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📄 sis_fog.c

📁 Mesa is an open-source implementation of the OpenGL specification - a system for rendering interacti
💻 C
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/**************************************************************************Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.Copyright 2003 Eric AnholtAll Rights Reserved.Permission is hereby granted, free of charge, to any person obtaining acopy of this software and associated documentation files (the "Software"),to deal in the Software without restriction, including without limitationon the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whomthe Software is furnished to do so, subject to the following conditions:The above copyright notice and this permission notice (including the nextparagraph) shall be included in all copies or substantial portions of theSoftware.THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS ORIMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALLERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OROTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THEUSE OR OTHER DEALINGS IN THE SOFTWARE.**************************************************************************//* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_fog.c,v 1.3 2000/09/26 15:56:48 tsi Exp $ *//* * Authors: *   Sung-Ching Lin <sclin@sis.com.tw> *   Eric Anholt <anholt@FreeBSD.org> */#include "sis_context.h"#include "sis_state.h"#include "swrast/swrast.h"#include "macros.h"static GLint convertFtToFogFt( GLfloat dwInValue );static GLint doFPtoFixedNoRound( GLfloat dwInValue, int nFraction );voidsisDDFogfv( GLcontext *ctx, GLenum pname, const GLfloat *params ){   sisContextPtr smesa = SIS_CONTEXT(ctx);   __GLSiSHardware *prev = &smesa->prev;   __GLSiSHardware *current = &smesa->current;   float fArg;   GLint fogColor;   switch (pname)   {   case GL_FOG_COORDINATE_SOURCE_EXT:      current->hwFog &= ~MASK_FogMode;      switch (ctx->Fog.FogCoordinateSource)      {      case GL_FOG_COORDINATE_EXT:         current->hwFog &= ~MASK_FogZLookup;         break;      case GL_FRAGMENT_DEPTH_EXT:         current->hwFog |= MASK_FogZLookup;         break;      }      if (current->hwFog != prev->hwFog) {         prev->hwFog = current->hwFog;         smesa->GlobalFlag |= GFLAG_FOGSETTING;      }      break;   case GL_FOG_MODE:      current->hwFog &= ~MASK_FogMode;      switch (ctx->Fog.Mode)      {      case GL_LINEAR:         current->hwFog |= FOGMODE_LINEAR;         break;      case GL_EXP:         current->hwFog |= FOGMODE_EXP;         break;      case GL_EXP2:         current->hwFog |= FOGMODE_EXP2;         break;      }      if (current->hwFog != prev->hwFog) {         prev->hwFog = current->hwFog;         smesa->GlobalFlag |= GFLAG_FOGSETTING;      }      break;   case GL_FOG_DENSITY:      current->hwFogDensity = convertFtToFogFt( ctx->Fog.Density );      if (current->hwFogDensity != prev->hwFogDensity) {         prev->hwFogDensity = current->hwFogDensity;         smesa->GlobalFlag |= GFLAG_FOGSETTING;      }      break;   case GL_FOG_START:   case GL_FOG_END:      fArg = 1.0 / (ctx->Fog.End - ctx->Fog.Start);      current->hwFogInverse = doFPtoFixedNoRound( fArg, 10 );      if (pname == GL_FOG_END)      {         if (smesa->Chipset == PCI_CHIP_SIS300)            current->hwFogFar = doFPtoFixedNoRound( ctx->Fog.End, 10 );         else            current->hwFogFar = doFPtoFixedNoRound( ctx->Fog.End, 6 );      }      if (current->hwFogFar != prev->hwFogFar ||          current->hwFogInverse != prev->hwFogInverse)      {         prev->hwFogFar = current->hwFogFar;         prev->hwFogInverse = current->hwFogInverse;         smesa->GlobalFlag |= GFLAG_FOGSETTING;      }      break;   case GL_FOG_INDEX:      /* TODO */      break;   case GL_FOG_COLOR:      fogColor  = FLOAT_TO_UBYTE( ctx->Fog.Color[0] ) << 16;      fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[1] ) << 8;      fogColor |= FLOAT_TO_UBYTE( ctx->Fog.Color[2] );      current->hwFog &= 0xff000000;      current->hwFog |= fogColor;      if (current->hwFog != prev->hwFog) {          prev->hwFog = current->hwFog;         smesa->GlobalFlag |= GFLAG_FOGSETTING;      }      break;   }}static GLintdoFPtoFixedNoRound( GLfloat dwInValue, int nFraction ){   GLint dwMantissa;   int nTemp;   union { int i; float f; } u;   GLint val;   u.f = dwInValue;   val = u.i;   if (val == 0)      return 0;   nTemp = (int) (val & 0x7F800000) >> 23;   nTemp = nTemp - 127 + nFraction - 23;   dwMantissa = (val & 0x007FFFFF) | 0x00800000;   if (nTemp < -25)       return 0;   if (nTemp > 0)      dwMantissa <<= nTemp;   else {      nTemp = -nTemp;      dwMantissa >>= nTemp;   }   if (val & 0x80000000)      dwMantissa = ~dwMantissa + 1;   return dwMantissa;}/* s[8].23->s[7].10 */static GLintconvertFtToFogFt( GLfloat dwInValue ){   GLint dwMantissa, dwExp;   GLint dwRet;   union { int i; float f; } u;   GLint val;   u.f = dwInValue;   val = u.i;   if (val == 0)      return 0;   /* ----- Standard float Format: s[8].23                          -----    * -----     = (-1)^S * 2^(E      - 127) * (1 + M        / 2^23) -----    * -----     = (-1)^S * 2^((E-63) -  64) * (1 + (M/2^13) / 2^10) -----    * ----- Density float Format:  s[7].10                          -----    * -----     New Exponential = E - 63                            -----    * -----     New Mantissa    = M / 2^13                          -----    * -----                                                         -----    */   dwExp = (val & 0x7F800000) >> 23;   dwExp -= 63;   if (dwExp < 0)      return 0;   if (dwExp <= 0x7F)      dwMantissa = (val & 0x007FFFFF) >> (23 - 10);   else {      /* ----- To Return +Max(or -Max) ----- */      dwExp = 0x7F;      dwMantissa = 0x3FF;   }   dwRet = (val & 0x80000000) >> (31 - 17);  /* Shift Sign Bit */   dwRet |= (dwExp << 10) | dwMantissa;   return dwRet;}

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