello chicken.  Hello egg.  How are you two today?    */   driInitExtensions( NULL, card_extensions, GL_FALSE );   if (!viaInitDriver(psp))       return NULL;   return viaFillInModes( psp, dri_priv->bytesPerPixel * 8, GL_TRUE );}/** * Get information about previous buffer swaps. */static intgetSwapInfo( __DRIdrawablePrivate *dPriv, __DRIswapInfo * sInfo ){   struct via_context *vmesa;   if ( (dPriv == NULL) || (dPriv->driContextPriv == NULL)	|| (dPriv->driContextPriv->driverPrivate == NULL)	|| (sInfo == NULL) ) {      return -1;   }   vmesa = (struct via_context *) dPriv->driContextPriv->driverPrivate;   sInfo->swap_count = vmesa->swap_count;   sInfo->swap_ust = vmesa->swap_ust;   sInfo->swap_missed_count = vmesa->swap_missed_count;   sInfo->swap_missed_usage = (sInfo->swap_missed_count != 0)       ? driCalculateSwapUsage( dPriv, 0, vmesa->swap_missed_ust )       : 0.0;   return 0;}const struct __DriverAPIRec driDriverAPI = {   .InitScreen      = viaInitScreen,   .DestroyScreen   = viaDestroyScreen,   .CreateContext   = viaCreateContext,   .DestroyContext  = viaDestroyContext,   .CreateBuffer    = viaCreateBuffer,   .DestroyBuffer   = viaDestroyBuffer,   .SwapBuffers     = viaSwapBuffers,   .MakeCurrent     = viaMakeCurrent,   .UnbindContext   = viaUnbindContext,   .GetSwapInfo     = getSwapInfo,   .GetDrawableMSC  = driDrawableGetMSC32,   .WaitForMSC      = driWaitForMSC32,   .WaitForSBC      = NULL,   .SwapBuffersMSC  = NULL};

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